Sekiro: Shadows Die Twice

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matalayudasleazy

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matalayudasleazy

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About this mod

In pursuit of protecting the Divine Heir, Wolf comes across many foes, with which they carry the knowledge gathered as the pupils of the saviour of the Land of Ashina.

As a Shinobi, it wouldn't hurt to learn a few new tricks and teach the old-ways, the new-ways.

Permissions and credits
Changes Wolf's moveset alongside his Skills to match the likes of the residence of The Land of Reeds, whether that be the Ashina Elites, Great Shinobis, and other heretical arts some may deem unpleasant.

What this changes :
a050/Kusabimaru movesets (only the normal ones, jumps and dodges and others isn't changed), changed to be more
akin to Isshin's Pupils (and Isshin himself for one of attacks)
a102/Ichimonji to Fencer's 5Monji, also Isshin's alt Ichimonji 2nd for the Double variant.
a103/Dragon Flash to Kensei's Crossing Flame Slashes, buffed the main spirit-emblem
variant so you won't get flinched aside from lightning damage.
a104: Ashina Cross to Genichiro's Chasing Passage, you can also cancel the animation to a050 to 3 separate continuations.
a104: One Mind's strike to Kensei's One Strike, buffed both the damage and no-flinch aside from lightning damage.
a109/Shadowfall to Way of Tomoe's Lunge Thrust.

~ ~ ~
Keeping these here for those who wants to merge for their own convenience.
c0000_a05x.anibnd.dcx [Only contains animation]
c0000_a07x.anibnd.dcx [Only contains animation]

c0000anibnd.dcx :
a50.tae : 300000, 300001, 300010, 300011, 300020, 300030, 300040, 300100, 300101, 300110, 300111.
a102.tae : 316010, 316100
a103.tae : 316000
a104.tae : 316000, 316100, 317000, 317010
a109.tae : 316100, 316200, 316210
~ ~ ~

Mod used for demonstration :
Samurai Sekiro Outfit
Epic Idle Stances for Sekiro, mainly the Ashina Fencer's stance V2
Sekiro Debug Menu, I had to take out my yearly-long unused controlled just for taking some pretty shots with this.

[I'll post a series of tutorials regarding on how to retarget yourself, might take a while before that's published in this modpage's article since it covers a whole load of information just for the first part, including essential time-saving tips that might help]

Shoutouts to these peeps for their permissions, helps and inspirations :

?Rainer?/rain.er , Djinn/djinn2054/Yaeangello115899 [Vergil's Moveset Mod], Denivla/Denivla#5873 , and bluestevey/BlueSteve13 [Senpou Storming Kicks - Lone Shadow Longswordsman Moveset]
[Thanks for providing the necessary tools and knowladge with all the best guidance in making me able to retarget animations such as this and more to come!]
  SrSyndicate and zpdmiller [Thanks for their response on their modpage's comment, including the permission to use Isshin's Pupils idle stance (which you can delete yourself, of course)]

• Joe "the sauce says no" Rogan#9514/Ethael (FTSoA and AcD)
Ionian#7025/It444 (Resurrection)
• MyMaidisKitchenAid#7813/SkyworlAngel (Gain Spirit Emblems During Combat
• Arvestd4da#2956/Arvestdada (Deflect Impact)
• Soloarcane (Xnn)#9545/xnn (Sekiro/Serpentine Font and Shadow Blink + DashMusashi's Art)
• Bandicoot#4747/BandicootPWR (Sakura Arts, Elden Arts, and Shadow Blink + Dash)
 Dop3Dawg (Musashi's Art)
Optimussuodi (Ashina Incarnation)
Kitt#0844 [Thanks for helping me out with titles and logos for some other projects]


Tutorials and stuff :
Mini-tutorial : Knowledge on using Yabber to merge Wolf's moveset , Yabber Advanced Tutorial : How to both swap and keep an original animationTutorial on how to edit FXR using Dantelion (by zpdmiller)