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j0ckinjz

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j0ckinjz

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16 comments

  1. kalledyret
    kalledyret
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    Hey dude, very nice mod! Cool that you made some custom items.
    I was thinking can you manage to make a mod with more products of Speedgrow, PGR and Fertilizer? Maybe even better Soil that can last for even longer than the best vanilla one?

    Thanks!
    1. j0ckinjz
      j0ckinjz
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      Oof, that sounds a lot more complex when you start thinking about how it has to interact with plant growth. Plus, I think the current options are pretty balanced. Maybe I'll poke around if I ever feel like creating another mod.
  2. chihime
    chihime
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    any plans for a mono version?
    1. j0ckinjz
      j0ckinjz
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      I've thought about it, this is my first mod and I've spent ~2 weeks full time coding this with the help of ChatGPT. If I get bored and this version doesn't require any more updates, I might start poking around. But that next update is definitely going to break the can radius again; hopefully it's a quick fix.
    2. j0ckinjz
      j0ckinjz
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      I just uploaded a quick Mono version. Haven't tested much past making sure it injects and shows in shop. Let me know if works as expected for you.
  3. Gbbb23
    Gbbb23
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    doesnt work for me stuff not showing up in shops, the melon launcher throws up a code error for injecting the items into allshops, any ideas?
    1. j0ckinjz
      j0ckinjz
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      If you paste the melonloader error code I can take a look into it. Do you have any other mods that effect trash cans or trash grabber? Also, are you on the Main branch of the game and not the beta/mono branch?
    2. Gbbb23
      Gbbb23
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      [ManorMod] PropertyConfigurator: Processing EasySceneEdits
      [13:09:55.127] [ManorMod] Unhandled exception in coroutine. It will not continue executing.
      System.TypeLoadException: Could not load type 'Il2CppScheduleOne.Building.Surface' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
         at ManorMod.Scripts.PropertyConfigurator.FixWallSurfaces()
         at ManorMod.Scripts.PropertyConfigurator.ConfigureProperty()
         at ManorMod.ManorCompleter.SetupSequence(GameObject __prefabToSpawn)+MoveNext()
         at MelonLoader.Support.MonoEnumeratorWrapper.MoveNext() in D:\a\MelonLoader\MelonLoader\Dependencies\SupportModules\Il2Cpp\MonoEnumeratorWrapper.cs:line 51

      [13:09:55.134] [UpgradedTrashCans] Trash can and grabber settings synced.
      [13:09:55.135] [UpgradedTrashCans] Cleared all tracked definitions and GameObjects.
      [13:09:55.137] [UpgradedTrashCans] Unhandled exception in coroutine. It will not continue executing.
      System.MissingMethodException: Method not found: 'Il2CppSystem.Collections.Generic.List`1<Il2CppScheduleOne.UI.Shop.ShopInterface> Il2CppScheduleOne.UI.Shop.ShopInterface.get_AllShops()'.
         at UpgradedTrashCans.TrashInjector.InitializeShopListings()+MoveNext()
         at MelonLoader.Support.MonoEnumeratorWrapper.MoveNext() in


      D:\a\MelonLoader\MelonLoader\Dependencies\SupportModules\Il2Cpp\MonoEnumeratorWrapper.cs:line 51
      [13:09:55.191] [Employee_Always_Work_&_Plants_Always_Grow] Employee Always Work & Plants Always Grow mod successfully initialized in scene: Main
    3. j0ckinjz
      j0ckinjz
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      Do you have any other mods that inject items into shops, any shops? The error is stating ShopInterface.AllShops doesn't exist and it definitely does, so another mod may be modifying it first. I'll try testing with other mods that modify shoplistings to see if I can reproduce the issue. 

      Otherwise the only troubleshooting I can provide right now are to confirm you're on MelonLoader 0.7.0, verify your game files through steam, and disable other mods until it works to see which one is causing a conflict.

      As for your ManorMod error, I downloaded and test that and it worked for me with my mod enabled. Seems to be a similar issue where it can't find Il2CppScheduleOne.Building.Surface even though it should be there.

      Edit: I uploaded a new file under "Miscellaneous" it has an added null check and fallback so it should get around that error, granted nothing else throws an error.
    4. Kyphius
      Kyphius
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      • 6 kudos
      disregard this. 
  4. dimebagduke
    dimebagduke
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    Quick question and thanks for the mod :D. Will "Cleaners" be able to use these trash cans? Started a new save and don't have the Bungalow just yet to test and see.
    1. j0ckinjz
      j0ckinjz
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      Yes, cleaners can use these upgraded trash cans. They have increased cleaner pickup radius (see images) and the cleaners wait until the trash cans are full before using a trash bag.
    2. dimebagduke
      dimebagduke
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      Hell yea :D thank you
  5. Kyphius
    Kyphius
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    pulldown in mod manager for this mod doesnt display. like when i tried to click it, theres no selection for pulldown.

    1. j0ckinjz
      j0ckinjz
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      That was a known bug in an older version of ModManager while using the in-game phone app.

      Do you have the most up-to-date version of ModManager and does it work from the main menu?
    2. Kyphius
      Kyphius
      • supporter
      • 6 kudos
      oh thanks! i didnt track modmanager so didnt know they updated.

      mod works great! thanks again.