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j0ckinjz

Uploaded by

j0ckinjz

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About this mod

Adds two upgraded trash cans and a pro-level trash grabber to the hardware stores, with customizable stats and full multiplayer sync.

Requirements
Permissions and credits
Changelogs
For the Main Il2Cpp Branch - *New* Mono/Alternate Version Available

πŸ“¦ Upgraded Trash Cans β€” Smarter Waste Management for Schedule I

This mod enhances trash-related gameplay by adding two new trash can upgrades and a pro-level grabber to the Hardware Store β€” all customizable and fully multiplayer compatible.

πŸ—‘οΈ New Hardware Store Variants with Rank Requirements
  • Trash Bin β€” 40 capacity, medium cleaner radius
  • Trash Compactor β€” 100 capacity, large cleaner radius
  • Trash Grabber Pro β€” 50 capacity

Each variant:
  • Includes custom name, price, and color tint
  • Shows up as a separate item in the shop
  • Works like the original but with upgraded stats
  • Is visible in build mode and storage with a distinct color
  • Has it's own unlock rank. Level up to unlock these upgraded items.

βš™οΈ Customization (Optional)
Use the Mod Manager Phone App (if installed) to tweak:
  • Price
  • Capacity
  • Cleaner pickup radius (trash cans)
  • Color tint (standard, extended, or custom RGB)
  • Required rank / tier
  • Unlock Immediately toggle
Changes take effect on the next scene load.
If dropdown isn't working, you may need to update Mod Manager

🎨 Using Custom RGB Values in Mod Manager

You can manually enter RGB color values for your trash cans or grabber using the Custom RGB field in the Mod Manager Phone App.

β€’ Format: `R,G,B`
β€’ Example: `0.2f, 0.8f, 0.2f` will give you a bright lime green
β€’ Only the first 3 values are needed β€” Alpha (transparency) is always set to `1f` automatically

Need inspiration? Here's the official list of Unity color values:
https://docs.unity3d.com/ScriptReference/Color.html

Tip: You may enter full decimal precision but I usually round to the second place. Each value represents the intensity of Red, Green, or Blue.

πŸ”„ Multiplayer Support
  • Host’s settings are automatically synced to all clients
  • Clients apply synced values after joining using a safe retry system
  • Includes mod version compatibility checks to prevent desync
  • Clients will not inject upgraded items if host mod is disabled or missing

πŸ§‘β€πŸ€β€πŸ§‘ Multiplayer Compatibility Matrix

βœ… Host Has Mod | βœ… Client Has Mod
Full Sync β€” Host settings override client settings. Variants appear and behave as expected.

βœ… Host Has Mod | ❌ Client No Mod
Partial Support β€” Host can buy/place variants. Client sees base visuals. Trash cans function but can't be picked up by clients.

❌ Host No Mod | βœ… Client Has Mod
No Injection β€” Mod skips shop injection.

⚠️ Known Issues / Limitations

β€’ Saving the game while the mod is disabled will remove all upgraded trash items from your save.
You will need to re-purchase them after re-enabling the mod.
β€’ In multiplayer, when a client places an upgraded trash can, other players may briefly see a normal gray trash can.
This happens because the game must first sync the object over the network before the mod can apply its changes.
The mod will retry up to 10 times, with a 2-frame delay between each attempt.
(In testing, it typically synced correctly within 3 tries.)

πŸ’Ύ Installation
  • Install MelonLoader for Schedule I
  • Drop UpgradedTrashCans.dll into the Mods folder
  • Launch the game β€” upgrades will appear in the Hardware Store

🐞 Bug Reporting
If you encounter a bug, please help by enabling debug logging:
  • Open the Mod Manager Phone App and locate UpgradedTrashCan config
  • Scroll to the bottom and locate the Enable Debug Logging toggle
  • Turn it on and reproduce the issue
  • Logs will be written to the MelonLoader console/logs folder

You can submit bugs with logs attached via NexusMods.

πŸ§ͺ Notes
  • Items persist across save/load
  • Custom tints apply even when shelved
  • Uses original game prefabs β€” no extra assets required


πŸ“ Source Code & Releases
Full source, changelog, and latest .dll releases are available on GitHub:
https://github.com/j0ckinjz/UpgradedTrashCans

πŸ“œ Licensed under CC BY-NC 4.0
Mod by j0ckinjz

πŸ“ Author’s Note
The original vision of this mod was to offer more progression-based content to the trash management system of the game.
That’s why each upgrade includes reasonable capacity, radius, prices, and rank requirements.

As development progressed, I added optional support for the ModManager Phone App. This may allow players to set values far beyond intended balance.
Please note: this mod was not designed to be a cheat β€” it’s meant to give users the freedom to fine-tune values to their preferred playstyle.