What do you mean price per unit? Do you want it to display the price per unit based on how much you've listed it for sale? or price per unity based on the value your selling it to the customer? or modifying the product selector to display the price of each strand?
price per gram basically. 4x og kush for $100 would be a unit price of $25. i've seen it in the deal optimizer mod i believe. it can be used to see if your customers are trying to low ball you. if you alway sell for @ 100% chance it's a pointless addition. it's just helpful for quck math if you're not using any other shortcuts.
my understanding may be incorrect but i believe the "fair price" is based on the default prices the game sets for products and then it multiplies it based on how many units you're selling. it won't change if you increase or decrease the prices you're selling your products for. i take the price the game recommends in the product menu and multiply it by 1.6 like many guides suggest to squeeze more money out of people. it's ironic because you can further squeeze more out of people with mods like this on top of the 1.6 multiplier. seeing a price per unit will allow us to calculate our 1.6x adjustments in our head super fast to see if we're actually getting that 1.6x per gram or not
but...like i said if you just increase the price and keep it at 100% success rate you don't need to see a price per unit. it would mostly be useful if we have all of the other "easy mode" features off while still wanting to do quick maths in our head related to price per unit/gram.
I've been thinking of expanding this mod to touch on other aspects of the deal conversations, such as adding the ability to choose the delivery location, and adding the ability to change the delivery location/delivery window. I'm also considering making a seperate mod that adds those features. Curious on y'alls thoughts and opinions.
I asked the author of Deal Optimizer if it was alright for me to use their code for calculating the spend limit and they said it was ok. This mod doesn't make Deal Optimizer Redundant since it doesn't have the functionality for optimizing the deal. If you want to optimize the deal, you can still download that mod. If people were interested in adding the optimize deal functionality, I could either implement my own variation or ask the mod author if I can use their solution.
I'd prefer if there was a way to configure this, so that the max spend limit and even the chance of success remains hidden. Filtering the products down to those listed, alone, would be big QoL. But I don't want the extra meta info. Perhaps even a config setting so you can filter the counter offer list down to favorited mixes only? That way you can counter offer something without listing it.
I'm planning on adding the ability to filter by favorites now that I figured out how to add buttons. I can work on adding a config setting. Atleast for the percent success rate I thought it would be worth adding cause the percent success chance appears in other UI features. Why not have it for the counter offer as well.
Fixed bug resulting in duplicate labels being created in the pop-up.
Added a config file that auto generates when launching the mod for the first time. That file can be used to disable some or all of the Offer Information fields.
Product Selector now has tabs for Favorites, Listed, and Discovered.
Amazing mod, if you can implement a probability chance of customers accepting the deal too this would be the best counter-offer ui mod. Right now I have to pick one or the other
Thank you for hard work :) I love the mod and it actually allows me to scam encourage my customers to buy a few extra more baggies since the math just checks out by itself.
Anyone know how to increase the amount of NPC in playing game files or is there any mod ?? Wie ktoś jak zwiększyć ilość NPC w grze w plikach gry Lub czy jest jakiś mod ??
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- price per unit <3
but...like i said if you just increase the price and keep it at 100% success rate you don't need to see a price per unit. it would mostly be useful if we have all of the other "easy mode" features off while still wanting to do quick maths in our head related to price per unit/gram.
(im using reveal counter offer chance mod too but i kinda like your display)
Here's whats new
scamencourage my customers to buy a few extra more baggies since the math just checks out by itself.Wie ktoś jak zwiększyć ilość NPC w grze w plikach gry Lub czy jest jakiś mod ??