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Cubandsweety

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Cubandsweety

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4 comments

  1. zazuhhh
    zazuhhh
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    simple but w mod. thankyou
    1. Cubandsweety
      Cubandsweety
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      I appreciate the feedback!
  2. Norkotah
    Norkotah
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    Just a minor question on how mods work for this kind of game: If the Disclaimer Skip mod and this mod both skip the disclaimer, how are they not incompatible with each other? Aren't they both trying to alter the same files at the same time?
    1. Cubandsweety
      Cubandsweety
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      Most of the time, methods like disabling objects can be called multiple times without causing issues. For example, calling
      GameObject.SetActive(false); repeatedly won’t break anything. And if there are issues, there are often simple workarounds like adding a delay, or checking if the object is already disabled before your mod tries to disable it. You can also get creative by disabling different components instead. For instance, one mod might turn off just the Image component, while another disables the entire GameObject, both can coexist without conflict if done thoughtfully.