File information
Last updated
Original upload
Created by
XOWithSauceUploaded by
XOWithSauceVirus scan
Tags for this mod
Activity logs
This page was last updated on 20 April 2025, 6:53AM
- Changelogs
-
-
Version v1.7.3
- Reworked the Private Investigator system to spawn its own cop instead of randomly selecting existing -> Fixes a bunch of miscellanious bugs
- Private investigator now tracks the times seen during investigation, times in proximity and times player spent in docks warehouse, evaluated every 5 sec
- Fixed Private Investigator not adding Session Heat properly after the investigation concludes
- Session Heat can now also be gained even if the player is not in the Docks Warehouse after the investigation concludes
- Private Investigator spawns less often since now the spawning and following process is more consistent and reliable
- Private Investigator eyes start glowing Yellow when halfway, Red when reaching close to triggering a Docks Raid -> Good indicator of Session Heat
- Adjusted the Game Progression values and added new caps for Private investigator spawning threshold
- Adjusted the Game Progression values and added new caps for Private investigator Curfew attention probability
- Adjusted the Game Progression values and added new caps for New Customers Snitch Probability
- Patched the Exit To Menu function to stop coroutines and clear the mod state to prevent errors when exiting the save.
- Slightly decreased the threshold at which raids are evaluated
- Docks Raids now spawns armed cops in the building and attack the player if they misbehave
- Enhanced the cinematic visuals in Docks Raids
- Fixed Bugs with Docks Raids starting and also event run
- Removed the 30% chance requirement to trigger Docks Raids
- Divided BuyBust, PI and Raid cops Avatar settings to their own functions
- Fixed miscellanious bugs that would set officer travel destinations to Vector3.zero
-
Version v1.7.2
- Modified WeedInvestigator function to account for the police officer vision -> Consuming in their vision will trigger bodysearch
- Private Investigator now stores FootPatrolBehaviour groups and re-assigns them after state ends
- Fixed Private Investigator Vision during curfew. Now disables Vision Cone totally (or enables it if rolls random chance)
- Added a new Config value DocksRaids
- Modified the Private Investigator to add Session Heat when the investigator sees player enter the Docks Warehouse and reduce Session Heat when the investigation ends.
- Session Heat is cleared to 0 every time save is exited.
- Added a new event that triggers a Raid in the Docks Warehouse (Triggered by Heat reaching 20 and player being in the warehouse and also having dispatch officers available)
-
Version v1.7.1
- Added a new Config value Include Spawned
- Added a new coroutine to refresh currently active officers and conditionally apply the mod preferred settings (override settings)
- Changed every coroutine and patch that used to reference the officers static array to use a new point-in-time copy of either recently refreshed officers on scene or officers evaluated at scene start.
- Tied the Crazy Cops coroutine range to game progression total earnings -> More earnings larger evaluation range
- Wrapped the Investigation + Car Dispatch logic into its own coroutine and added safety checks to prevent dispatching from Police Station with 0 occupants
- Fixed IL2Cpp version JSON config loading, now using correct Newtonsoft assembly and reverted back to previous config loading logic.
- Added safety checks to prevent game objects or PoliceOfficer variables being null in evaluations
- Removed safety check in Private investigator where the officer is forced to exit vehicle -> condition will never be met since active behaviour and assigned vehicle are caught earlier
- Removed safety check in Crazy cops that would not take into evaluation cops with Vehicle behaviour -> Was previously needed but is now correctly handled by the function so removed.
- Added fast sleeps into the SetOfficers function it was causing lag when ran periodically through Include Spawned feature
- Fixed a bug in the DrugConsumed coro where the function would keep executing even if no officers nearby were picked for apprehending
-
Version v1.7.0
- Added Customer Buy Busts -> When dealing based on customer relation rolls a chance to spawn a cop behind you that attempts to apprehend you with taser
- Adjusted the game progression based thresholds and frequencies for Crazy cops and Nearby crazy cops to be harder
- Added more levels to check against in Lethal Cop Range -> Bigger lifetime earning results in larger lethal cop range and caps at 1mil
- IL2Cpp version has a temporary fix for json config loading until next update
-
Version v1.6.2
- Adjusted difficulty curve for game progression slightly to be less harder for all events
- Added a new patch for Sample consumption on new customers to call the police and snitch on you -> Dispatch a vehicle patrol to your location and start investigation.
- Snitch Probability tied to game progression
- Added checks for Lethal cops to not allow player being lethally targeted if officer is currently in a Checkpoint Behaviour.
- Added support for all coroutines and patches to be disabled / enabled accordingly from config.json
- Changed function logic that gives more crime charges to player
- PI Evaluates attention at curfew time based on game progression -> Random roll chance might enable the attention during curfew and allow it to see player.
- Adjusted Nearby Crazy Cop movement speed when traveling to player previous location from 7 -> 5
-
Version v1.6.1
- Caches previous behaviours and parameters accordingly to allow other mods compatibilities
- Added support for config.json settings to allow other mods compatibilities
- Added checks to prevent Vehicle Patrols from glitching
- Added fixes for other miscellanious bugs
- PI vision changed to not "notice" player during curfew time
-
Version v1.6.0
- PI Evaluates Crime status on player -> Undisquises and stops state
- Fixed previously broken logic with on load complete
- Added vision checks for alot of functions to make the cops more "forgiving" on pursuits
- Further tied the game into progression to increment Random Range upper and lower boundaries -> Increase evaluation range the more money player makes
- Fixed Player dying in Police Station -> Distance to Object must be atleast 25f (might be lowered on future updates)
- Added Investigating behaviour to be evaluated in Crazy cops with 30% of occuring.
-
Version v1.5.2
- Fixing melon loader logic and fixing bugs
-
Version v1.5.1
- Fixing startup logic and fixing bugs
-
Version v1.5.0
- Fixed Crazy cop movement not resetting after state ends
- Fixed Nearby Crazy cop not Turning towards player before evaluating player visibility
- PI Evaluation forces officer to end behaviour, exit buildings and cars -> warp random nearby mesh position on player location
- Removed the PI Eye light glowing
- Adjusted PI Threshold upper random range to be lower -> PI appointed atleast 3 times a day
-
- Author's activity
-
April 2025
-
20 Apr 2025, 8:27PM | Action by: XOWithSauce
Attribute change
'File \'NACopsV1-IL2CPP\' category changed to Old versions.'
-
20 Apr 2025, 8:26PM | Action by: XOWithSauce
Attribute change
'File \'NACopsV1-Mono\' category changed to Old versions.'
-
20 Apr 2025, 6:53AM | Action by: XOWithSauce
Attribute change
'Description changed.'
-
20 Apr 2025, 6:36AM | Action by: XOWithSauce
Changelog added
'Change log added for version v1.7.3'
-
20 Apr 2025, 6:26AM | Action by: XOWithSauce
Attribute change
'Mod version changed to v1.7.3.'
-
20 Apr 2025, 6:26AM | Action by: XOWithSauce
Changelog added
'Change log added for version v1.7.3'
-
20 Apr 2025, 6:24AM | Action by: XOWithSauce
File added
'NACopsV1-IL2CPP [version v1.7.3]'
-
20 Apr 2025, 6:23AM | Action by: XOWithSauce
File added
'NACopsV1-Mono [version v1.7.3]'
-
17 Apr 2025, 11:48PM | Action by: XOWithSauce
Attribute change
'Description changed.'
-
17 Apr 2025, 11:33PM | Action by: XOWithSauce
Changelog added
'Change log added for version v1.7.2'
-
17 Apr 2025, 11:32PM | Action by: XOWithSauce
Attribute change
'Description changed.
Mod version changed to v1.7.2.'
-
17 Apr 2025, 11:29PM | Action by: XOWithSauce
File added
'NACopsV1-IL2CPP [version v1.7.2]'
-
17 Apr 2025, 11:28PM | Action by: XOWithSauce
File added
'NACopsV1-Mono [version v1.7.2]'
-
17 Apr 2025, 11:25PM | Action by: XOWithSauce
Attribute change
'File \'NACopsV1-Mono\' category changed to Old versions.'
-
17 Apr 2025, 11:25PM | Action by: XOWithSauce
Attribute change
'File \'NACopsV1-IL2CPP\' category changed to Old versions.'
-
15 Apr 2025, 5:54PM | Action by: XOWithSauce
Attribute change
'Description changed.
Category changed to Gameplay.'
-
15 Apr 2025, 5:50PM | Action by: XOWithSauce
Changelog added
'Change log added for version v1.7.1'
-
15 Apr 2025, 5:48PM | Action by: XOWithSauce
Attribute change
'Description changed.
Mod version changed to v1.7.1.'
-
15 Apr 2025, 5:46PM | Action by: XOWithSauce
File added
'NACopsV1-IL2CPP [version v1.7.1]'
-
15 Apr 2025, 5:45PM | Action by: XOWithSauce
File added
'NACopsV1-Mono [version v1.7.1]'
-
- Mod page activity
-
June 2025
-
25 Jun 2025, 1:16AM | Action by: lw012396
Endorsed
'NACops'
-
23 Jun 2025, 8:37PM | Action by: neyfam2000
Endorsed
'NACops'
-
18 Jun 2025, 5:41PM | Action by: k073l
Endorsed
'NACops'
-
13 Jun 2025, 5:38AM | Action by: Lokaija
Tracked
'NACops'
-
13 Jun 2025, 3:11AM | Action by: jrgriffin413
Tracked
NACops
-
11 Jun 2025, 7:09AM | Action by: kingkane94
Tracked
'NACops'
-
11 Jun 2025, 6:45AM | Action by: kingkane94
Untracked
'NACops'
-
11 Jun 2025, 6:41AM | Action by: kingkane94
Tracked
'NACops'
-
08 Jun 2025, 11:03AM | Action by: fufu216
Tracked
'NACops'
-
01 Jun 2025, 12:07PM | Action by: Lokadottir
Endorsed
'NACops'
May 2025
-
31 May 2025, 5:07PM | Action by: Lokadottir
Tracked
'NACops'
-
28 May 2025, 3:11AM | Action by: Fox956
Tracked
'NACops'
-
26 May 2025, 4:52AM | Action by: MuscularPubez
Endorsed
'NACops'
-
24 May 2025, 2:57PM | Action by: MSlayerD
Endorsed
'NACops'
-
21 May 2025, 1:40PM | Action by: hatsunemikucv0
Tracked
'NACops'
-
20 May 2025, 9:27AM | Action by: Doedat2020
Tracked
'NACops'
-
19 May 2025, 10:05PM | Action by: bulletsNbourbon
Endorsed
'NACops'
-
17 May 2025, 11:27PM | Action by: FoTwentyLife
Endorsed
'NACops'
-
17 May 2025, 6:21PM | Action by: MaroonTheFox
Endorsed
'NACops'
-
16 May 2025, 2:34AM | Action by: NightHog77
Tracked
NACops
-