Due to power tripping moderators in the Schedule I discord and the toxic community they are creating I wont be releasing anymore updates or developing anymore mods for this game.
The mod still works and is in a complete state that will continue to work unless the dev makes a big change If the mod stops working it won't be updated, in the mods current state there is no need for a update.
The current version of the game is 0.3.5f and the mod is fully functional
I will never be coming back to this community due to the harassment and trolls encouraged by the staff's own toxic behaviour.
EDIT 12/4/2025
COMMUNITY WARNING
IF YOU USED FROGGY'S INCREASED STACK SIZE LIMIT MOD UNINSTALL IT! IT HAS BEEN CONFIRMED THAT HE SOLD HIS NEXUS ACCOUNT AND UPDATED IT TO INCLUDE MALWARE.
Please note that I will never sell my account. I would never put people at risk like that.
Bummer you're leaving. I love this mod and consider it mandatory. However just today the "faster dealing speed modifier" no longer works. I had it set to 0 (standard deal rate) and suddenly today they are blowing through their inventories in hours.
Oh well. Hope someone else picks up where you left off.
Auto pay is not working but I guess that doesn't matter since there will be no updates for this mod anymore. Hopefully someone reinvents the wheel for this mod because it is very good.
[21:42:24.322] [Il2CppAssemblyGenerator] Error Generating Interop Assemblies! System.NullReferenceException: Object reference not set to an instance of an object. at Il2CppInterop.Generator.Passes.Pass11ComputeTypeSpecifics.ComputeSpecifics(TypeRewriteContext typeContext) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Generator/Passes/Pass11ComputeTypeSpecifics.cs:line 42 at Il2CppInterop.Generator.Passes.Pass11ComputeTypeSpecifics.DoPass(RewriteGlobalContext context) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Generator/Passes/Pass11ComputeTypeSpecifics.cs:line 12 at Il2CppInterop.Generator.Runners.InteropAssemblyGeneratorRunner.Run(GeneratorOptions options) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Generator/Runners/InteropAssemblyGenerator.cs:line 71 at Il2CppInterop.Generator.Il2CppInteropGenerator.Start() in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Generator/Il2CppInteropGenerator.cs:line 32 at Il2CppInterop.Generator.Il2CppInteropGenerator.Run() in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Generator/Il2CppInteropGenerator.cs:line 49 at MelonLoader.Il2CppAssemblyGenerator.Packages.Il2CppInterop.Execute() in D:\a\MelonLoader\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Packages\Il2CppInterop.cs:line 73
can anyone tell me whats wrong? edit: i have increasedstacklimit not by froggy by viruseatingflesh and if its that please tell me as soon as you can
@Volcomtx These mods just use Harmony and dotnet like Rimworld does, so if you haven't already made enough Rimworld mods that you know everything about harmony, you can use ILSpy/dnspy on Rimworld mods until you figure it out whatever problem it is you're trying to solve to make your own unity mods fairly easily. Works on other unity dll files too wink wink nudge nudge.
This is why unreal engine is stupid. Yeah, it has better graphics usually but you don't even get c# hacks to make mods with.
Personally, I don't plan to touch Schedule 1 modding with a 40ft pole until they figure out once and for all the mono vs Il2Cpp situation, but if there ever becomes a time where there is no working dealer customer limit mod, I *might* make one where the *only* thing it does is override the customer limit with a ini config (and nothing else)
In my game, every second time I talk to Brad Crosby, he gets stuck and stops working unless I kill him and then wait 24 hours for him to respawn. Once this happens, he starts working correctly until I talk to him, exit conversation and then talk to him again and exit that conversation. This is the only dealer that this happens with.
I solved the problem by setting FasterDealing to false and ExtraInventorySlots to 0. Personally I only care about the customer limit, but for those that want he other stuff, it might be worth experimenting to see if its ExtraInventorySlots being greater than 0 or FasterDealing being set to true that causes the bug, it's likely one or the other.
Just FYI I think that this mod might be broken. I can no longer access the inventory or collect cash remotely. I know you don't intend to update, but I think you thought this would work for longer.
*edit* Never mind, reinstalled it and it works again :-)
240 comments
The mod still works and is in a complete state that will continue to work unless the dev makes a big change
If the mod stops working it won't be updated, in the mods current state there is no need for a update.
The current version of the game is 0.3.5f and the mod is fully functional
I will never be coming back to this community due to the harassment and trolls encouraged by the staff's own toxic behaviour.
EDIT 12/4/2025
COMMUNITY WARNING
IF YOU USED FROGGY'S INCREASED STACK SIZE LIMIT MOD UNINSTALL IT!
IT HAS BEEN CONFIRMED THAT HE SOLD HIS NEXUS ACCOUNT AND UPDATED IT TO INCLUDE MALWARE.
Please note that I will never sell my account. I would never put people at risk like that.
Oh well. Hope someone else picks up where you left off.
It works perfectly fine, must be a bug in game or another mod
*Proceeds to tell anyone who needs help with this busted a** mod that they're the problem.
ok bro.
Just checked it myself, you must be doing something wrong.
System.NullReferenceException: Object reference not set to an instance of an object.
at Il2CppInterop.Generator.Passes.Pass11ComputeTypeSpecifics.ComputeSpecifics(TypeRewriteContext typeContext) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Generator/Passes/Pass11ComputeTypeSpecifics.cs:line 42
at Il2CppInterop.Generator.Passes.Pass11ComputeTypeSpecifics.DoPass(RewriteGlobalContext context) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Generator/Passes/Pass11ComputeTypeSpecifics.cs:line 12
at Il2CppInterop.Generator.Runners.InteropAssemblyGeneratorRunner.Run(GeneratorOptions options) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Generator/Runners/InteropAssemblyGenerator.cs:line 71
at Il2CppInterop.Generator.Il2CppInteropGenerator.Start() in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Generator/Il2CppInteropGenerator.cs:line 32
at Il2CppInterop.Generator.Il2CppInteropGenerator.Run() in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Generator/Il2CppInteropGenerator.cs:line 49
at MelonLoader.Il2CppAssemblyGenerator.Packages.Il2CppInterop.Execute() in D:\a\MelonLoader\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Packages\Il2CppInterop.cs:line 73
can anyone tell me whats wrong?
edit: i have increasedstacklimit not by froggy by viruseatingflesh
and if its that please tell me as soon as you can
This is why unreal engine is stupid. Yeah, it has better graphics usually but you don't even get c# hacks to make mods with.
Personally, I don't plan to touch Schedule 1 modding with a 40ft pole until they figure out once and for all the mono vs Il2Cpp situation, but if there ever becomes a time where there is no working dealer customer limit mod, I *might* make one where the *only* thing it does is override the customer limit with a ini config (and nothing else)
I solved the problem by setting FasterDealing to false and ExtraInventorySlots to 0. Personally I only care about the customer limit, but for those that want he other stuff, it might be worth experimenting to see if its ExtraInventorySlots being greater than 0 or FasterDealing being set to true that causes the bug, it's likely one or the other.
*edit* Never mind, reinstalled it and it works again :-)
If I need to stop using this in the future, will it cause any issues or will it just go back to the normal 8 assigned customers?
The mod works perfectly fine on latest version currently and wont cause any issues if you uninstall it.