If there are suggestions for placing bosses in accordance with a suitable location, or there are too many of them somewhere, and also, perhaps there are places where it is better to remove bosses altogether, write here, indicate which bosses to replace / remove / add, specify sector coordinates and name monsterTo find out the sector coordinate, press "~" (this is the console) and write "print hero" without quotes, scroll up (PU and PD scroll buttons on the keyboard) to the word "pos", the first three digits are the sector coordinates, for example: (0,58,-1) - The cave with the Turtle boss in the Crystal Region. On the surface, the third digit is always 0, and -1 and -2 are dungeons, keep that in mind.
Can Appendix MOD also create a hardcore modeSome of the bosses in the wild are quite difficult. Can we design them to only be played in the arena? The original MOD arena had too few bosses. We need to design a boss mode that can continuously refresh all bosses, which can avoid the problem of being unable to defeat difficult bosses in the wild, as well as the problem of super breeding in hardcore mode. The number of enemies generated in the wild has increased by 2-3 times, which is too many and not very enjoyable to play.
Well, the goal of the Hardcore mod was to make a game with an emphasis on combat with a large number of monsters, like in the games Grim Dawn or POE. Where there are waves of small and medium monsters led by a large monster. Since there are simply no nemesis or anything similar in the game, bosses were added to the waves of monsters instead. Also, I don't understand why you need to play Sacred 2 without the Challenge minimode, the game is already too easy and the higher the character levels up, the easier it is, even with the transition to a new difficulty. Playing the game 15 years ago, I dreamed that bosses would also be found in the vastness of the game world, and not in their secluded corners, but no one has done it so far, I had to take everything into my own hands and bring my ideas to life. And on this site I just shared a mod that I made for myself, without understanding anything about programming, everything was trial and error, rereading all the comments to all the mods for Sacred 2 both on this site and on Dark Matters. The current mod suits me almost perfectly, I have some ideas of what else I would like to add to the mod, but I lack knowledge, in addition to the language barrier, there is also such a factor as the low popularity of the game, because it is too old and there is no one to even ask for advice. But I definitely wasn't going to rework 60k lines in the spawn file to make the mod lighter. I'm not interested in running around the map and looking for a mob to fight, I'm not interested in spending half an hour getting to the boss and killing him in a few seconds and only getting a mosquito bite in return.
I don't understand why you play Hardcore mod if you don't like it
I feel that the difficulty of playing is not low, it's not as easy as you said.Can Appendix MOD create hardcore mode for the last request? The appendix MOD is also good
What other low difficulty, did you read the mod's name? For some reason I thought that the word Hardcore, no matter what language, indicates the highest difficulty.
Can you create a normal pattern for the number of wild monsters? The current version has too many wild monsters.The density of bosses appearing in the wild is still high, but in fact, the probability of all bosses appearing in the wild is still too high and needs to be reduced.Can you come up with a patch pattern that allows you to learn 20 skills? The original versions of the 10 skills are outdated.
As I wrote earlier, the Hardcore mod is created from two minimods from the EE mod kit, these are challenge and superspawn. Often many of my friends and I, including myself, have a question - "does superspawn work?", In the hardcore mod, the superspawn minimod has been improved and now you can clearly see that it works, there are a lot of monsters and bosses have also appeared, but at the same time, the built-in challenge mod is absolutely the same in terms of difficulty, in the challenge mode there are only adjustments to the number of items dropped and the amount of experience for defeating monsters. In this regard, the hardcore mod looks satisfactory.
In one playthrough, you can easily knock out several legendary items from bosses and it will be easier for you to collect sets of costumes, since you will meet not 80 bosses per game, but one or two thousand, but you pay for this with increased difficulty, as in the challenge mode.
I think this balance is fair, but you can always disable the hardcore mode if you encounter difficulties, this mod is intended for those who want the game to challenge them and test their character.
And regarding the number of skills, 10 skills are quite enough to kill bosses in 2 seconds and simple monsters in 1 hit with the right character leveling. Having 20 skills, you should play Addendum.
1. The current version has 2-3 times the number of enemies, it feels like there are so many wild monsters. 2. Various kings and elite monsters, that is, the wild monsters with health bars that appear among players, the frequency of appearance can still be reduced, it feels too much. 3 The difficulty is unreasonable, when fighting the third chapter, old kings and elite monsters appear, players basically can't handle it, and they can't even play in bronze difficulty the situation of doing all the tasks seriously, these old kings and elite monsters have killed me dozens of times. I don't know if the author feels good about it
the author is "almost" satisfied, the author collects information, makes some edits to release one update at once, and not hot fixes every day, but the difficulty suits me personally, I got from zero to niobium, the character was killed 23 times, it was fun, also, in the description of the mod there is an indication that the mod corresponds to the difficulty of the minimod "challenge" from the EE mod kit
can you tell me which boss and where there is too much of him?
I will note on my own that yes, sometimes instead of one boss two can appear, but this is already random because the boss stands alone, but the increased number of monsters also affects the bosses, if you reduce it, then there will be fewer small mobs
for myself personally, I might remove some of the Magic Lords from the kobold region, there really are too many of them there and they are too strong for such a region, while I am testing the mod by going through the game from scratch to identify the shortcomings, expect edits in the future
33 comments
Since there are simply no nemesis or anything similar in the game, bosses were added to the waves of monsters instead.
Also, I don't understand why you need to play Sacred 2 without the Challenge minimode, the game is already too easy and the higher the character levels up, the easier it is, even with the transition to a new difficulty.
Playing the game 15 years ago, I dreamed that bosses would also be found in the vastness of the game world, and not in their secluded corners, but no one has done it so far, I had to take everything into my own hands and bring my ideas to life.
And on this site I just shared a mod that I made for myself, without understanding anything about programming, everything was trial and error, rereading all the comments to all the mods for Sacred 2 both on this site and on Dark Matters.
The current mod suits me almost perfectly, I have some ideas of what else I would like to add to the mod, but I lack knowledge, in addition to the language barrier, there is also such a factor as the low popularity of the game, because it is too old and there is no one to even ask for advice.
But I definitely wasn't going to rework 60k lines in the spawn file to make the mod lighter. I'm not interested in running around the map and looking for a mob to fight, I'm not interested in spending half an hour getting to the boss and killing him in a few seconds and only getting a mosquito bite in return.
I don't understand why you play Hardcore mod if you don't like it
In this regard, the hardcore mod looks satisfactory.
In one playthrough, you can easily knock out several legendary items from bosses and it will be easier for you to collect sets of costumes, since you will meet not 80 bosses per game, but one or two thousand, but you pay for this with increased difficulty, as in the challenge mode.
I think this balance is fair, but you can always disable the hardcore mode if you encounter difficulties, this mod is intended for those who want the game to challenge them and test their character.
And regarding the number of skills, 10 skills are quite enough to kill bosses in 2 seconds and simple monsters in 1 hit with the right character leveling. Having 20 skills, you should play Addendum.
3 The difficulty is unreasonable, when fighting the third chapter, old kings and elite monsters appear, players basically can't handle it, and they can't even play in bronze difficulty the situation of doing all the tasks seriously, these old kings and elite monsters have killed me dozens of times. I don't know if the author feels good about it
I will note on my own that yes, sometimes instead of one boss two can appear, but this is already random because the boss stands alone, but the increased number of monsters also affects the bosses, if you reduce it, then there will be fewer small mobs