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This page was last updated on 25 March 2023, 9:43PM
- Changelogs
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Version 1.4
- [Quest]
- "Among Orcs" (Light path): Troll targets west of Entruag will now fight the Grurag Orcs.
- "Attack is the Best Defense" should no longer give XP as soon as a new game is loaded.
- "Attack of the Undead": added the family's crashed wagon.
- "Barazi's End": Opponents in the cave should no longer walk around idly during the fight.
- "Differing Opinions": Attackers are now equipped with weapons.
- "Ghost Whisperings": The Shadow path version of this quest is now restored. Begins in the same place.
- "Throne of Conflict" (Light & Shadow): Opponents when escorting the Alchemist are now armed with weapons.
- "The Undead Legion": restored player pre-fight commentary after speaking with General Terus.
- [Combat Arts]
- Baneful Smite: casting FX no longer has black box artifact along the edges of the halo.
- Paralyzing Dread: Gold mod "Confidence" changed back to vanilla modifier (Attack Value boost) which now functions correctly.
- Divine Protection: gold mod "Mirror" changed back from reflect spells to block spells (vanilla value) and description is instead updated to match the modifier.
- Pelting Strikes: Fixed incorrect animation introduced in v1.3 with 1h weapons while mounted.
- Propelled Levitation: bronze mod "Capacitor" tooltip corrected.
- Viperish Disease and Eternal Fire: Reverted all changes back to vanilla. These spells are not actually bugged, just poorly designed.
- Zealous Doppelganger: No longer mutates into a useless version of himself when coming into contact with T-Energy.
- [Creature]
- High Elf Brigands no longer stand around passively while monsters attack them (fixed faction hostility).
- Kobold Chieftains (normal rank) now give less XP than their elite variants.
- Leaping Plants will now prioritize their leap attack over their other attacks.
- Ranged enemies for Stone Warriors, Moldered Undead, Thraconians, and Trolls will again switch to melee weapons if engaged in close combat (restored vanilla behavior).
- Enabled some voiced player taunts against Human-type opponents.
- Enabled hundreds of voiced enemy taunts against the player.
- Restored a bugged "Selling Price" modifier on one of the battle horse mounts.
- [Item]
- Seraphim wings: Fixed missing T-Energy FX on a random drop.
- Blade of Mages and random rare shields are no longer duplicated in a droplist.
- Loot auto-collect radius now matches the graphical circle out-of-the-box, without the need for the player to edit any files.
- Restored the melee double hit player animations that were disabled in the initial PFP release. These animations trigger from any left-click attack and the chance increases as the appropriate weapon lore skill levels up.
- Dual Wielding +X: fixed a bug introduced in v1.3 where this modifier spawned for the wrong characters.
- [Misc]
- Added a missing savegame thumbnail for the monolith by the Copper Peaks cemetery.
- Fixed some lingering tooltips that mention "debuff duration" to now read "detrimental effects."
- Prepared localizations for multiple languages. The following languages are now supported: French, German, Spanish, Italian, Russian, Polish, Hungarian.
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Version 1.3
- [Quest]
- "A Letter Home" (Light path): Dialogue is now clear on what Accept/Decline options are.
- "A New Hope": Silmia is now a human like her father. Militia members no longer wear bugged DeMordrey gear.
- "Ambush!" & "Ambush...again" (HE classquests): Added the missing quest markers for these phases.
- "Among Orcs" (Light path): Friendly Grurag Orcs are no longer attackable in the battle outside Sloptok.
- "Among Orcs" (Shadow path): Orc guards should no longer attack friendly Ore-Thag Orcs.
- "Attack is the Best Defense": Du'Rach attack in El'Darrag should now trigger properly.
- "Attack of the Undead": added the missing dialogue after the initial rescue.
- "Dark Rituals": Essence of Dark Matters junk item no longer drops as reward.
- "Debt Collector" & "Collecting Desert Weed" (High Elf classquests): Will now appear correctly in the logbook.
- "D'Elfici: The Promissory Note" (HE classquest): Removed the Glydial duplicate in the sewers.
- "Easter Has Come": Speaking to the Easter Bunny is now required to start the quest, to prevent accidental failure.
- "Ephrahim's Nightmare": Restored the logbook structure back to the vanilla 4 phases.
- "Feed the Poor": Quest now has missing XP reward.
- "The Great Machine": Nimonuil no longer resurrects for a second round after his defeat.
- "Hunting Fever III": Adjusted the start trigger until after part II is completed.
- "The Passive Water Elemental," "The Djinn," and the Air Elemental from "Will-o-Wisps" will now spawn correctly.
- "Orcish Necromancers" (SW shadow classquest): Winderlich is now undead when he appears in the Seraphim Islands.
- "Plowshares to Swords": player now collects plows instead of shovels. The smith opens for business after quest completion.
- "Manners Maketh Kobold": Removed the duplicate Village Fool in Wargfels. The quest fool now transitions into a bard after quest completion.
- "On Kirich's Heels" (HE classquest): Moved the Seraphim port guard from the arena to the port.
- "Semil Keytan" (INQ Classquest): Scouting Party south of Ruka will no longer spawn until the appropriate quest phase. The map trigger near Karagh and Semil's positioning in the cage have been adjusted. Fisherman on Seraphim Isle now uses the correct model.
- "Shirka and Keytan" (INQ Classquest): Duplicates of Shirka and Semil should no longer appear throughout this phase. Shirka is now dressed in civilizan clothes throughout.
- "The Spirit of Atherton": Dialogue with Horde Champion is now clear on what Accept/Decline options are.
- "Unexpected News": Meliondor should no longer be attacked by Shadow-aligned NPC's.
- [Combat Arts]
- Restored missing SFX and VFX for many enemy combat arts.
- Combat Art grunts and yells should no longer interrupt spoken comments and dialogue from the player.
- The broken "Energy Leech" property on enemy spells now functions (disrupts player CA regeneration).
- Reverted spell debuffs to opponent attack, defense, and armor back to vanilla behavior, which was originally percentage based and not actually broken.
- Pelting Strikes: Projectile count & animations reverted back to vanilla.
- Rousing Command: Bronze mod "Persistence" now has the correct tooltip text.
- Frenized Rampage: Projectile count & animations reverted back to vanilla.
- Killing Spree: Bronze mod "Control" now indicates the per-hit boost. Silver mod "Perseverance" now has the correct tooltip text. Gold mod "Sway" tooltip now indicates total speed per-hit.
- Augmenting Guidon: Gold mod "Fear" restored, bug with debuffing the player is fixed.
- Battle Extension: Projectile count & animations reverted back to vanilla.
- [Creature]
- Issue with dirty-looking shadows on the player and NPC's should be resolved.
- Abishai's eye-spawns now have correct A.I. and the ability no longer makes a Shadow Warrior yell.
- All creatures with fur now use the fur shader in appropriate places.
- Blackhammer's hair fix no longer also applies to red-headed knights.
- Black Seraphim is now able to attack the player and use a hard hit attack.
- Blood Dryads are no longer missing special move animations for their Hard Hit attacks.
- Bog Demon and new Wastelands demon A.I. changed to match the other demons.
- Crystal elite enemies (Aracin, Hucin, Percalacin) no longer give half XP.
- Crows no longer fly along the ground.
- Enemies should no longer spawn inside Nambarah (Desert village).
- Gar'Colossus: Stone Throw now functions as intended. Stones are persistent and will heal Gar'Colossus until destroyed.
- Gar'Colossus, Kraal of the Winged Daemons, Mist of Miasma: Added some missing special move animations.
- Human Slaverobber (normal class, white face paint) no longer gives double XP.
- Mutated Dragon boss now spawns correctly in the T-Energy Field.
- Neutral atmospheric animals expanded to more appropriate regions.
- Priests of the 6 gods no longer have swapped appearances. They now appear correctly in the Desecrated Gods quests instead of random citizens.
- Hunting Spiders: Broken jump attack now functions.
- Liches: No longer have passive A.I.
- Mounted opponents are now able to use their special moves.
- More archer-type enemies will now use and prefer their bows.
- Friendly werewolves in Lizurath now all use a different design from the generic werewolves.
- Snapping Turtle "Ramming" special move should now function.
- Stone Warriors/Archers will now use all types of stone weapons made for them. Stone Commanders now have animations for their 2h stone hammers.
- Terror Boars: Fixed the swapped XP values between normal & elite variants.
- Thraconian Captains are now able to use their 2h hafted weapons.
- [Item]
- All instances of item modifiers spawning for characters who can't use them should be resolved.
- Quest set item rewards will no longer be doubled or accompanied by extra unique armor drops.
- Energy Pistols will no longer roll with Shadow Warrior bonuses.
- Energy Staves will no longer roll with High Elf or Temple Guardian bonuses.
- Sweetie's Ring no longer drops from "The Alchemist" quest.
- Horse Saddles: All unused designs are now restored.
- [Misc]
- Debuff Duration is now referred to as "Detrimental Effects" in tooltips.
- Shortened the "Activated Resurrection Monolith" tooltip to avoid map clutter.
- Added an additional Disk Version Patch which should fix the problem with the invisible Dragon Mage on disk versions of the game. This was caused by the copyright protection triggering.
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Version 1.2
- Fixed Haenir not spawning at the end of the Northland Expedition quest.
- Fixed non-hostile ghosts spawning from graves.
- Fixed non-hostile Goblin Boar Riders in the cave east of Ruka.
- Fixed Hunting Fever being triggered by accepting random unrelated quests.
- Hunting Fever III reworked. Seraphim Diana now appears in the correct spot to initiate the quest, and the player will report back to her in the same location.
- Enabled various shouts, taunts, and other missing voiced lines for NPCs during combat. This also affects missing ambient wildlife sounds.
- Fixed icon size for Endijian's Javelin.
- Fixed nearly invisible icon for Leather Hat Trophy.
- Fixed missing icon for a random magic 1h sword.
- Fixed Leaping Plant attack range being halved.
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Version 1.1
- Combined Dragon Mutation set module with the main PFP, fixing the lingering crash problem with DM Mutation module.
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Version 1.0
- Fixed Gartor's stats being too strong.
- Gar'Colossus no longer crashes game when using his stone throw attack.
- Fixed Temple Guardian's Primal Mutation modifications having wrong tooltips.
- Fixed crash to main menu when completing/updating quests.
- Fixed Dragon Mage mutation set dropping as uniques and having no set bonuses.
- Fixed some Dragon Mage and Shadow Warrior block animation timings.
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Version 0.1-beta
- Initial beta test release. Changelog at: https://drive.google.com/file/d/1cjJvTDkETMrS2ReB0Il-K59p3QU88yis/view?usp=sharing
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- Author's activity
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March 2023
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25 Mar 2023, 9:43PM | Action by: flixster
Attribute change
'Description changed.'
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04 Mar 2023, 2:58AM | Action by: flixster
Attribute change
'File \'Sacred 2 Purist Fixpack\' changed to \'Purist Fixpack\'.'
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04 Mar 2023, 2:54AM | Action by: flixster
Attribute change
'Description changed.'
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04 Mar 2023, 2:29AM | Action by: flixster
File added
'Sacred 2 Purist Fixpack [version 1.4]'
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04 Mar 2023, 2:25AM | Action by: flixster
Permission change
'Author changed their file credits.'
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04 Mar 2023, 2:25AM | Action by: flixster
Readme file added
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04 Mar 2023, 2:25AM | Action by: flixster
Changelog added
'Change log added for version 1.4'
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04 Mar 2023, 2:20AM | Action by: flixster
Attribute change
'Description changed.
Mod version changed to 1.4.'
July 2022
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02 Jul 2022, 10:11PM | Action by: flixster
File added
'Purist Fixpack [version 1.3]'
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02 Jul 2022, 10:05PM | Action by: flixster
Permission change
'Author changed their file credits.'
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02 Jul 2022, 10:03PM | Action by: flixster
Readme file added
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02 Jul 2022, 10:03PM | Action by: flixster
Changelog added
'Change log added for version 1.3'
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02 Jul 2022, 10:02PM | Action by: flixster
Attribute change
'Description changed.
Mod version changed to 1.3.'
February 2022
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11 Feb 2022, 11:48PM | Action by: flixster
File added
'Purist Fixpack [version 1.2]'
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11 Feb 2022, 11:42PM | Action by: flixster
Readme file added
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11 Feb 2022, 11:42PM | Action by: flixster
Changelog added
'Change log added for version 1.2'
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11 Feb 2022, 11:40PM | Action by: flixster
Attribute change
'Mod version changed to 1.2.'
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11 Feb 2022, 2:10AM | Action by: flixster
Attribute change
'Description changed.'
January 2022
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31 Jan 2022, 4:29AM | Action by: flixster
File added
'Missing Haenir Fix [version 1.1]'
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25 Jan 2022, 9:29PM | Action by: flixster
Mod image added
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- Mod page activity
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May 2024
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18 May 2024, 11:32PM | Action by: Shytnic
Endorsed
'Sacred 2 Purist Fixpack'
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01 May 2024, 7:59PM | Action by: xxSpaceAce
Endorsed
'Sacred 2 Purist Fixpack'
April 2024
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21 Apr 2024, 12:14PM | Action by: SauleM
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15 Apr 2024, 6:23AM | Action by: Larnexea
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01 Apr 2024, 8:34AM | Action by: michinaab
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March 2024
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26 Mar 2024, 4:04PM | Action by: RumBakats
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26 Mar 2024, 11:56AM | Action by: Feradon
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24 Mar 2024, 11:14PM | Action by: evs9
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20 Mar 2024, 12:08PM | Action by: SauleM
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17 Mar 2024, 6:00PM | Action by: ipad1music
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16 Mar 2024, 4:04PM | Action by: SolidBert
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16 Mar 2024, 3:00PM | Action by: wesker402
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06 Mar 2024, 12:51PM | Action by: stardustmark
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05 Mar 2024, 8:46PM | Action by: Manuillidan
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February 2024
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26 Feb 2024, 11:37AM | Action by: vindicator1219
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25 Feb 2024, 3:12PM | Action by: Czernyy
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13 Feb 2024, 9:19AM | Action by: CTDGod
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13 Feb 2024, 2:37AM | Action by: CTDGod
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January 2024
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27 Jan 2024, 4:16PM | Action by: Phildo881
Endorsed
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