Mod has been updated for full compatibility with Community Patch 1.60.
FYI the mod is made to work with the default texture setting. if you use Elite Textures, you must go into the mod's "pak" folder and rename the folder "mq" to "hq". If you use the low quality texture setting, you need to rename it to "lq".
Question - from what i understand this mod isnt compatible with EE, but what if i want certain things from there? Like less revealing armors for female chars and such... From my very limited modding knowledge of Sacred 2 this should be possible, but it wont affect new sets from EE. But what files i need from this mod and place them where? Could smbd help me here?
Probably won't work. Couple reasons: surface.txt script contains a lot of differences, so even if you copy textures over they won't behave properly without the surface flags. Also EE removes all of the character body parts/skin from all armor models, whereas Wardust operates assuming that most armor parts include parts of the character's body. So you'd need make several edits to both surface.txt and itemtype.txt to make all the armor behave and display correctly.
A pity. From what i understand - you are the creator of EE, so may i ask if you could consider for the next version a more serious looking armor for fem chars? Remember how armor looked on vamp in Sacred 1? I just sooo tired of "armored bikini" style in games. Thanks for all the work and fast reply.
I love the way the Seraphim look, they're more like Sacred 1 box art besides the lack of face tats. I've never felt bothered by the armors, Seraphim were always revealing and wood elf literally wears a short dress with thigh highs to start... but that's just me. shrug
I just love the player skins pack for EE... decisions, decisions.
Hello, tell me if I did the right thing: 1) installed EE + minimods, 2) installed Wardust, 3) renamed the "mq" folder to "hq", but there was already such a folder, performed the merge proposed in win10, 4) transferred the surface.txt file from EE in Wardust
Now the seraph's mutation set has become steel-colored and the grass is dull, there is no carrier imp, I didn't see any more changes in textures between EE and Wardust, am I playing at 1360x768 or do I need to play at 1920x1080 to see it?
And yet, how to return the dark interface in the game, I really don’t like the light one from Wardust?
hmm, but you know, everything works together, the design of locations with dense vegetation, for example, the jungle, looks especially epic. perhaps I will use EE + Wardust for some time, I fixed the face of the seraph, I returned the imp, the game has changed in terms of colors, I haven’t noticed any bugs yet, even, it seems to me, the mobs stopped slowing down and immediately attacked from all sides, and before that they wandered around partially, aggression radius is 3000, and, despite the too weak protection of monsters, I consider EE the best mod for Sacred 2, and graphic gadgets from Wardust make it even more attractive, don't judge strictly :)
hey @flixster o/ So I just downloaded sacred enhanced edition for the first time and seems the wardust metallic finished armors look is not working with EE. I used GME to remove core and then install it after adding core files, but the metallic look is not there. Am I doing something wrong or is it not compatible with EE? Best regards to wardust and you !
edit : I did as instructed above and i think it fixed it. My bad for not reading it first :).. kudos given, cheers !
It won't be compatible since they both edit surface.txt. You would want the surface.txt from EE. Otherwise there will be many missing textures and all the EE changes would be lost.
I use photoshop. Nvidia has a free plugin for work with .dds files (i don't know if in new photoshop versions is integrated) My mod has the file uncompressed, because in this way, everyone is able to change anything to his taste.
I see the Imp was removed as well as the Demonic and satanic imagery.. I see how to restore the imp however how do I go about restoring the Demonic and satanic imagery
22 comments
FYI the mod is made to work with the default texture setting. if you use Elite Textures, you must go into the mod's "pak" folder and rename the folder "mq" to "hq". If you use the low quality texture setting, you need to rename it to "lq".
I just love the player skins pack for EE... decisions, decisions.
1) installed EE + minimods,
2) installed Wardust,
3) renamed the "mq" folder to "hq", but there was already such a folder, performed the merge proposed in win10,
4) transferred the surface.txt file from EE in Wardust
Now the seraph's mutation set has become steel-colored and the grass is dull, there is no carrier imp, I didn't see any more changes in textures between EE and Wardust, am I playing at 1360x768 or do I need to play at 1920x1080 to see it?
And yet, how to return the dark interface in the game, I really don’t like the light one from Wardust?
edit : I did as instructed above and i think it fixed it. My bad for not reading it first :).. kudos given, cheers !
I have a question; Will it work with further updated versions of the community patch ?
Thank's in advance
Nvidia has a free plugin for work with .dds files (i don't know if in new photoshop versions is integrated)
My mod has the file uncompressed, because in this way, everyone is able to change anything to his taste.
Regards!