Rimworld

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Created by

Kilroy232

Uploaded by

Kilroy232

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8 comments

  1. happybro
    happybro
    • member
    • 0 kudos
    Update to 19B please.
  2. RozenDoll
    RozenDoll
    • member
    • 5 kudos
    When picking a place to build them, they don't seem to show the range like the vanilla improvised turrets do. Something that could be added to the next update?
  3. reaper57589
    reaper57589
    • member
    • 0 kudos
    Can't seem to figure out why but after I researched everything I was able to build the turrets however when construction was complete *poof* no turret just some rubble in its place anybody else having this issue? Also, the grenade turret is a big X in my build menu anybody else having this issue as well?
    1. faaaaq
      faaaaq
      • member
      • 0 kudos
      I am experiencing the same thing, and the grenade turret texture is a giant box with an X over it.. on Alpha 6. This mod may be outdated.
  4. xXStormEyeXx
    xXStormEyeXx
    • supporter
    • 0 kudos
    Not sure if the mod is outdated but everything g including the research and icons works fine (except for the grenade turret icon/texture) but then when I try to build one of your turrets the metals are placed on it and work is performed normally but then once it is completed nothing is there, it just doesn't get built and just disappears.
  5. dillonb2001
    dillonb2001
    • member
    • 0 kudos
    Great Mod! (Minimal I know but I think it portrays it quite accurately!)
  6. ghussak
    ghussak
    • member
    • 7 kudos
    havent tried yet, but the destruction of grenade turret could cause several explosions around it!? :>
  7. Lordbok
    Lordbok
    • premium
    • 9 kudos
    With the Alpha 2, When I load the mod it works the first time, howver when i exit RimWorld and come back I get a bunch of errors saying;

    "Tried to load data<resourceCountPriority>Middle</resourceCountPriority> into type ThingDef that does not have a matching field"

    "Could not load UnityEngine.Texture2D at Projectile/ChargeSMall_Red in any active mod or default resources."