Sadly this doesn't work with the version of Rimworld on Steam. Once mod is allowed the game restarts, as it does whenever a new mod is added, but never gets to the base menu, only the background appears. Music never starts
For some reason i activate the mod in the menu and it goes to the main menu with no buttons at all and i waited 1 hour for it so i closed it and every time i open it now it crashes. Im so sad cause it took me a half hour to download the mod.
I have a sugesstion. I have a colonist who was fighting lots of tribal enemies and her leg was torn so she can move. Maybe you could add some cybernetic surgery? But not overpowered.
Thats a pretty good idea, I haven't looked into wounds yet, so I have no idea if its possible. Maybe something simple can be done like: Remove the torn leg effect so the colonist can walk at full speed again, but the surgery will cost a bunch of metal bars. I will look into this.
I have another idea for you. Maybe you could integrate your mod with Superior Crafting Mod? That mod is similar to yours in some cases. I know this could Take some Time but combining two mod like that would be Great. And about your reply, I think surgery need to consume medicine as well as metal.
Would it be possible to separate each included mod into modules? So we can pick and choose. I would just download the ones I want at their pages but Better Power isn't updated for Alpha 6...
Trade ships and all other events ( drone , invasion , crashed pod etc ) are all inside a list, the game randomly picks an event that is gonna happen. This means that sometimes it just does not pick the trade ship for a very long time. I am play testing this version myself and the ships do work. If the problem continues, you could send me your savegame and ill check it out.
I also have been having no trade ships after the first couple months. I thought bad RNG, however this has been 4 or 5 colonies I've experienced no trade ships after the first year.
For some reason, colonists are only eating from packaged survival meals. I have a stack of simple meals made and they refuse to eat them. It's kind of game breaking since they'd rather starve to death or travel half a day to get a PSM than eat homemade food.
It is correct that colonists prefer PSM's over simple meals, this is a vanilla thing. You could disable the PSM's on the other side of the map so they won't use them anymore and eat the stockpiled simple meals. I will look into it, but I don't think there is a simple solution to this.
18 comments
but never gets to the base menu, only the background appears. Music
never starts
Archerbob
A tribesman chucked a spear at my child prodigy doctor, tore his leg right off.
I had one of my other colonists perform a hack job on him, gave him a peg leg made out of a cactus.
You can improve it later, but at least that way they can move.
Archerbob