Rimworld

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redronnie

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redronnie

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4 comments

  1. Enrikasogm
    Enrikasogm
    • supporter
    • 1 kudos
    I like your sense of humour x)

    Downloading now...
    1. Enrikasogm
      Enrikasogm
      • supporter
      • 1 kudos
      Haven't done an in-game test yet, but the log before entering the main menu showed this:

      Mod CyberpunkMusic is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>)
      Verse.Log:Warning(String, Boolean)
      Verse.ModMetaDataInternal:TryParsePackageId(Boolean, Boolean)
      Verse.ModMetaData:Init()
      Verse.ModMetaData:.ctor(String, Boolean)
      Verse.ModLister:RebuildModList()
      Verse.ModLister:.cctor()
      Verse.ModsConfig:.cctor()
      Verse.LoadedModManager:InitializeMods()
      Verse.LoadedModManager:LoadAllActiveMods()
      Verse.PlayDataLoader:DoPlayLoad()
      Verse.PlayDataLoader:LoadAllPlayData(Boolean)
      Verse.<>c:<Start>b__6_1()
      Verse.LongEventHandler:RunEventFromAnotherThread(Action)
      Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
      System.Threading.ThreadHelper:ThreadStart_Context(Object)
      System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
      System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
      System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
      System.Threading.ThreadHelper:ThreadStart()

      I don't have any clue about things like this, but thought sharing was the least I could do.

      Testing in-game now =)
    2. Enrikasogm
      Enrikasogm
      • supporter
      • 1 kudos
      Works correctly. Just spent a few hours playing, and the soundtracks are played specially during raids. Epic.
    3. redronnie
      redronnie
      • member
      • 0 kudos
      Glad you enjoy it and thanks for the logs.