Haven't done an in-game test yet, but the log before entering the main menu showed this:
Mod CyberpunkMusic is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>) Verse.Log:Warning(String, Boolean) Verse.ModMetaDataInternal:TryParsePackageId(Boolean, Boolean) Verse.ModMetaData:Init() Verse.ModMetaData:.ctor(String, Boolean) Verse.ModLister:RebuildModList() Verse.ModLister:.cctor() Verse.ModsConfig:.cctor() Verse.LoadedModManager:InitializeMods() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() I don't have any clue about things like this, but thought sharing was the least I could do.
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Mod CyberpunkMusic is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>)
Verse.Log:Warning(String, Boolean)
Verse.ModMetaDataInternal:TryParsePackageId(Boolean, Boolean)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(String, Boolean)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.ModsConfig:.cctor()
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
I don't have any clue about things like this, but thought sharing was the least I could do.
Testing in-game now =)