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NinjaSiren

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NinjaSiren

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19 comments

  1. Knaberfresh
    Knaberfresh
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    I am having a issue where the vehicles are counting as "downed colonists" whenever i try to form a caravan. Even when i have both a driver and a passanger. Is there a solution for this issue or is the mod in too early of a stage for it to work?
    Thanks in advance.
    1. NinjaSiren
      NinjaSiren
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      This is a Framework issue, not Yes,Vehicles issue. Please contact neronix17 at Rimworld Discord or Github.

      "Downed Colonist" occurs when you don't put one colonist outside the vehicle that is part of the caravan. Make sure when you caravan do not just caravan with only the vehicle with driver, make sure you have another colonist with it that is not inside the vehicle.
  2. RangerElite117
    RangerElite117
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    My vehicles aren't moving when I draft them. I put a driver in my APC and made sure it had fuel. When i left click for it to move, it just undrafts it.
    1. NinjaSiren
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      To start a vehicle:
      1. Add fuel
      2. Add driver
      3. Flick the on switch
      4. Draft

      and check if you installed and ordered correctly the required mods, and please check [O21] Vehicle Framework's compatibility list.
      Link of the [O21] Vehicle Framework: https://github.com/neronix17/-O21-Vehicle-Framework
  3. CheeseCat7776
    CheeseCat7776
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    The description says I can use this with combat extended but I can't use any of the vehicle weapons and there's no option to put ammo into them.
    1. NinjaSiren
      NinjaSiren
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      its compatible with combat extended, but the weapons are autoloaded for the meantime. no ammo needed to be inserted.
  4. Digitaltomato
    Digitaltomato
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    Should my vehicles constantly be making noise even when turned off? At least that's the case with the ATV I recently acquired, turning it off and even draining it of all fuel doesn't help and I can't stand to have it anywhere near my base any longer. I also don't seem to be able to be able to create a caravan with a vehicle as it says that I need at least one non-downed colonist, which nullifies the speed bonus that vehicles get by having to add an extra colonist that isn't in the vehicle.
    1. NinjaSiren
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      Have you tested switching off the vehicle. Vehicles are can be flicked off or on like switches, this may fix the audio in-idle.

      And the one non-downed colonist is a feature/bug from [O21] Vehicle Framework that this mod needs. Please contact Neronix17 on Github or Discord.
    2. Digitaltomato
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      I've tried switching the vehicles off and on multiple times and it still seems to play the sound no matter what I do unfortunately. the only time I've managed to get it to stop is if I force down the vehicle with the "Down For Me" mod, but even then that isn't a permanent solution as pawns/vehicles will get up after a while by themselves.
  5. ProxyWays
    ProxyWays
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    NinjaSiren can you help me pls https://gist.github.com/b40deb88598d3d67a07e363245f66cab
    1. NinjaSiren
      NinjaSiren
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      Make sure that your mod load order is like this:

      1. Core
      2. HugsLib
      3. JecsTools
      4. [O21] Vehicle Framework
      5. Combat Extended
      6. Any mods you got
      7. Yes, Vehicles, Finally!

      Basically, this mod should be your last mod in the list.
    2. ProxyWays
      ProxyWays
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      if i do this it says this mod is maybe corrupted bla bla bla you know and then it says every mod is turned off (i got cracked rimworld cause am broke 14y.o btw)
    3. NinjaSiren
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      I also have cracked and paid versions. I test in both,

      Redownload this mod and do the mod load order, I had a tiny coding mistake on the first v0.8b release, it was already updated.

      1. Core
      2. HugsLib
      3. JecsTools
      4. [O21] Vehicle Framework
      5. Combat Extended
      6. Any mods you got
      7. Yes, Vehicles, Finally!
    4. NinjaSiren
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      Oh i remembered now, please redownload it.
    5. ProxyWays
      ProxyWays
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      ok i try
    6. ProxyWays
      ProxyWays
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      oh thanks now it works THX :D
      (Btw do you know where i can craft ammo to charge rifle?)
    7. NinjaSiren
      NinjaSiren
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      Charged rifle, try in the loading ammo bench, find charged ammo or something.
  6. wphebb
    wphebb
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    I getting back in to playing RimWorld again and want to try out this mod. I saw the picture of some of your Load order in the Description and wonder if you mind sharing your complete mod Order with me. I been trying to find Betterloading mod and cant locate it yet. Just trying to have fun with out crashing trying to guess what mods work with this and Combat extended.

    Thanks for bring this mod back from the dead again!
    1. NinjaSiren
      NinjaSiren
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      Hello again! You can download an automated extractor of the mod load order, no need to extract, copy and paste. Just run and play the game, make sure to enable other mods you want to enable.