I am having a issue where the vehicles are counting as "downed colonists" whenever i try to form a caravan. Even when i have both a driver and a passanger. Is there a solution for this issue or is the mod in too early of a stage for it to work? Thanks in advance.
This is a Framework issue, not Yes,Vehicles issue. Please contact neronix17 at Rimworld Discord or Github.
"Downed Colonist" occurs when you don't put one colonist outside the vehicle that is part of the caravan. Make sure when you caravan do not just caravan with only the vehicle with driver, make sure you have another colonist with it that is not inside the vehicle.
My vehicles aren't moving when I draft them. I put a driver in my APC and made sure it had fuel. When i left click for it to move, it just undrafts it.
To start a vehicle: 1. Add fuel 2. Add driver 3. Flick the on switch 4. Draft
and check if you installed and ordered correctly the required mods, and please check [O21] Vehicle Framework's compatibility list. Link of the [O21] Vehicle Framework: https://github.com/neronix17/-O21-Vehicle-Framework
Should my vehicles constantly be making noise even when turned off? At least that's the case with the ATV I recently acquired, turning it off and even draining it of all fuel doesn't help and I can't stand to have it anywhere near my base any longer. I also don't seem to be able to be able to create a caravan with a vehicle as it says that I need at least one non-downed colonist, which nullifies the speed bonus that vehicles get by having to add an extra colonist that isn't in the vehicle.
I've tried switching the vehicles off and on multiple times and it still seems to play the sound no matter what I do unfortunately. the only time I've managed to get it to stop is if I force down the vehicle with the "Down For Me" mod, but even then that isn't a permanent solution as pawns/vehicles will get up after a while by themselves.
if i do this it says this mod is maybe corrupted bla bla bla you know and then it says every mod is turned off (i got cracked rimworld cause am broke 14y.o btw)
I getting back in to playing RimWorld again and want to try out this mod. I saw the picture of some of your Load order in the Description and wonder if you mind sharing your complete mod Order with me. I been trying to find Betterloading mod and cant locate it yet. Just trying to have fun with out crashing trying to guess what mods work with this and Combat extended.
Thanks for bring this mod back from the dead again!
Hello again! You can download an automated extractor of the mod load order, no need to extract, copy and paste. Just run and play the game, make sure to enable other mods you want to enable.
19 comments
Thanks in advance.
"Downed Colonist" occurs when you don't put one colonist outside the vehicle that is part of the caravan. Make sure when you caravan do not just caravan with only the vehicle with driver, make sure you have another colonist with it that is not inside the vehicle.
1. Add fuel
2. Add driver
3. Flick the on switch
4. Draft
and check if you installed and ordered correctly the required mods, and please check [O21] Vehicle Framework's compatibility list.
Link of the [O21] Vehicle Framework: https://github.com/neronix17/-O21-Vehicle-Framework
And the one non-downed colonist is a feature/bug from [O21] Vehicle Framework that this mod needs. Please contact Neronix17 on Github or Discord.
1. Core
2. HugsLib
3. JecsTools
4. [O21] Vehicle Framework
5. Combat Extended
6. Any mods you got
7. Yes, Vehicles, Finally!
Basically, this mod should be your last mod in the list.
Redownload this mod and do the mod load order, I had a tiny coding mistake on the first v0.8b release, it was already updated.
1. Core
2. HugsLib
3. JecsTools
4. [O21] Vehicle Framework
5. Combat Extended
6. Any mods you got
7. Yes, Vehicles, Finally!
(Btw do you know where i can craft ammo to charge rifle?)
Thanks for bring this mod back from the dead again!