Rimworld

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tkkntkkn

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tkkntkkn

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About this mod

Adds new weather, biomes, and environmental elements, like lava and tides and stuff

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TKKNTKKN's Nature's Pretty Sweet adds additional terrain elements, weather and biomes. It also updates the map in response to weather, giving a more wild, untamed and alive feeling to the world.

Requires a new save. Some of the weather affects might cause a little bit of lag (at high speeds or if you're really zoomed out) but you can turn them off in the options.  Map generation and your first save may take slightly longer than usual. Put early in your load order.

Most new elements will generate in the standard biomes, but there are some biomes that guarantee new features, and a few elements are ONLY available in some biomes. Most of the elements were directly inspired by places I've camped in the US.

There are also new resources, items, dangers, natural protection from raids and other effects. Resources can be harvested to get items, which can be sold or consumed.

Added:

Weather:
  • Soil and sand will darken when wet. Wet sand and soil increase fertility. Deserts will see blooms after it rains.
  • Puddles form after rainfall and snow melt.
  • Rivers flood from rain, and are higher in the spring and lower in the fall.
  • Water freezes in the winter.
  • New weather:
    • Dust Storms (deserts only)
    • Overcast
    • Windy
  • New Effects:
    • Lava Smoke
    • Frost
    • You can see pawns' breath in the cold
New Biomes:
  • Desert Salt Flats:
    • Description: Desert with a lot of salt flats.
    • New plant: Salt weed, a special plant that grows only on salty earth. Separates salt from water.
    • New items: Salt and salted meat.
    • New floor: Salt the ground to prevent plants from growing for one year. Create a barrier around your base to protect from giant snails and fire.
    • New weather: Dust storms. Dry and wet versions.
    • Inspired by: Badlands Saltflats from Death Valley
  • Redwood Forest:
    • Description: Temperate area with a lot of rain and fog, redwood trees and old growth forest.
    • New trees:
      • Redwoods, huge trees that take hundreds of years to grow and yields very large amounts of wood.
      • Old Growth Oaks, larger than your average oak.
      • Old Growth Hazel, larger than your average hazel.
    • New item: Red wood. Valuable, beautiful, fire resistant wood.
    • New weather: thick fog.
    • Inspired by: Redwood National Park in California
  • Volcanic Fields:
    • Description: Tropical. Tons of lava rock, rich soil, steam vents and lava. VERY DANGEROUS.
    • New animals: Fire salamandars and  lava pet rocks. Lava pet rocks naturally radiate heat. Very very very slow moving. Once tamed, can be cooled off and hauled to a room to heat it.
    • New item: Lava rock. A black stone that can be used for crafting.
    • New power source: steam vents. Just like geysers, but temporary. You can use the cheap vent generator to get power from a steam vent.
    • New terrains:
      • Lava: Destroys/burns items, burns pawns. Hardens and cools into lava rock.
      • Lava rock. Plants cannot grow on lava rock, but there are more steam vents. You can mine lava rock here, and it is where pet lava rocks grow.
    • New building material: Lava rock blocks.
    • New terrain: Lava. Impassable terrain, but it generates heat.
    • Inspired by: Hawai'i Volcanoes National Park
  • Desert Oasis:
    • Description: Lush, life filled area that is affected by desert temperatures.
    • New element: Cold springs (see below)
    • New element: Wash. A dried riverbed that will flood in the spring.
    • Inspired by: Big Bend National Park in Texas

Reworked Terrains:
  • Beaches
    • Tides - very large bodies of waters will rise and fall like tides and waves.
    • Junk, shells and treasure might be left behind on the shore. They will wash away if not collected before the next tide.
    • New animals: giant crabs
    • Inspired by: A combination of beaches in Florida and beaches in the pacific northwest.
  • River banks
    • River banks will flood in the spring and recede in the fall
    • Rivers will flood after a large rain storn or snow melt.
    • Rivers will leave behind rich soil after flooding.

New elements:
  • Hot springs:
    • Spawns in all biomes except...
      • Desert (all)
      • Volcanic Fields
      • Icesheet
    • Surrounded by rich soil and healroots
    • Usually spawns next to a river/creek/etc.
    • Resting in a hot spring will temporarily reduce pain and exhaustion.
    • Gives off a small amount of heat.
    • Inspired by Arkansas Hot Springs
  • Cold spring:
    • Spawns in all biomes except...
      • Desert (except for the desert oasis)
      • Volcanic Fields
      • Icesheet
      • Tundra
    • Surrounded by rich soil and ambrosia
    • Usually spawns next to a river/creek/etc.
    • Resting in a cold spring will temporarily reduce pain and give joy.
    • Gives off a small amount of chill.
    • Inspired by Crystal Springs and Blue Springs, FL


New minerals:
  • Amber (orange material)
  • Petrified Wood (dark brown material) (inspired by the Petrified Forest in Arizona)

New sculptures:
  • Seashells

New plants:
  • Hazelnuts, bushy-like trees that grow in temperate and boreal forests.
  • Ferns, moss, grasses and other cosmetic plants


If you like this mod, consider visiting the actual National and State Parks. Visitor numbers are really important, and these features all look waaaay bettter in real life :)

Future Plans: (in no particular order)
  • Biome: Sequioa Forest from Sequoia National Park in California. Has huge trees that can be mined to build a base in.
  • Biome: Glaciers from Glacier National Park: will expand in the winter and shrink in the summer. Can be harvested for ice.
  • Additions: River Delta and flooding from New Orleans, Louisiana: River flooding leaves behind fertilizer that will make a temporary, hyper rich soil.
  • Biome: Lakes from Voyagers National Park: Biome filled with water that freezes into ice in the winter.
  • Additions: Cave dwellings from Gila Cliff dwellings: Ancient dwellings with loot. You can also live in them.
  • Additions: Cave formations inspired by Colossal Cave in New Mexico, Florida Caverns in Florida, and Carlsbad caverns in New Mexico. Natural sculptures that are incredibly beautiful and valuable.
  • Biome: Geothermal Fields from Yellowstone National Park: Dangerous biome that spawns acid, geysers and hot springs.
  • Biome: Prairie biome inspired by the Great Plains. Fertile, flat land with few trees, lots of tornadoes and new animals. Add new, tornado proof area (storm cellar).
  • Event: Polluted waters from Cuyahoga River: Rivers catch on fire and flood, leaving behind poisoned earth and garbage.
  • Event: Resource raids. Poachers or theives will arrive to steal resources.
  • Event: Wild flower bloom, inspired by the super bloom in Death Valley, California. In early spring a huge amount of flowers bloom. Gives mood bonus.
  • Event: Bluebell bloom, inspired by all the bluebells in Texas. In early spring a huge amount of flowers bloom. Gives mood bonus.
  • Event: Destructive floods, pawn drowning.
  • Additions : Fossils, river washes, harvestable ice for coolers, more mood bonuses and take aways, etc.