Rimworld
0 of 0

File information

Last updated

Original upload

Created by

saphalline

Uploaded by

saphalline

Virus scan

Safe to use

Tags for this mod

8 comments

  1. ramirez223
    ramirez223
    • supporter
    • 21 kudos
    will this mod be updated anytime soon?
    1. saphalline
      saphalline
      • member
      • 2 kudos
      Not really. But it is updated now, for Alpha 6!
  2. ghussak
    ghussak
    • member
    • 7 kudos
    This mod is very cool, I use it together with 'less explosive turrets' but it only affects the default turret, what is good enough already. The medium explosion seems ok too.

    But I found a bug in the engine (not the mod), that prevents the mod working 100%: if you have two m24 (or any other) available, the colonist will carry both but will store only one, and the other will vanish! I tried to change the mod to require 1 weapon per time but it didnt work, it begun building the turret with only one m24...; I wonder if the colonist could be prevented to carry more than one per time? so by storing only one per time, this would be fixed!?
    1. saphalline
      saphalline
      • member
      • 2 kudos
      I think this is related to the number of items that can be shown at once on a building spot. The list does not scroll and each weapon takes its own line instead of being listed as "x 2" or "x 3" of the same item. I am also trying to figure out how to refund the weapons if you cancel a turret build before any work has been performed.

      I can do some more testing on the M24 version specifically to see if I can replicate your problem.
    2. ghussak
      ghussak
      • member
      • 7 kudos
      I found out that actually the weapon seems to vanish when the colonist grabs it!
    3. saphalline
      saphalline
      • member
      • 2 kudos
      I have tested this with a few games now on 408/410 and cannot find any issues with the weapons disappearing. Are you still having this problem?
  3. ghussak
    ghussak
    • member
    • 7 kudos
    cool! do you think it is possible to implement some kind of ammo feeding? I dont know if the game already allows this...
    the turret could store like 100 ammo, may be a 10 ammo packs could be crafted to feed the turret?
    1. saphalline
      saphalline
      • member
      • 2 kudos
      I have seen "resource feeding" done on other mods, but I have no idea how to do it. I think it has something to do with custom-created DLLs, but I am not sure.