I'm very new to modding, how do i know if the mod is successful? I've added the easy mode mod to the files but is there anything in game to show that it is installed? Hoping I actually installed correctly.
Is it possible to add a version that also includes more enemies on screen, or at least more enemy variety but with the same enemy cap?
It seems like every room you go to has one large enemy, 1-3 turrets, and a small group of flying enemies. A lot of rooms start to feel repetitive once you learn the attack patterns for the same enemies it spawns 80% of the time. Adding an extra group of 2-4 small ground enemies alone on average would spice things up nicely, but I can't find any mods that make the game harder except this one.
i would love to tweak this mod a little bit for my personal liking but i can't extract the .pak file.. i tried with the newest unreal engine and with a pak tool for 4.27 and with other tools but it all gives me a critical error.. did you encrypt your mod ??
how can i unpack your mod to tweak it to my liking ?? hope you or someone else can help me as there has to be some tool that works right ?!?
Hello, the game and PAK files are in Unreal Engine 4.25. Some tools that will help are FModel for viewing and extracting PAK files and UAssetGUI for searching through and editing asset files, Unreal Engine PAK (4.25) for repacking, or extracting as an alternative. Max health: Player asset, export 136 (HealthComponent), game default 3.0 Integrity increase from 3 resin: Player asset, export 100, line 35 (MaxHealthIncreaseAmount), game default 0.15 Healing amount: Collectibles and consumables have their healing values set individually in their asset files. Artifacts, traits, parasites etc. have their healing values set in the RawData\Artefacts.json file (I used a script to edit the values) Proficiency and weapon traits and levels: As far as I can tell, only FModel can correctly parse the proficiency asset, but is not able to edit it. To edit the proficiency values in UAssetGUI, I exported the binary data export from the asset file and edited the binary data in a hex editor, then loaded it back into UAssetGUI. There are some examples of edited binary files inside the mod PAK files, with various proficiency and level values. Shop prices: Set in RawData\Loot.json (I used a script to edit values) Ether cost: Set individually in all the cursed item asset files
you should do like one for super easy i dont like that when you die you have to start from the whole beginning i like the atmosphere but i dont want to play over from the beginning everytime i die. super easy would stop from dying
Hello, I agree that for now the best solution is simply to work with the game's save system so you can reset yourself to an earlier save point instead of having to restart. I also tried to see if there is some way to at least make reconstructors have infinite respawns, but I found no way to do it from PAK files alone, so it would probably be more challenging to achieve through modding. In addition you could also use a trainer software to reduce enemy damage so that risk of dying is minimized.
Hello, I would suggest a trainer for now which you can find via Google, this would allow you for example to adjust enemy damage with a multiplier to a level that seems fun to you
I would assume if both players have the same mods then there should be no problems, though I haven't tried it personally. No clue what would happen if only one player has mods installed, could try it out or if playing with a friend both could install the same mod(s) to be on the safe side.
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It seems like every room you go to has one large enemy, 1-3 turrets, and a small group of flying enemies. A lot of rooms start to feel repetitive once you learn the attack patterns for the same enemies it spawns 80% of the time. Adding an extra group of 2-4 small ground enemies alone on average would spice things up nicely, but I can't find any mods that make the game harder except this one.
i would love to tweak this mod a little bit for my personal liking but i can't extract the .pak file.. i tried with the newest unreal engine and with a pak tool for 4.27 and with other tools but it all gives me a critical error.. did you encrypt your mod ??
how can i unpack your mod to tweak it to my liking ?? hope you or someone else can help me as there has to be some tool that works right ?!?
best regards
InsideInfinity
Max health: Player asset, export 136 (HealthComponent), game default 3.0
Integrity increase from 3 resin: Player asset, export 100, line 35 (MaxHealthIncreaseAmount), game default 0.15
Healing amount: Collectibles and consumables have their healing values set individually in their asset files. Artifacts, traits, parasites etc. have their healing values set in the RawData\Artefacts.json file (I used a script to edit the values)
Proficiency and weapon traits and levels: As far as I can tell, only FModel can correctly parse the proficiency asset, but is not able to edit it. To edit the proficiency values in UAssetGUI, I exported the binary data export from the asset file and edited the binary data in a hex editor, then loaded it back into UAssetGUI. There are some examples of edited binary files inside the mod PAK files, with various proficiency and level values.
Shop prices: Set in RawData\Loot.json (I used a script to edit values)
Ether cost: Set individually in all the cursed item asset files
awesome, thanks for the detailed answer.
love your mod, played through the game yesterday (act2) now only act 3 remains :D
best regards
InsideInfinity
i like the atmosphere but i dont want to play over from the beginning everytime i die. super easy would stop from dying