About this mod
Overlay mod that draws floating numbers of the damage dealt.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations
Overlay mod that draws health bars on top of enemies' heads.
Features a keyframe system for custom animations. P.S. Font Size cannot be animated due to REF/REF D2D limitations.
I highly recommend to NOT use this mod during the first playthrough because it will ruin the intended experience.
If you like my mods, please consider making a small donation! That would be very helpful for me to maintain existing mods and create new ones in the future!
Suggestion: Try it in a combination with another of my mods: Health Bars! For the full "Modern Gaming Experience" xD
Links:
GitHub
Donate
PayPal
Buy Me a Tea
Requirements:
How to install:
Credits:
GreenComfyTea - creator of the mod and it's main contributor.
cursecat - creator of REFramework and REFramework Direct2D.
praydog2 - creator of REFramework.
Features a keyframe system for custom animations. P.S. Font Size cannot be animated due to REF/REF D2D limitations.
I highly recommend to NOT use this mod during the first playthrough because it will ruin the intended experience.
If you like my mods, please consider making a small donation! That would be very helpful for me to maintain existing mods and create new ones in the future!
Suggestion: Try it in a combination with another of my mods: Health Bars! For the full "Modern Gaming Experience" xD
Links:
GitHub
Donate
PayPal
Buy Me a Tea
Requirements:
- REFramework (Nightly v1.5.4 or above);
- REFramework Direct2D (v1.0.1 or above) - Optional;
How to install:
- Install REFramework;
- Install REFramework Direct2D;
Windows: Works normally.
Linux: Latest Experimental Proton seems to have it working normally as well (cursey/reframework-d2d#5).
Steam Deck: I've seen people getting it working but I don't have the exact instructions.
You will have to figure it out yourself and/or search the nexus pages for information (REFramework, REFramework Direct2D). - Download the mod;
- Extract the mod from the archive and place it in Resident Evil Village folder. Final path should look like this: /Resident Evil Village BIOHAZARD VILLAGE/reframework/autorun/Damage_Numbers.lua
- For customization: press Insert key to open/close REFramework menu, then press Script-generated UI tab, then press Damage Numbers button.
Credits:
GreenComfyTea - creator of the mod and it's main contributor.
cursecat - creator of REFramework and REFramework Direct2D.
praydog2 - creator of REFramework.