If steam input layout is not showing try selecting "SHOW ALL LAYOUTS"
Update 9/7/24: Improved hold animations Update 8/30/24: Added a DS4 profile that enables selective fire with perfect rumble to main files. Alternatively, the easiest solution for selective fire is the Steam input profile but this can have rumble issues with full auto weapons. Update 8/25/24: Non-Ray Tracing version has been added :)
Althought, my favorite weapon being the wild-west revolver became useless with the mod. I tried to find the controller layout on Steam Input for semi-auto and couldn't find it. Please @erwingunsmith, could you help me find it or find another way for me to have true semi-auto?
Thanks! Glad you enjoy it. Turns out the non RT version needed separate profiles created. I just added them and this is how you can find them to get semi-auto working. You will need a PS5 or Xbox controller. I can maybe make additional profiles for a PS4 or Nintendo switch controller if needed. Just let me know.
For semi-auto/change fire modes: 1. In steam, right-click on Resident Evil 2 from the game list menu.
2. Go to "Controller" and select "Enable Steam Input"
3. Select "Controller Configurator"
4. Select the layout
5. Go to community layouts and look for “Resident Evil 2: RE2 Semi-Auto/Change Fire Mode Layout” by ErwinGunsmith
6. Enable semi-auto in game by clicking the right stick. Revert back to default by clicking the right stick again.
Hello everyone, here’s a little review of the Resident Evil 2 mod: "City of the Dead" by IrisArch, coupled with the "Realistic Rate of Fire" mod by Erwin Gunsmith...
I finally managed to combine the two because, until now, I couldn't enjoy the "City of the Dead" mod; it would deactivate once I reached the police station.
I fixed the issue by updating Fluffy Mod Manager, reinstalling it, loading "City of the Dead" first, then "Realistic Rate of Fire" and finally the model mods.
I also added the "No More X" mod by MaVeRicK to remove X from the story, making the experience a bit calmer and allowing me to focus solely on zombies. I can say that with the combination of these three mods—"City of the Dead", "Realistic Rate of Fire" and "No More X"—as well as some models like Leon from Modern Warfare or military outfits for Claire, we have here a Resident Evil on steroids, and what a blast it is to play!!!
In addition to rearranging the objects, there are significantly more enemies, especially zombies, and the "City of the Dead" mod adds even more realism to a police station that, in the original game, felt a bit deserted. Here, you really feel like the officers didn’t have time to leave before losing their lives...
It’s pure joy to roam the corridors, mowing down zombies by the dozen with the style of a trigger-happy commando, thanks to the "Realistic Rate of Fire" mod.
A tip: start by playing in "normal" mode at first, because personally, even with the "tCotD higher difficulty v3.1" option from the "City of the Dead" mod, I struggle quite a bit with certain parts of the game! (Damn Licker...)
I’ve dreamed of this for years while playing Resident Evil 2, and now, thanks to the modding community, it’s become a reality, all without encountering any major bugs so far.
I sincerely hope to enjoy a similar experience soon with Resident Evil 3 and Resident Evil 4. I am immensely grateful to the modding community for allowing me to live this experience just as I had always imagined it.
Hello tout le monde, petite review sur le mod de Resident Evil 2 : « City of the Dead » de IrisArch couplé au mod « Realistic Rate of Fire » de Erwin Gunsmith...
J'ai enfin pu combiner les deux, car jusqu'ici, je n'arrivais pas à profiter du mod « City of the Dead » ; à partir du commissariat, il se désactivait. J’ai réglé le problème en mettant à jour Fluffy Mod Manager, en le réinstallant, en chargeant d'abord « City of the Dead », puis ensuite « Realistic Rate of Fire », et enfin les mods de modèles.
J'ai également ajouté le mod « No More X » de MaVeRicK pour supprimer X de l’histoire, rendant l'expérience un peu plus calme et permettant de se concentrer uniquement sur les zombies. Je peux dire qu'avec la combinaison de ces trois mods, « City of the Dead », « Realistic Rate of Fire » et « No More X », ainsi que quelques modèles comme celui de Leon de Modern Warfare ou des tenues militaires pour Claire, nous avons ici un Resident Evil boosté aux stéroïdes, et quel plaisir de jouer !!!
En plus de changer la position des objets, il y a vraiment beaucoup plus d'ennemis, surtout des zombies, et le mod « City of the Dead » ajoute encore plus de réalisme à un commissariat qui, dans le jeu original, paraissait un peu désert.
Ici, on sent que les policiers n’ont pas vraiment eu le temps de quitter les lieux avant d’y perdre la vie...
C'est un pur bonheur de parcourir les couloirs en butant des zombies par dizaines, avec le style d'un commando à la gâchette facile, grâce au mod « Realistic Rate of Fire ».
Un conseil : commencez par jouer en mode « normal » au début, car personnellement, avec l’option « tCotD difficulté supérieure v3.1 » du mod « City of the Dead », je galère pas mal pour certains passages du jeu ! (Foutu Licker...)
J'ai rêvé de cela pendant des années en jouant à Resident Evil 2, et aujourd'hui, la communauté des moddeurs l'a rendu possible, le tout sans rencontrer de bugs majeurs pour le moment.
J'espère sincèrement pouvoir profiter d'une expérience similaire prochainement sur Resident Evil 3, ainsi que Resident Evil 4.
Je remercie infiniment la communauté des moddeurs de me permettre de vivre cette expérience comme je l'ai toujours imaginée.
Select fire doesn't work with keyboard, sorry. You have to use a controller and use the steam profile mentioned above. Their might be a way to configure the keyboard using a 3rd party app but I haven't looked into it.
Thank you very much for the mod, it would be perfect if it could be made for a specific weapon or if some of the recoil of the magnum could be preserved or in any case reduce the auto speed of the guns just a little
It is possible but it will look off if you are able to pull the trigger before the next round is chambered. With the stock equipped by default you can already shoot the instant the round is chambered. I could possible speed up the animations to load the round faster but I am not sure how realistic this would look. Are you referring to the ROF on the stock or non-stock w-870?
I can try when I have some time. I used 3dsmax to edit the animations. The rate of fire limits are stored in the clip data for the animation files but are a little tricky to edit. You have to use 010 editor and use a motlist template to read them.
I see it here. An action set is what is being mapped to R3. The action set is a different set of controls that changes the trigger to execute a start press instead of a regular press. This along with some other changes prevents the guns from loop shooting to simulate semi-auto.
For some reason it just doesn't show up in community layouts. Thanks for trying though, Can't even search it up. I'll try to map it the way you did though
Damn I wonder why... You can use these instructions on the RE4 version. Scroll down the to the post where I give instructions for the steam deck. The same should apply. RE4 configure selective fire
Great work, ErwinGunSmith! The animations are amazing, specially Lightning Hawk's.
I'm having a small issue, though.
I have installed the mod, RT version, and I have deactivated "bullets follow the muzzle". However, I have noticed that the SLS 60's bullets hit a bit off from the center of reticle. I have tried the Shotgun, the Lightning Hawk, the JMB and the Quickdraw Army Handgun and they all hit just fine. When I turn the mod off, the SLS 60 hits precisely where the center of the reticle is aiming at. I don't know what could be causing this problem.
It's really not much considering the work, just a beer, but it's for the gesture! I hope others will do the same, because your work greatly improves the experience in the game.
Thanks that’s very kind of you! I really enjoy improving these games and don’t mind doing it for free so no pressure on anyone😊. I have a lot of fun with it :) I will have a few more days delay for the re3 version though. A hurricane hit my area so I’ve been a little preoccupied but I think I can have it uploaded by this weekend. Spooni do you have Discord? Maybe you can test out the re3 version before I release it on nexus.
A little question if I may: recently I've been having a weird bug with RE2R, which involves my character auto-shooting when I aim, as if the firing button was stuck somehow (and it happens ONLY with RE2R apparently, and with both of the controllers I own, neither of wich show any problems in other games) so I'd like to ask: do you think your mod could solve or at the very least mitigate the issue?
85 comments
Update 9/7/24: Improved hold animations
Update 8/30/24: Added a DS4 profile that enables selective fire with perfect rumble to main files. Alternatively, the easiest solution for selective fire is the Steam input profile but this can have rumble issues with full auto weapons.
Update 8/25/24: Non-Ray Tracing version has been added :)
Althought, my favorite weapon being the wild-west revolver became useless with the mod. I tried to find the controller layout on Steam Input for semi-auto and couldn't find it. Please @erwingunsmith, could you help me find it or find another way for me to have true semi-auto?
For semi-auto/change fire modes:
1. In steam, right-click on Resident Evil 2 from the game list menu.
2. Go to "Controller" and select "Enable Steam Input"
3. Select "Controller Configurator"
4. Select the layout
5. Go to community layouts and look for “Resident Evil 2: RE2 Semi-Auto/Change Fire Mode Layout” by ErwinGunsmith
6. Enable semi-auto in game by clicking the right stick. Revert back to default by clicking the right stick again.
Hello everyone, here’s a little review of the Resident Evil 2 mod: "City of the Dead" by IrisArch, coupled with the "Realistic Rate of Fire" mod by Erwin Gunsmith...
I finally managed to combine the two because, until now, I couldn't enjoy the "City of the Dead" mod; it would deactivate once I reached the police station.
I fixed the issue by updating Fluffy Mod Manager, reinstalling it, loading "City of the Dead" first, then "Realistic Rate of Fire" and finally the model mods.
I also added the "No More X" mod by MaVeRicK to remove X from the story, making the experience a bit calmer and allowing me to focus solely on zombies.
I can say that with the combination of these three mods—"City of the Dead", "Realistic Rate of Fire" and "No More X"—as well as some models like Leon from Modern Warfare or military outfits
for Claire, we have here a Resident Evil on steroids, and what a blast
it is to play!!!
In addition to rearranging the objects, there are significantly more enemies, especially zombies, and the "City of the Dead" mod adds even more realism to a police station that, in the original game, felt a bit deserted.
Here, you really feel like the officers didn’t have time to leave before losing their lives...
It’s pure joy to roam the corridors, mowing down zombies by the dozen with the style of a trigger-happy commando, thanks to the "Realistic Rate of Fire" mod.
A tip: start by playing in "normal" mode at first, because personally, even
with the "tCotD higher difficulty v3.1" option from the "City of the
Dead" mod, I struggle quite a bit with certain parts of the game! (Damn
Licker...)
I’ve dreamed of this for years while playing Resident Evil 2, and now, thanks to the modding community, it’s become a reality,
all without encountering any major bugs so far.
I sincerely hope to enjoy a similar experience soon with Resident Evil 3 and Resident Evil 4.
I am immensely grateful to the modding community for allowing me to live this experience just as I had always imagined it.
Thanks again!
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Hello tout le monde, petite review sur le mod de Resident Evil 2 : « City of the Dead » de IrisArch couplé au mod « Realistic Rate of Fire » de Erwin Gunsmith...
J'ai enfin pu combiner les deux, car jusqu'ici, je n'arrivais pas à profiter du mod « City of the Dead » ; à partir du commissariat, il se désactivait.
J’ai réglé le problème en mettant à jour Fluffy Mod Manager, en le réinstallant, en chargeant d'abord « City of the Dead », puis ensuite « Realistic Rate of Fire », et enfin les mods de modèles.
J'ai également ajouté le mod « No More X » de MaVeRicK pour supprimer X de l’histoire, rendant l'expérience un peu
plus calme et permettant de se concentrer uniquement sur les zombies.
Je peux dire qu'avec la combinaison de ces trois mods, « City of the Dead », « Realistic Rate of Fire » et « No More X », ainsi que quelques modèles comme celui de Leon de Modern Warfare ou des
tenues militaires pour Claire, nous avons ici un Resident Evil boosté
aux stéroïdes, et quel plaisir de jouer !!!
En plus de changer la position des objets, il y a vraiment beaucoup plus d'ennemis, surtout des zombies, et le mod « City of the Dead » ajoute encore plus de réalisme à un commissariat qui, dans le jeu original, paraissait un peu désert.
Ici, on sent que les policiers n’ont pas vraiment eu le temps de quitter les lieux avant d’y perdre la vie...
C'est un pur bonheur de parcourir les couloirs en butant des zombies par
dizaines, avec le style d'un commando à la gâchette facile, grâce au mod
« Realistic Rate of Fire ».
Un conseil : commencez par jouer en mode « normal » au début, car personnellement, avec l’option «
tCotD difficulté supérieure v3.1 » du mod « City of the Dead », je galère pas mal pour certains passages du jeu ! (Foutu Licker...)
J'ai rêvé de cela pendant des années en jouant à Resident Evil 2, et
aujourd'hui, la communauté des moddeurs l'a rendu possible, le tout sans
rencontrer de bugs majeurs pour le moment.
J'espère sincèrement pouvoir profiter d'une expérience similaire prochainement sur Resident Evil 3, ainsi que Resident Evil 4.
Je remercie infiniment la communauté des moddeurs de me permettre de vivre cette expérience comme je l'ai toujours imaginée.
Merci encore !
It seems that the Quick Draw Army (Claire B) is slightly off-centered.
This will remove the changes from the magnums
Hello friend, why was it not possible to modify the w-870?
What program did you use to modify the weapon files?
I'm having a small issue, though.
I have installed the mod, RT version, and I have deactivated "bullets follow the muzzle". However, I have noticed that the SLS 60's bullets hit a bit off from the center of reticle. I have tried the Shotgun, the Lightning Hawk, the JMB and the Quickdraw Army Handgun and they all hit just fine. When I turn the mod off, the SLS 60 hits precisely where the center of the reticle is aiming at. I don't know what could be causing this problem.
I completed RE2 so many times with this mod
the game is simply fabulous with this mod
I would really like to know if it will be possible to adapt it to RE3 <3
Thanks a lot!
I'm so excited!
I was waiting for your mod to launch new game+ on RE3
I'm sending you a new donation soon for your contribution to making this game better! ;)
I hope others will do the same, because your work greatly improves the experience in the game.
yes I have discord, send me the link in PM ;)
courage to you for the recovery after the hurricane