Resident Evil 2 (2019)
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SkebbZ

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SkebbZ

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About this mod

Makes weapons more powerful. Explodes heads. RT & non-RT versions.

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  • Weapon ranges are increased, and crit chances are set to max for applicable weapons (not rockets and such).
  • Should make the poor zombies lose their heads (and limbs).
  • Increased range and efficiency of shotgun.
  • Increased range of the shock weapon. Not sure if I got the flamethrower too, but I think so. Let me know if you try it!

Will not explode the heads on zombies that are in the process of climbing through a window, waking up, or doing a pre-scripted thing like crawling out from under a car, etc. This includes any zombies in the gas station prologue in scenario A. Just wait for them to finish their animation before shooting them. Seems like the game makes them immortal while doing these animations.


Similar to my other mod for RE3R here.

To do:
  • Needs more testing
  • Try out all the weapons
  • Possibly buff the damage of the flamethrower and spark gun thingy. Already increased the range a bit.

Installation instructions:
Check out Fluffy Mod Manager page for more in-depth guide.
Basically put the 7z file (don't extract it) into the Fluffy Mod Manager folder, then the subfolders Games --> RE2R --> Mods.
If these subfolders do not exist, create them. Final path should be something like "G:\Fluffy Mod Manager\Games\RE2R\Mods\"
Install one of the two available toggle buttons in Fluffy, not both.

Note: If you don't have Samurai Edge DLC, you may need to delete the wp7010 wp7020 wp7030 folders from inside the archive before installing the mod.