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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Fluffy for the mod manager and unpack tool. AlphaZ for the 010 templates.
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Changelogs
Version 1.4
Added 50% crit to both variants
Version 1.3
Added optional nerfed version for those who asked for this.
Version 1.2
Fixed Claire's gun SLS60 for non-explosive version (starter weapon for Claire). Did not notice the file had two different embedded bullet files for default and magnum version.
Version 1.1
Added Samurai Edge variants. Increased range for Chemical Flamethrower (I think).
Weapon ranges are increased, and crit chances are set to max for applicable weapons (not rockets and such).
Should make the poor zombies lose their heads (and limbs).
Increased range and efficiency of shotgun.
Increased range of the shock weapon. Not sure if I got the flamethrower too, but I think so. Let me know if you try it!
Will not explode the heads on zombies that are in the process of climbing through a window, waking up, or doing a pre-scripted thing like crawling out from under a car, etc. This includes any zombies in the gas station prologue in scenario A. Just wait for them to finish their animation before shooting them. Seems like the game makes them immortal while doing these animations.
Possibly buff the damage of the flamethrower and spark gun thingy. Already increased the range a bit.
Installation instructions: Check out Fluffy Mod Manager page for more in-depth guide. Basically put the 7z file (don't extract it) into the Fluffy Mod Manager folder, then the subfolders Games --> RE2R --> Mods. If these subfolders do not exist, create them. Final path should be something like "G:\Fluffy Mod Manager\Games\RE2R\Mods\" Install one of the two available toggle buttons in Fluffy, not both.
Note: If you don't have Samurai Edge DLC, you may need to delete the wp7010 wp7020 wp7030 folders from inside the archive before installing the mod.