Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Fluffy for the Mod Manager. alphazolam for the editor template.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.2
Added 50% variant
Version 1.1a
Fixed a small typo introduced in 1.1 for the RT version only. This caused a CTD when having the G18 gun (Carlos exclusive).
Version 1.1
Fixed a missing line for G18 normal mag in RT version. Added shotgun and magnum mods.
Makes all headshots with bullets a critical hit, effectively killing regular zombies (exploding head) and severely damaging other creatures.. Also affects limbs. Increases effective range of weapons to 40m.
Place the archive in a path such as this: G:\Fluffy Mod Manager\Games\RE3R\Mods (Replace with your own path to the mod manager folder. If the RE3R\Mods folder does not exist, create it.)
Get the version that matches your game. If you have not changed beta branch in steam preferences, then get the Main file.
Dogs die in 1 hit, it seems.
Doesn't seem to affect Brad or Paleheads too much, but I think they die quicker.
Staggers most creatures, including some versions of Nemesis.
Makes the assault rifle VERY strong, as it should be.
Seems to work with infinite versions of the weapons as well.
I have not modified the rocket launcher, grenade launcher or that zapgun thing.
May not explode the heads on zombies that are in the process of crawling through windows, getting out of cars or waking up, although they may drop dead when their animation completes. This is shown in the video with that one cop jumping out of the car. Seems to be a game engine thing.