My friends like to divide the total money by # of players so we all have an equal amount to spend to make our own builds. Any way to REDUCE prices based on the number of players in a way that's balanced? I can't find any mod for this but yours seems to come close.
You can use the MultiplayerScaling array to reduce prices. For example: [1.0, 0.5, 0.33, 0.25, 0.2, 0.17] means prices get cheaper with more players. This means: Solo = 100% price 2 players = 50% 3 players = 33% ... 6 players = 17% You can adjust the values to fit your group's balance preferences.
No, the base game does not include price scaling based on player count by default. But they were selected and in general do not change the balance of the game much and if anything they can be changed.
6 comments
This means:
Solo = 100% price
2 players = 50%
3 players = 33%
...
6 players = 17%
You can adjust the values to fit your group's balance preferences.