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HopeEradicated

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HopeEradicated

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About this mod

Item prices scale dynamically based on settings, player count, and progression. Adjustments apply to upgrades, health packs, power crystals, and more, with optional cost randomization.

Requirements
Permissions and credits
Changelogs
Adjustable Game Economy

This mod allows you to customize the pricing of various in-game items, including Upgrades, Health Packs, Power Crystals, and more. It supports multiplayer scaling, cost multipliers, and optional price randomization.

Features
  • Dynamic price scaling based on player count in multiplayer.
  • Customizable multipliers for different item types.
  • Option to disable price randomization, setting all costs to an average value.


How It Works
  • The item price is initially calculated using a random range and a global multiplier.
  • If randomization is disabled, the price is set to the average of min/max values.
  • Additional cost increases are applied based on:
    - Item type
    - Upgrade purchase history
    - Completed levels
    - Player count (if enabled in multiplayer)


Configuration
Modify settings in [GameDirection]/BepInEx/config/HopeEradicated.REPO.AdjustableGameEconomy.cfg.

For example, a value of 1.0 represents the default price (the mod does not affect the game in any way). A value of 1.5 represents 150% of the normal price, increasing the cost by 50%. You can adjust PlayerScaleArray size if you have more than 6 players. Simply expand the array by adding new values, e.g., "1,2,2.5,3,4,4.5,5,5.5,6".

πŸ“Œ Toggle Settings
  • UpgradePlayerCostScale: false – Scale upgrade costs based on the number of players
  • HealthPackPlayerCostScale: false – Scale health pack costs based on the number of players
  • DronePlayerCostScale: false – Scale drone costs based on the number of players
  • CartPlayerCostScale: false – Scale cart costs based on the number of players
  • PowerCrystalPlayerCostScale: false – Scale power crystal costs based on the number of players
  • ExplosivePlayerCostScale: false – Scale explosive weapon costs based on the number of players
  • MeleePlayerCostScale: false – Scale melee weapon costs based on the number of players
  • GunPlayerCostScale: false – Scale gun costs based on the number of players
  • OrbPlayerCostScale: false – Scale orb costs based on the number of players
  • TrackerPlayerCostScale: false – Scale tracker costs based on the number of players
  • DisableCostRandomization: false – Disable price randomness and set values to average
  • DisableUpgradesPurchasedCostScale: false – Disable cost scaling based on upgrade purchases
  • DisableLevelsCompletedCostScale: false – Disable cost scaling based on completed levels


πŸ’° Price Multipliers
  • PurchaseHistoryScaleMultiplier: 1.0 – Adjusts existing purchase-scaling values (Upgrades)
  • LevelsCompletedScaleMultiplier: 1.0 – Adjusts existing level-scaling values (Crystals, Health Packs)
  • UpgradePriceMultiplier: 1.0 – Adjusts upgrade costs
  • DronePriceMultiplier: 1.0 – Adjusts drone costs
  • CartPriceMultiplier: 1.0 – Adjusts cart costs
  • PowerCrystalPriceMultiplier: 1.0 – Adjusts power crystal costs
  • ExplosivePriceMultiplier: 1.0 – Adjusts grenade/mine costs
  • MeleePriceMultiplier: 1.0 – Adjusts melee weapon costs
  • HealthPackPriceMultiplier: 1.0 – Adjusts health pack costs
  • GunPriceMultiplier: 1.0 – Adjusts gun costs
  • OrbPriceMultiplier: 1.0 – Adjusts orb costs
  • TrackerPriceMultiplier: 1.0 – Adjusts tracker costs


πŸ”’ Scale Arrays
  • PlayerScaleArray: "1,2,2.5,3,4,4.5" – Defines cost multipliers for different player counts


πŸ“œ Item Type Mappings
  • Upgrades: UpgradePriceMultiplier – Health Upgrade, Range Upgrade
  • Drones: DronePriceMultiplier – Roll Drone, Feather Drone
  • C.A.R.T: CartPriceMultiplier – Pocket C.A.R.T, C.A.R.T
  • Power Crystals: PowerCrystalPriceMultiplier – Energy Crystal
  • Explosives: ExplosivePriceMultiplier – Grenade, Shockwave Mine
  • Melee Weapons: MeleePriceMultiplier – Baseball Bat, Frying Pan
  • Health Packs: HealthPackPriceMultiplier – Small Health Pack, Large Health Pack
  • Guns: GunPriceMultiplier – Pistol, Tranquiliser
  • Orbs: OrbPriceMultiplier – Zero Gravity Orb, Healing Orb (CURRENTLY REMOVED FROM THE GAME)
  • Trackers: TrackerPriceMultiplier – Valuable Detector, Extraction Detector


Installation
  • Install BepInEx if you haven’t already.
  • Place the mod’s .dll file in [GameDirection]/BepInEx/plugins.
  • Launch the game and configure settings in [GameDirection]/BepInEx/config/HopeEradicated.REPO.AdjustableGameEconomy.cfg.


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