Hi maverick! just wanted to thank you for making these quality of life mods, could you enlighten me what needs to be changed in weapons.ymt in order to have the same effect in this mod? I am running a heavily modified weapons.ymt file that includes a whole bunch of mods but I cannot figure out what changes were made here. I saw your comment in january on the no spread mod that mentioned AccuracyInfo and was wondering if you could give the same insight. Thanks again!
Each weapon entry has this category <WeaponReticule> and in it are the values you want to change to 0 ReticleSwaySettleDuration ReticleSwayAmplitudeModifierNear ReticleSwayAmplitudeModifierFar ReticleSwayRangeNear ReticleSwayRangeFar
It's straight forward but can get a bit tedious, you have to set these to 0 for literally each and every weapon you can use in the game.
Now I believe not all of these values need to be changed, the first 3 should be enough but that is how I did it.
Hello, I am trying to merge No Reticle Sway and Spread with another mod of mine by putting the weapons.ymt settings from your mod into the other weapons.ymt file
Those are the sway settings, what are the settings need changing for weapon spread?
For the spread settings you need to find accuracy profiles for each weapon like for example: ACCURACY_REVOLVER_CATTLEMAN, or ACCURACY_REVOLVER_DOUBLEACTION... etc
Under each profile change the following values to 0 AccuracySpread HipFireAccuracySpread
Same with no sway, simple but tedious you'll have to make the changes for each profile.
When editing the weapons.ymt file, I noticed that some of the weapons had negative values, such as the bows, IIRC. Would there be any advantage to giving all weapons a -1 value instead of a 0 value?
If you say, select these two lines in notepad++: <AccuracySpread value="0.00000000" /> <HipFireAccuracySpread value="0.00000000" /> and hit CTRL+H in notepad++, it will open up a Find menu thing mabob. But both lines will be in the Find part. You click regex, and go to replace. There should be a little button to the right beside the Find and Replace sections it has an arrow. You click on the arrow pointing down and it'll let you select an option Copy Find To Replace, allowing you to replace more than one line. In the Find panel put <AccuracySpread value="\d+\.\d{8}" /> <HipFireAccuracySpread value="\d+\.\d{8}" /> This will search for any values that is different. This way you can replace everything at once. It is kind of finicky to do this way. Since you have to select the lines and then hit CTRL+H to put them in that Find box.
EDIT: Here is a thing you can copy paste into notepad for ease:
I decided to edit the weapons.ymt and others manually (even though there's a patch already for WERO/RDO, they just require version.dll). However, your mod includes lemat and m1899 ymt files while both WERO and RDO don't have these files. Where are the attributes for those weapons? I looked in weapons.ymt but they're not there.
This mod glitches my game. Even if I remove all my hats, Arthur is still wearing one particular hat. Even at the barber's, Arthur is still wearing that particular hat while his hair is being trimmed by the barber😂. Anyone facing this glitch? Please help, I love this mod.
Why I can't open the .ymt files in this mod? They look encrypted or something. Tried opening it with Notepad++ and just random characters appear. Can someone help, pls? Trynna merge it with Realistic Reload.
Hello again Maverick! I'd appreciate a little more help. I installed wero and your Maverick W.E.R.O (Patch), but I was a little confused about the installation procedure. I moved the Maverick W.E.R.O (Patch) to the lml folder and made No Reticle Spread or Sway mod to the end of the download list. I was confused by the fact that the instructions for the mod say “install two mods (wero and No Reticle Spread or Sway for me) and this compatibility patch or move the mod to the end of the list of the mod manager.” I don’t understand why it says “or” here, since I installed your compatibility mod and moved the No Reticle Spread or Sway to the end of the list and only then did everything work. Now my order for loading mods is as follows: red_dead_offline WhyEm_DLC Tunables Maverick W.E.R.O (Patch) WhyEm's BloodLust no_ammo The Perfect TAA W.E.R.O (No Balancing + No Grabbing On Headshot (Fall To Knees On Death)) No Reticle Spread or Sway Also, clarify whether it is worth installing the Tunables add-on if, as I understand it, wero also changes the damage from weapons?
The either\or part is to either delete certain files from W.E.R.O or change load order. Since you changed the load order correctly that's it.
If you like the damage in WERO the tunables aren't worth it. If you want to change the damage or change stuff like range or reload speed then check the tunables. On the Maverick Weapons page, inside the W.E.R.O (Patch) pack there's a Tunables options, use those files if you want the full tunables.
Hi! I wanted to remove the files from the wero mod, but I also set a compatibility putch for whyem dlc rdo, so I thought that would get in the way. I just haven't tested yet whether the wero mod will work better with your Tunables add-on. Thanks for the answer!
Hello Maverick! Could you clarify one more point please.🙏 I decided to abandon the version.dll and switch to an online content unlocker. Tell me, will your compatibility patch Maverick WERO work with it?
It's a shame :( Remember I said that NPC are very accurate in their shooting? It seems that this occurs due to the version.dll. The fact is that when I shoot at an NPC and when he starts to get up, his weapon shoots at me, although It shouldn't be. Taking into account the fact that the version.dll breaks the quest with two arrows in Valentine and the mission with the Sadie on the canyon in the epilogue. Dinput8.dll will also not work with Maverick W.E.R.O?
"Dinput8.dll will also not work with Maverick W.E.R.O?" That's the same question, remember if you don't use version.dll you need to use dinput8.dll for any mod to work really.
I know that version.dll has had its issues and most people switched to dinput8.dll (it was the opposite back when I started making these mods btw) and honestly if I find a way to enable the tunables without version.dll I will, I've actively tried to find a way to do that but so far no luck.
129 comments
ReticleSwaySettleDuration
ReticleSwayAmplitudeModifierNear
ReticleSwayAmplitudeModifierFar
ReticleSwayRangeNear
ReticleSwayRangeFar
It's straight forward but can get a bit tedious, you have to set these to 0 for literally each and every weapon you can use in the game.
Now I believe not all of these values need to be changed, the first 3 should be enough but that is how I did it.
Those are the sway settings, what are the settings need changing for weapon spread?
It seems your files are encrypted or something
Thanks
Under each profile change the following values to 0
AccuracySpread
HipFireAccuracySpread
Same with no sway, simple but tedious you'll have to make the changes for each profile.
<AccuracySpread value="0.00000000" />
and hit CTRL+H in notepad++, it will open up a Find menu thing mabob. But both lines will be in the Find part.<HipFireAccuracySpread value="0.00000000" />
You click regex, and go to replace. There should be a little button to the right beside the Find and Replace sections it has an arrow. You click on the arrow pointing down and it'll let you select an option Copy Find To Replace, allowing you to replace more than one line.
In the Find panel put
<AccuracySpread value="\d+\.\d{8}" />
This will search for any values that is different. This way you can replace everything at once. It is kind of finicky to do this way. Since you have to select the lines and then hit CTRL+H to put them in that Find box.<HipFireAccuracySpread value="\d+\.\d{8}" />
EDIT: Here is a thing you can copy paste into notepad for ease:
<ReticleSwaySettleDuration value="\d+\.\d{8}" />
<ReticleSwayPostSettleRestartTime value="\d+\.\d{8}" />
<ReticleSwayAmplitudeModifierNear value="\d+\.\d{8}" />
<ReticleSwayAmplitudeModifierFar value="\d+\.\d{8}" />
<ReticleSwayRangeNear value="\d+\.\d{8}" />
<ReticleSwayRangeFar value="\d+\.\d{8}" />
<ReticleSwaySettleDuration value="0.00000000" />
<ReticleSwayPostSettleRestartTime value="0.00000000" />
<ReticleSwayAmplitudeModifierNear value="0.00000000" />
<ReticleSwayAmplitudeModifierFar value="0.00000000" />
<ReticleSwayRangeNear value="0.00000000" />
<ReticleSwayRangeFar value="0.00000000" />
<AccuracySpread value="\d+\.\d{8}" />
<HipFireAccuracySpread value="\d+\.\d{8}" />
<AccuracySpread value="0.00000000" />
<HipFireAccuracySpread value="0.00000000" />
EDIT: Nevermind. Just put this mod at the bottom of the mod load order list.
red_dead_offline
WhyEm_DLC
Tunables
Maverick W.E.R.O (Patch)
WhyEm's BloodLust
no_ammo
The Perfect TAA
W.E.R.O (No Balancing + No Grabbing On Headshot (Fall To Knees On Death))
No Reticle Spread or Sway
Also, clarify whether it is worth installing the Tunables add-on if, as I understand it, wero also changes the damage from weapons?
If you like the damage in WERO the tunables aren't worth it. If you want to change the damage or change stuff like range or reload speed then check the tunables. On the Maverick Weapons page, inside the W.E.R.O (Patch) pack there's a Tunables options, use those files if you want the full tunables.
I know that version.dll has had its issues and most people switched to dinput8.dll (it was the opposite back when I started making these mods btw) and honestly if I find a way to enable the tunables without version.dll I will, I've actively tried to find a way to do that but so far no luck.