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  1. Catllord
    Catllord
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    Sticky
    Hi maverick! just wanted to thank you for making these quality of life mods, could you enlighten me what needs to be changed in weapons.ymt in order to have the same effect in this mod? I am running a heavily modified weapons.ymt file that includes a whole bunch of mods but I cannot figure out what changes were made here. I saw your comment in january on the no spread mod that mentioned AccuracyInfo and was wondering if you could give the same insight. Thanks again!
    1. IMaVeRicK
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      Each weapon entry has this category <WeaponReticule> and in it are the values you want to change to 0
      ReticleSwaySettleDuration
      ReticleSwayAmplitudeModifierNear
      ReticleSwayAmplitudeModifierFar
      ReticleSwayRangeNear
      ReticleSwayRangeFar


      It's straight forward but can get a bit tedious, you have to set these to 0 for literally each and every weapon you can use in the game.

      Now I believe not all of these values need to be changed, the first 3 should be enough but that is how I did it.
    2. dreamsoulz
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      Hello, I am trying to merge No Reticle Sway and Spread with another mod of mine by putting the weapons.ymt settings from your mod into the other weapons.ymt file

      Those are the sway settings, what are the settings need changing for weapon spread? 

      It seems your files are encrypted or something 

      Thanks
    3. IMaVeRicK
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      For the spread settings you need to find accuracy profiles for each weapon like for example: ACCURACY_REVOLVER_CATTLEMAN, or ACCURACY_REVOLVER_DOUBLEACTION... etc

      Under each profile change the following values to 0
      AccuracySpread
      HipFireAccuracySpread


      Same with no sway, simple but tedious you'll have to make the changes for each profile.
    4. Endlessunset
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      Where are these profiles located? Opening weapons.ymt just shows a bunch of gibberish symbols... 
    5. FireDemon999
      FireDemon999
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      where are these profiles located?

    6. RogueRequest
      RogueRequest
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      When editing the weapons.ymt file, I noticed that some of the weapons had negative values, such as the bows, IIRC. Would there be any advantage to giving all weapons a -1 value instead of a 0 value?
    7. IMaVeRicK
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      No, there's no advantage.
    8. RogueRequest
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      Thanks for the reply; I sure do appreciate it, partner.
    9. DeathWrench
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      If you say, select these two lines in notepad++:
            <AccuracySpread value="0.00000000" />
            <HipFireAccuracySpread value="0.00000000" />
      and hit CTRL+H in notepad++, it will open up a Find menu thing mabob. But both lines will be in the Find part. 
      You click regex, and go to replace. There should be a little button to the right beside the Find and Replace sections it has an arrow. You click on the arrow pointing down and it'll let you select an option Copy Find To Replace, allowing you to replace more than one line.
      In the Find panel put 
            <AccuracySpread value="\d+\.\d{8}" />
            <HipFireAccuracySpread value="\d+\.\d{8}" />
      This will search for any values that is different. This way you can replace everything at once. It is kind of finicky to do this way. Since you have to select the lines and then hit CTRL+H to put them in that Find box.

      EDIT: Here is a thing you can copy paste into notepad for ease:
      Spoiler:  
      Show

                  <ReticleSwaySettleDuration value="\d+\.\d{8}" />
                  <ReticleSwayPostSettleRestartTime value="\d+\.\d{8}" />
                  <ReticleSwayAmplitudeModifierNear value="\d+\.\d{8}" />
                  <ReticleSwayAmplitudeModifierFar value="\d+\.\d{8}" />
                  <ReticleSwayRangeNear value="\d+\.\d{8}" />
                  <ReticleSwayRangeFar value="\d+\.\d{8}" />

                  <ReticleSwaySettleDuration value="0.00000000" />
                  <ReticleSwayPostSettleRestartTime value="0.00000000" />
                  <ReticleSwayAmplitudeModifierNear value="0.00000000" />
                  <ReticleSwayAmplitudeModifierFar value="0.00000000" />
                  <ReticleSwayRangeNear value="0.00000000" />
                  <ReticleSwayRangeFar value="0.00000000" />

            <AccuracySpread value="\d+\.\d{8}" />
            <HipFireAccuracySpread value="\d+\.\d{8}" />

            <AccuracySpread value="0.00000000" />
            <HipFireAccuracySpread value="0.00000000" />
    10. WitchFeline
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      I decided to edit the weapons.ymt and others manually (even though there's a patch already for WERO/RDO, they just require version.dll). However, your mod includes lemat and m1899 ymt files while both WERO and RDO don't have these files. Where are the attributes for those weapons? I looked in weapons.ymt but they're not there.
  2. xVxpr
    xVxpr
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    doesnt work for micahs revolver :/
  3. Jailorr
    Jailorr
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    Hi I only want to make schofield revolver accurate, is it possible?
  4. AllahSnackbar2001
    AllahSnackbar2001
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    Does this work with the remove black bars in cutscenes mod?
    1. IMaVeRicK
      IMaVeRicK
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      Yes
    2. AllahSnackbar2001
      AllahSnackbar2001
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      Sweeet
  5. is this mod compatible with your "No Reticle Spread" mod?
    1. GoodNightAt6
      GoodNightAt6
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      Bruh
    2. Thanks! This really helped.
    3. IMaVeRicK
      IMaVeRicK
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      Look in the downloads section and download 'No Reticle Spread or Sway' which includes both mods merged.
  6. mortalcomb4t
    mortalcomb4t
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    Can somebody please explain what these two mods are supposed to do? Because I've noticed literally zero changes in my game.

    EDIT: Nevermind. Just put this mod at the bottom of the mod load order list.
  7. MarvelTonyStark
    MarvelTonyStark
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    This mod glitches my game. Even if I remove all my hats, Arthur is still wearing one particular hat. Even at the barber's, Arthur is still wearing that particular hat while his hair is being trimmed by the barber😂. Anyone facing this glitch? Please help, I love this mod.
  8. ArmedIdiot
    ArmedIdiot
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    Could you please make "no reticle sway or spread and no forced scope" version 1.63 like... work?
  9. oaking2000
    oaking2000
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    Why I can't open the .ymt files in this mod? They look encrypted or something. Tried opening it with Notepad++ and just random characters appear. Can someone help, pls? Trynna merge it with Realistic Reload.
  10. oaking2000
    oaking2000
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    How can I merge it with Realistic Relaod?
  11. Sanek333
    Sanek333
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    Hello again Maverick! I'd appreciate a little more help. I installed wero and your Maverick W.E.R.O (Patch), but I was a little confused about the installation procedure. I moved the Maverick W.E.R.O (Patch) to the lml folder and made No Reticle Spread or Sway mod to the end of the download list. I was confused by the fact that the instructions for the mod say “install two mods (wero and No Reticle Spread or Sway for me) and this compatibility patch or move the mod to the end of the list of the mod manager.” I don’t understand why it says “or” here, since I installed your compatibility mod and moved the No Reticle Spread or Sway to the end of the list and only then did everything work. Now my order for loading mods is as follows:
    red_dead_offline
    WhyEm_DLC
    Tunables
    Maverick W.E.R.O (Patch)
    WhyEm's BloodLust
    no_ammo
    The Perfect TAA
    W.E.R.O (No Balancing + No Grabbing On Headshot (Fall To Knees On Death))
    No Reticle Spread or Sway
    Also, clarify whether it is worth installing the Tunables add-on if, as I understand it, wero also changes the damage from weapons?
    1. IMaVeRicK
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      The either\or part is to either delete certain files from W.E.R.O or change load order. Since you changed the load order correctly that's it.

      If you like the damage in WERO the tunables aren't worth it. If you want to change the damage or change stuff like range or reload speed then check the tunables. On the Maverick Weapons page, inside the W.E.R.O (Patch) pack there's a Tunables options, use those files if you want the full tunables.
    2. Sanek333
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      Hi! I wanted to remove the files from the wero mod, but I also set a compatibility putch for whyem dlc rdo, so I thought that would get in the way. I just haven't tested yet whether the wero mod will work better with your Tunables add-on. Thanks for the answer!
    3. Sanek333
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      Hello Maverick! Could you clarify one more point please.🙏 I decided to abandon the version.dll and switch to an online content unlocker. Tell me, will your compatibility patch Maverick WERO work with it?
    4. IMaVeRicK
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      It won't work without version.dll I'm afraid.
    5. Sanek333
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      It's a shame :( Remember I said that NPC are very accurate in their shooting? It seems that this occurs due to the version.dll. The fact is that when I shoot at an NPC and when he starts to get up, his weapon shoots at me, although It shouldn't be. Taking into account the fact that the version.dll breaks the quest with two arrows in Valentine and the mission with the Sadie on the canyon in the epilogue. Dinput8.dll will also not work with Maverick W.E.R.O?
    6. IMaVeRicK
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      "Dinput8.dll will also not work with Maverick W.E.R.O?" That's the same question, remember if you don't use version.dll you need to use dinput8.dll for any mod to work really.

      I know that version.dll has had its issues and most people switched to dinput8.dll (it was the opposite back when I started making these mods btw) and honestly if I find a way to enable the tunables without version.dll I will, I've actively tried to find a way to do that but so far no luck.
    7. Sanek333
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      Yes, I remember that this file is needed if you are not using the version.dll. I really hope you find this way! :)🙌