Red Dead Redemption 2

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Last updated

Original upload

Created by

Swartz420 Majestic253

Uploaded by

Majestic253

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Safe to use

About this mod

This mod adds various locked in game graphics effects not available in the vanilla version.

Requirements
Permissions and credits
Changelogs





DISCONTINUED

First of all, I would like to thank the user Swartz420 for his Enhanced Visual Settings mod and for reporting various graphic presets used by Rockstar Games and not present in the vanilla version of the game, various "Special" effects have obviously been reported by Swartz actually with his mod, in addition other graphic changes have been implemented by me and are all in the game settings menu, these effects are normally not present in the vanilla game and are still blocked in the game files without modification. This enhanced version of the aforementioned Swartz420 mod implements all his and my changes in a single package by expanding the settings proposed by the Rockstar title supporting the latest RDR2 build.

Keep in mind that this mod carries experimental presets that are not meant for normal use, download this mod if you are aware of what you are doing, neither I or the other contributors take any responsibility for any damage or game errors!


This mod is released for benchmark and pc enthusiast purposes and its long term support is not guaranteed, remember this is experimental and not all "Special" preset can work as intended, appreciate the work and enjoy the wonderful world of Red Dead Redemption.

It is absolutely recommended that you delete the file system.xml stored in your documents folder at Rockstar Games > Red Dead Redemption 2 > Settings > System.xml.
Avoiding this procedure you may incur in unapproited graphic presets.

Here you can take a look at the functions present in the settings menu, a special thanks goes to WhyEm :)

FOLLOW MOD PROGRESS HERE



Installation requirements:

*For the installation procedure follow the guide of the creators in their respective sites.

Optional:

The package now includes a standard version, this does not include improvements made in the previous version but only the new functions in the graphics settings menu are included, this to give the possibility to those who do not have a good system to try the new functions.

The Extreme variant contains any graphic tweaks and more, with them there are also experimental changes that will be modified and expanded in the future, more feedback would be required on this version, if you think you have improvements or changes to be made feel free to contribute.


Mod installation:
  • Extract the files from the .zip folder you just downloaded.
  • Copy the folder "RDR2_AGS_1_x_x_STANDARD" or "RDR2_AGS_1_x_x_EXTREME" you want to use.


  • Place the previously copied folder inside the lml folder in the RDR2.exe directory.

  • In order to have the "lml" folder inside your Red Dead Redemption directory you must have successfully installed Lenny's Mod Loader.
  • After that, you can run your game and enjoy the mod.
  • If you think you have not carried out the installation correctly, you can check the "ModManager.log" file for errors, like in the next screen (the file is always present in the RDR2.exe directory).

  • If for any reason you are unable to view the file, you can always check via the ModManager application if the mod is enabled.


-- END --

*READ!*
For Nvidia users, remember to disable Shader Cache for RDR2.exe into your Nvidia Control Panel (avoiding this you can encounter graphical artifacts).


This mod includes, except the Special presets and addition by Swartz, other graphic settings and tweaking all implemented in the graphic settings menu, in the next list you can see the additions:

  • <id>damageModelsDisabled</id>
  • <id>terrainShadowQuality</id>
  • <id>directionalShadowsAlpha</id>
  • <id>ssroSampleCount</id>
  • <id>waterReflectionSSR</id>
  • <id>probeRelightEveryFrame</id>
  • <id>waterLightingQuality</id>
  • <id>ssdoSampleCount</id>
  • <id>ssdoResolution</id>
  • <id>ssaoType</id>                                              (follow the guide to change this setting).
  • <id>deepsurfaceQuality</id>
  • <id>vehicleLodBias</id>
  • <id>pedLodBias</id>
  • <id>asyncComputeEnabled</id>
  • <id>snowGlints</id>
  • <id>shadowParticleShadows</id>
  • <id>worldHeightShadowQuality</id>
  • <id>directionalScreenSpaceShadowQuality</id>
  • <id>ambientMaskVolumesHighPrecision</id>
  • <id>motionBlurLimit</id>
  • <id>maxTexUpgradesPerFrame</id>




Known Issues:
  • Geometry Level of Detail doesn't work as intended, higher is the vaule of the slider and lower is the quality of trees and bushes (FIXED IN 1.0.2). THANKS TO epelle1967
  • Shadow quality with preset special doesn't work with Directx12 API. THANKS TO wlyang
  • The use of custom/special textures and Directional Shadows Alpha can compromise the emissivity of the night lights, you can notice this problem from 22.00pm or 4.00am (default value), if you have modified the emissive.night.start.time and emissive.night.end.time string the time obviously it will differ from the default setting shown (FIXED IN 1.0.5).
  • TAA revert back from Ultra to High when rebooting game.

NOTE**

I wasn't able to port the SSAO type changer and "Special" texture preset into the game file due to technical problems, if you want to use or change that follow the guide.

Before proceeding, I advise you to set all the graphic settings you need from the game menu, then you can continue with the setting of the special textures via the System.xml file, this unfortunately is currently not possible directly from the menu as it is present a fairly high memory flag, I am working on alternatives to implement this function in game.

  • Go to your documents folder > Rockstar Games > Red Dead Redemption 2 > Settings > System.xml
  • Open "System.xml" with notepad++

  • Go on search tab and write ssaoType and press enter, where there is "value=0" you can change that number from 0 to 2, this allows you to use three different  (0, 1 or 2) SSAO technique (in my opinion the number "2" is the best), by default the game uses the value 0 even at ultra settings.

SPECIAL TEXTURE STEP**

Remember that high texture quality requires more VRAM available, keep in mind that this configuration was tested with an RTX 3080 with 10gb memory availability, I cannot confirm stability below that value, so you may encounter errors GFX_Out_of_Memory leading to an inevitable crash of the game.


  • In the same file (System.xml), go again to the search tab and write <textureQuality>
  • Where it says <textureQuality>kSettingLevel_Ultra</textureQuality> replace it with <textureQuality>kSettingLevel_Special</textureQuality>
  • Save your file and exit.
  • Launch your game and check into graphics settings if texture quality is set to Special, after that you can start to play.