So I problem I noticed is this does not account for region changes e.g. I was leaving the north and it was snowing, in vanilla when you get far enough south it changes to rain, the mod persisted the snow. Just an oversight I'm sure but a bit annoying.
"using "timescale" fixed this issue for me. " What do you mean? Like you changed it to minutes instead of hours in the .ini file of this mod? I also have the 'longer days' mod.
I'm somewhat sure this mod conflicts with no vignette mods and mods that don't have vignette by default, this likely references the vanilla games file and then it adds in the vignette because with any weather mod that overwhelmingly take out vignette with this great mod the vignette is there. Even with just disable vignette timecycles you still get vignette with weather mods so there's something about weather referencing the vanilla game file, update1.rpf using OpenIV, it adds it back in there. Idk I just want this, vestigia and dynamic seasons with no vignette and I've never found a solution and I know vestigia and DS don't add vignette to the game.
Love the idea of the mod, but I seem to be running into an issue. I'm seeing lines of "ERROR: UNKNOWN WEATHER" in this mod's logs. I'm running Whyem's Visuals mod, I'm assuming there's some sort of conflict going on.
yeah at first it works or seems to, then sometimes you get those 2 second showers and similar very strange. I end up just changing weather with rampage a lot of the time.
Edit: Since I adjusted the ini seems to work better, I also have vestigia and dynamic seasons no problems all working together. I also have longer days mod for longer nights and longer days, no problems. The missions and other things set the weather to a specific kind when initialized too, so it then resets after that's done.
thansk for this post, was indeed curious if all those mods would work together, since the autor of vestigia says they wont. What exactly did you change in the ini? Also, unrelated to this mod but how did you fix the problem of the dynamic seasons and vestigia merge, namely the temperatures not matching up with the seasons?
EDIT: seems like this mod is not working for me at all, stuck on clear weather, even when i increase the chance of random bad weather when loading the game
Uh the only thing I changed in the ini is personal preferences etc =Vestigia/dynamic seasons has a plugin compatibility option i've never had a problem w.
=I don't closely watch temps in game and I turn off the sim cores w rampage so can't say there. This works for me sometimes, when I set weather by rampage it seems to lock it in until a mission or something changes it. This is per the log of this mod. The missions, locations and such change and reset the weather so much that it works fine for me. =I usually get bad weather upon load as per my ini settings for this mod. =Sometimes it works for longer weather sometimes not but hard to know for sure, I keep it in there doesn't hurt
I do use this mod though with vestigia and dynamic seasons, longer days(making nights 20% longer than days in my case). Idk weather is fine and like I said I use Rampage to set weather if it seems to get stuck at sunny for too long. Vestigia is great imo. One thing I do also use is the immersive nights for darker nights just replace a few of the timecyclexmls etc in vestigia/dynamic weather, also mix it up w Whyems etc private blend lol And if you do missions it changes weather when you start them no way around that etc
I don't see MorePersistentWeather.log in my root 'rdr2' folder, how can I check if this mod is working. I've checked that I have all the prerequisites.
I can't get this mod to work at all for me. First I played with this mod for multiple irl hours before I noticed that the weather never changed. Then I started looking at the ini and log files. I discovered that the duration are all over the place... high numbers like "Weather Will Unfreeze In 380573 in-game minutes".
Nothing in this mods seems to be working like it is supposed to for me.
I did a fresh install of the mod (deleted the files and installed them back). Works fine at first then when I load the same save it goes back to ridiculous numbers so the weather never changes...
After testing multiple things, nothing seems to fix the issue. The mod works great but as soon as you load a save while already in game, the mod fucks itself up.
I can confirm, it's visible in the log file as well. When you start the game from the main menu, everything chugs along fine. Timers go at normal amounts, weather cycles appropriately. But as soon as you load a save game from the Load menu, all of the timers go nuts. They start going into 30,000s range and higher. I've had it go so high that it starts writing it in scientific notation. At that point weather only gets cleared or changed randomly or when the mod thinks it's stuck. This can cause super erratic weather.
It also seems to start repeating itself. It'll repeat every action in the log multiple times in a row before moving to the next action.
This gets even more broken if you enable the save on quit functionality, because then it will save super long numbers which basically causes the mod to break even when you start the game fresh from the menu.
200 comments
2024-05-05 00:54:45.WeatherType: 2
2024-05-05 00:54:45.WeatherRegion: 3
2024-05-05 00:54:45.Previous Weather: CLOUDS
2024-05-05 00:54:45.Current Weather: SHOWER
2024-05-05 00:54:45.Current Transition: 100%
2024-05-05 00:54:45.Weather Is Currently FROZEN.
2024-05-05 00:54:45.Weather Will Unfreeze In 230.25 in-game minutes
2024-05-05 00:54:45.=======================================
2024-05-05 00:56:11.doFreeze()
2024-05-05 00:56:11.Freezing weather: CLOUDS, freeze time: 94.2833 in-game minutes
Please dont upload mods when they are clearly broken
Log file says rain is locked in for 260 minutes, but the rain stops 4 minutes later.
Edit: seems the "longer days" mod was the cause, using "timescale" fixed this issue for me. Thanks for your mod!
Edit: Since I adjusted the ini seems to work better, I also have vestigia and dynamic seasons no problems all working together. I also have longer days mod for longer nights and longer days, no problems. The missions and other things set the weather to a specific kind when initialized too, so it then resets after that's done.
EDIT: seems like this mod is not working for me at all, stuck on clear weather, even when i increase the chance of random bad weather when loading the game
=Vestigia/dynamic seasons has a plugin compatibility option i've never had a problem w.
=I don't closely watch temps in game and I turn off the sim cores w rampage so can't say there. This works for me sometimes, when I set weather by rampage it seems to lock it in until a mission or something changes it. This is per the log of this mod. The missions, locations and such change and reset the weather so much that it works fine for me.
=I usually get bad weather upon load as per my ini settings for this mod.
=Sometimes it works for longer weather sometimes not but hard to know for sure, I keep it in there doesn't hurt
I don't see MorePersistentWeather.log in my root 'rdr2' folder, how can I check if this mod is working. I've checked that I have all the prerequisites.
I can't get this mod to work at all for me. First I played with this mod for multiple irl hours before I noticed that the weather never changed. Then I started looking at the ini and log files. I discovered that the duration are all over the place... high numbers like "Weather Will Unfreeze In 380573 in-game minutes".
Nothing in this mods seems to be working like it is supposed to for me.
I did a fresh install of the mod (deleted the files and installed them back). Works fine at first then when I load the same save it goes back to ridiculous numbers so the weather never changes...
Can anyone confirm this?
It also seems to start repeating itself. It'll repeat every action in the log multiple times in a row before moving to the next action.
This gets even more broken if you enable the save on quit functionality, because then it will save super long numbers which basically causes the mod to break even when you start the game fresh from the menu.
Have tried other users suggestions (Krabbz, AutoGibbon) to no avail.