Script Hook RDR2 writes about ".asi" files, but in the 7.zip is only a ".ccp" script file? Am I missing something? Which ".ini" are you talking about? Where is this .ini file located, because I want to adjust the game-time-speed as I want to.^^
What do I have to do? - Describtion isn't helping at all.
Is it possible that this doesnt go along with Vestigia or similar Graphics Mods? It always crashed until I removed Vestigia, and this seems to me the only natural enemy of that mod, as only this affects Time and Weather like Vestigia.
FORCE_CONSISTENT_TIMEFLOW=1 not work on build version 1436.28... tested on mission polite society with uncle and ladies driving cart to valentine and try to enable time overlay with rampage trainer... time back to normal and fast when riding cart... tried to switch normal mode to force mode with "insert" and disable enable "end" but nothing change...
if I will use normal mode,which turns off the mod automatically during the mission I don't have to manually turning off the mod before specific mission like author said in the description?
Or I have to do it still before Sean mission and other mentioned in the desc?
If I turn off the mod before watching, visiting theater will I get completionist?
Is this mod compatible with Steam achievements? Also, i see that we could set up custom time scale for every ingame hour. I wonder how it look in vanila game, cause I want to slightly adjust timescale in my game, but not much differentiate to vanila. So I really want to know what looks vanila values. And was in vanila game time shorten durring riding? And how it work with mod, if I set up timescale for every hour?
Thank you SO MUCH for this mod. I'm a horse rider and when in the saddle, which is quite rare these days, I tend to lose sense of the time, take routes I usually don't take, that are unknown to me. Since I can't have that anymore for now, I use RDR2 to compensate. However, the fast moving clock always kind of ruined it for me. So thank you so, so much for this mod!
Honestly, the ideal way to implement the travel mechanic would be to just change the timescale when the player is moving above a certain speed, I feel like that would eliminate a lot of issues.
174 comments
Script Hook RDR2 writes about ".asi" files, but in the 7.zip is only a ".ccp" script file?
Am I missing something?
Which ".ini" are you talking about?
Where is this .ini file located, because I want to adjust the game-time-speed as I want to.^^
What do I have to do?
- Describtion isn't helping at all.
whats wrong?
if I will use normal mode,which turns off the mod automatically during the mission I don't have to manually turning off the mod before specific mission like author said in the description?
Or I have to do it still before Sean mission and other mentioned in the desc?
If I turn off the mod before watching, visiting theater will I get completionist?
Also, i see that we could set up custom time scale for every ingame hour. I wonder how it look in vanila game, cause I want to slightly adjust timescale in my game, but not much differentiate to vanila. So I really want to know what looks vanila values.
And was in vanila game time shorten durring riding? And how it work with mod, if I set up timescale for every hour?