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hulmerist1

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hulmerist1

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20 comments

  1. Endlessunset
    Endlessunset
    • member
    • 1 kudos
    Hey would you be able to make a version where the collar stays open with the sleeves up? I'm trying to use with the tucked neckerchief mod which requires the permanent gunslinger shirt mod. I want to be able to have the tucked neckerchief when I'm wearing a shirt but have it return to normal when I'm wearing a jacket. Or if you could make it so the collar doesn't clip through jackets when opened like this and also so bandanas look right when up or down.
  2. H4SAKI
    H4SAKI
    • member
    • 25 kudos
    That hat is such an improvement from the standard version, is it available for download?
    1. hulmerist1
      hulmerist1
      • member
      • 1 kudos
      yes, that hat is from AMBI Arthur Morgan Beta Inspired
    2. H4SAKI
      H4SAKI
      • member
      • 25 kudos
      Thank you!
  3. BigiApra
    BigiApra
    • supporter
    • 23 kudos
    Damn this is sexy
    1. hulmerist1
      hulmerist1
      • member
      • 1 kudos
      agreed
  4. ChancellorPike
    ChancellorPike
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    • 0 kudos
    belt?
    1. hulmerist1
      hulmerist1
      • member
      • 1 kudos
      the belt is from the now-deleted Arthur Morgan - Beta Recreation mod. i found it reuploaded on Allmods, but that website is a little sketchy so do be warned
    2. ChancellorPike
      ChancellorPike
      • member
      • 0 kudos
      alright thank you man
    3. ChancellorPike
      ChancellorPike
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      • 0 kudos
      dang im having trouble finding the belt.
    4. hulmerist1
      hulmerist1
      • member
      • 1 kudos
      if you downloaded the mod off allmods, you should be able to find the belt in the Arthur Morgan - Beta Recreation > Arthur's Weapon Equipment folder. the belt model is "player_zero_holster_merge_5.ydd" and "player_zero_merge_185.ydd". the textures for the belt are "player_zero_holster_belt_000_c0_000_merge.ytd" and "player_zero_holster_belt_000_c0_000_merge+hi.ytd"
    5. ChancellorPike
      ChancellorPike
      • member
      • 0 kudos
      ohh thank you bro
  5. ExwollL
    ExwollL
    • member
    • 0 kudos
    It may be the most logical mode I've seen in about one year well done partner 
    1. hulmerist1
      hulmerist1
      • member
      • 1 kudos
      thank you !
  6. realzlandmine
    realzlandmine
    • member
    • 0 kudos
    sorry if this is a dumb question, but is this compatible with WhyEm's DLC or EEE?
    1. hulmerist1
      hulmerist1
      • member
      • 1 kudos
      yes, it should be compatible
  7. JuniorCx15
    JuniorCx15
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    • 0 kudos
    Would it be possible to increase the size of coats?
    1. hulmerist1
      hulmerist1
      • member
      • 1 kudos
      no idea. from a technical standpoint, id imagine it'd be possible to make the coat models larger, but there are other factors at play, particularly related to the physics i believe. even if you did manage to enlarge them, im sure there would also likely be issues with clipping and such

      so, kind of out of my skillset
    2. JuniorCx15
      JuniorCx15
      • member
      • 0 kudos
      I understand, and thank you for the explanation... but if you'll allow me just one more question, what about changing the coat's fur, which in this case already exists in the game, is it possible? let's say... exchange a fur coat for a leather one?
    3. hulmerist1
      hulmerist1
      • member
      • 1 kudos
      yes, that would be possible. changing fur to leather (or vice versa) would be handled by textures - likely the normal and specular maps