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MrSweedgaming2

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MrSweedgaming2

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66 comments

  1. Unknownriver656
    Unknownriver656
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    Sorry, I'm a bit bad with these things, and although I did download RDMT, and have looked at your other comments regarding this, I do not seem to know how to merge this mod with another yet. I was trying to merge it with munitions, as well as one other mod of yours, the Merwin and Hulbert revolver, however when I use RDMT to highlight the differences but, well, everything is highlighted. Because of this, I am unsure how I should go about merging this and the revolver mod with munitions. Would you be able to help at all? It is fine if not, but I'm just a bit lost currently.
  2. TACITUS1456798020
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    why is the circle iron sight miss aligned?
    1. MrSweedgaming2
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      does it really bother you that much?
    2. TACITUS1456798020
      TACITUS1456798020
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      yes it just feels so off 
  3. TotalTiao
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    No compatibility file version of this repeater for your other Auto-loading and sharps rifle?

    because as of right now I have to choose between either 2 rifles 1 repeater or 1 repeater and 2 shotguns. I prefer 2 rifles. this mod does not work with the other 2. 

    it would be great if you could merge the changes of the weapons.ymt between all 3 mods to have a collection version. So anyone could use all 3 of your beautiful mods.
    1. MrSweedgaming2
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      This mod wasn't popular enough to warrant such a big merge. Personally I use a merge between my Sharps Rifle, RDO and my Remington Autoloading which I will probably release alongside my update for the Sharps Rifle
    2. TotalTiao
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      A merge of any of your weapon mods would be appreciated, I just hate having to choose between em. 

      Also realize that this is the only varmint rifle mod and that ofc if people don't know how to merge that they are only able to pick one gun mod and would not pick another repeater over a rifle.

      BUT if it was bundled into all of your gun mods merged together to make a big mod, a multiple gun mod, I would use that instead.

      As I am currently ONLY using your weapon mods interchangeably because idk how to merge. it would be so nice to have your whole catalog of mods for our well our catalog of weapons. 
  4. ToxinRayn
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    Didn't know the Autobots turned themselves into rifles in RDR2. Don't know another way to explain .22 caliber barrel being able to fire .45 caliber rounds as well. If you don't understand why that doesn't work then that's just sad for you.
    1. MrSweedgaming2
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      Huh?
    2. bruhbruh940
      bruhbruh940
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      holy millenial redditor ass comment 
  5. TACITUS1456798020
    TACITUS1456798020
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    why does the circle iron sight miss align when aiming in first person any way to fix this?
  6. Mattza2009
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    have a Marlin model but pump-action when shoot

    is it normal ?
    1. MrSweedgaming2
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      weapons.ymt conflict.
  7. SugarGodLike
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    When the barrel is made of copper or tempered steel, why is it shown in silver?
    1. MrSweedgaming2
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      This is a glitch that I cant fix myself unfortunately. It occurs when I include metal components of a weapon within a grip's component ydr. The game forgets how to apply DLC metal tints to the metal correctly because Rockstar doesn't usually include metals with grips like I do.
  8. BombinRamen
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    Someone please publicy merge this with Munitions because this just aint it  
    1. MrSweedgaming2
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      My mods aren't relevant enough for people to merge files for me. I did try and get Wocky to include this with Muntions a while ago but he felt that Munitions already had too many repeaters, which is true to be fair
    2. Did he say anything about the inclusion of your revolving rifle mod?
    3. MrSweedgaming2
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      The revolving rifle was a little irrelevant to be considered being included into Munitions
  9. progamerever12
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    I'm attempting to merge the weapons.ymt, however i do not know where or which part of the text is responsible for the sounds of the cocking of the varmint so i was wondering if you could help me with the matter. (im trying to fix the cocking sounds of the marlin mod)
    1. MrSweedgaming2
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      Im fairly sure its just a single hash near the top of the Varmint rifle's CWeaponInfo entry
    2. progamerever12
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      thanks
    3. progamerever12
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      for those having the same problem, copy the audio hashes from the marlin 1894 weapons.ymt and then paste it into the main weapons.ymt
    4. MrSweedgaming2
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      maybe your weapons.ymt is hashed up differently. If so, go the Lancaster's CWeaponInfo within YOUR weapons.ymt file, copy the audio hash from there and paste it into the Varmint's CWeaponInfo audio hash
  10. I really need you to merge this for me because without weapons_ymt its basically a Varmit reskin lmao.

    Fastest Gun In The West
    Weapons on Player
    1. MrSweedgaming2
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      Sorry im not going to merge this for you, a couple comments down from this one I told someone else to download RDMT, I suggest you do the same 👍
    2. What an amazing feature, thank you.
    3. I checked the comments and a massive number of people are having problems and experiencing freezing. There are two download options and I don't know which I should even get. And the instructions are confusing.
    4. cyberdemon99
      cyberdemon99
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      Just look for <Name>WEAPON_RIFLE_VARMINT</Name> in any text editor and replace everything below, up to </DamageModes> with:
      <Name>WEAPON_RIFLE_VARMINT</Name><Model/>
      <SwapClipSetHash/>
      <GripClipSetHash/>
      <GripClipHash/>
      <Audio>0x9DCA4790</Audio>
      <Slot>slot_rifle_varmint</Slot>
      <FireType>BULLET</FireType>
      <Group>GROUP_RIFLE</Group>
      <WeaponType>Longarm</WeaponType>
      <SwapWeaponType>Weapon_Rifle</SwapWeaponType>
      <Score value="410"/>
      <ScoreMP value="-1"/>
      <AnimationLookupHash>WEAPON_REPEATER_WINCHESTER</AnimationLookupHash>
      <DamageModes>
      <Item>
      <AmmoInfo>AMMO_PISTOL</AmmoInfo>
      <Name>DM_PISTOL</Name>
      <ClipIndex value="0"/>
      <Damage value="24.50000000"/>
      <DamageType>BULLET</DamageType>
      <Penetration value="1.20000000"/>
      <Explosion>
      <Default>EXP_TAG_DONTCARE</Default>
      <HitCar>EXP_TAG_DONTCARE</HitCar>
      <HitTruck>EXP_TAG_DONTCARE</HitTruck>
      <HitBike>EXP_TAG_DONTCARE</HitBike>
      <HitBoat>EXP_TAG_DONTCARE</HitBoat>
      <HitPlane>EXP_TAG_DONTCARE</HitPlane>
      </Explosion>
      <AccuracyInfo/>
      <DamageFallOffInfo/>
      <MeleeExecutionDismemberment value="-1.00000000"/>
      <DismembermentRanges/>
      <ImpulseMultiplier value="-1.00000000"/>
      <NmShotTuningSet/>
      <RecoilShakeHash/>
      <RecoilShakeHashFirstPerson/>
      <RecoilShakeAmplitude value="-1.00000000"/>
      <RecoilShakeAmplitudeFirstPerson value="-1.00000000"/>
      <PlayerDamagedByPlayerModifier value="-1.00000000"/>
      </Item>
      <Item>
      <AmmoInfo>AMMO_PISTOL_HIGH_VELOCITY</AmmoInfo>
      <Name>DM_AMMO_HIGH_VELOCITY</Name>
      <ClipIndex value="0"/>
      <Damage value="27.00000000"/>
      <DamageType>BULLET</DamageType>
      <Penetration value="1.20000000"/>
      <Explosion>
      <Default>EXP_TAG_DONTCARE</Default>
      <HitCar>EXP_TAG_DONTCARE</HitCar>
      <HitTruck>EXP_TAG_DONTCARE</HitTruck>
      <HitBike>EXP_TAG_DONTCARE</HitBike>
      <HitBoat>EXP_TAG_DONTCARE</HitBoat>
      <HitPlane>EXP_TAG_DONTCARE</HitPlane>
      </Explosion>
      <AccuracyInfo/>
      <DamageFallOffInfo>0x96550F62</DamageFallOffInfo>
      <MeleeExecutionDismemberment value="-1.00000000"/>
      <DismembermentRanges/>
      <ImpulseMultiplier value="-1.00000000"/>
      <NmShotTuningSet/>
      <RecoilShakeHash/>
      <RecoilShakeHashFirstPerson/>
      <RecoilShakeAmplitude value="-1.00000000"/>
      <RecoilShakeAmplitudeFirstPerson value="-1.00000000"/>
      <PlayerDamagedByPlayerModifier value="-1.00000000"/>
      </Item>
      <Item>
      <AmmoInfo>AMMO_PISTOL_EXPRESS</AmmoInfo>
      <Name>DM_AMMO_EXPRESS</Name>
      <ClipIndex value="0"/>
      <Damage value="31.50000000"/>
      <DamageType>BULLET</DamageType>
      <Penetration value="1.00000000"/>
      <Explosion>
      <Default>EXP_TAG_DONTCARE</Default>
      <HitCar>EXP_TAG_DONTCARE</HitCar>
      <HitTruck>EXP_TAG_DONTCARE</HitTruck>
      <HitBike>EXP_TAG_DONTCARE</HitBike>
      <HitBoat>EXP_TAG_DONTCARE</HitBoat>
      <HitPlane>EXP_TAG_DONTCARE</HitPlane>
      </Explosion>
      <AccuracyInfo/>
      <DamageFallOffInfo/>
      <MeleeExecutionDismemberment value="-1.00000000"/>
      <DismembermentRanges/>
      <ImpulseMultiplier value="-1.00000000"/>
      <NmShotTuningSet/>
      <RecoilShakeHash/>
      <RecoilShakeHashFirstPerson/>
      <RecoilShakeAmplitude value="-1.00000000"/>
      <RecoilShakeAmplitudeFirstPerson value="-1.00000000"/>
      <PlayerDamagedByPlayerModifier value="-1.00000000"/>
      </Item>
      </DamageModes>
    5. Thanks very much.