I want to try your new 3.4 version and in the .zip the readme says to not use mods which affects bleeding. I'm using the Bloodlust (more precise BloodCrave version) mod and this alters bleedout in the peddamageinfo.meta file (?which alters the bleedouts?). Should I delete this file or is this save to use?
In this case, bleeding is like these arterial hits yk. Blood mods are compatible with this mod, i recommend using them. But bleed mods (like "Just Bleed Already") are not recommended.
You know, to think how far this mod has came since only a couple months ago... It has improved a lot! A remove W.E.R.O (once again) because I didn't like the weapons.YMT being in it, so I replaced it with this mod. And I got to say, this is actually a lot more better and stumblier than W.E.R.O is. I thought that the dynamic way the people move and the head grab was real nice, and the way that they clench from the pain while dying on the ground (forgive me if I sound like a psychopath). Just came to say that this mod is prob the best one I've used thus far, that's all.
aww, tysm bro! I installed W.E.R.O just now (Version 3.5.5) and i was like: "What? What the heck happened?!" They barely even stumble now, it feels kinda weird to use it now tbh. As of now I'm working on version 3.4.0 of this mod, I recently discovered something quite different on the files, which makes the reactions become even more crazy, like alot
I’d say 3.0.0 since it’s spaghetti western. You might not always get stumbling but for me I used a bolt action rifle and it stumbled a lot. Don’t know abt you tho so try it out
This sir, is Peak cinema, and btw tysm for making something that is so well made and was a put alot effort on, you earned a sub and the cinematic is jaw dropping, bro I loved ittt❤️❤️
One question: Since im making something accurate to RDR1, instant Falls on headshots happens most of the time (but also they sometimes stumble on headshots, And If they do, they Will walk 2-3 steps And Lean until they Fall), I wish to make this, but im afraid people start complaining about It. Since you make these type of shootouts And quickdraws videos, I want your opinion abt It, If I should add It or Nah...
Hi Fred! if I'd choose, I would say more stumbling and make the time for falling longer and some more stumbling. I really liked the stumbling in GTA 4, so maybe a little closer to that, but honestly you should do what you want bro.
Got an idea, I will make 2 versions in one file. One that is completely accurate to RDR1, and the other one is a copy, but with longer stumbling, i'd say 4-7 seconds! Im very ansious to start making the 3.2.0, but i am in another city and i cant do anything rn...
When i shoot someone who is running away from me and i shoot them in the back it looks im hitting them with anti tank artillery. Is this supposed to be happening?
I use these mods/DLL/scripthook: - improvements in blood - penetration - just bleed already - bloodlust (the heftiest version =-p) - scripthook RDR V2 - dinput8.dll - LML
And when I say flying, it's flying like 2-3 meters. When i hit them with a revolver in the back it literally looks like a soccer player kicks them a few meters forward in a spinning flow. Nothing like your showcase when you shoot ppl from behind.
You mean the just bleed already (bleed out as you call it ;-D) mod i guess???
And do you, or does someone know in which order I have to place my mods in LML mod loader to get the best results? As far as I know is the one you put on the bottom of the modlist is the one with the highest priority...
Euphoria mod doesn't have an order, place it any order you want. But some upscaled textures mods (Such as Terrain Textures Overhaul) or either visual mod cost some performance, so you should put them at the top of the priorities, since it will give you more performance than lower priority!
Euphoria mod doesn't have an order, place it any order you want. But some upscaled textures mods (Such as Terrain Textures Overhaul) or either visual mod cost some performance, so you should put them at the top of the priorities, since it will give you more performance than lower priority!
I dropped both bleed mods and PDO and downloaded Rededrunk's combat mod (+ the rest, lot's thanks to rededrunk). And O.M.G. your euphoria mod is now working perfectly!!! Guess i had to heavy damage/bleed outputs for your mod. But your ragdoll physics are truly one of the best I've seen so far :-) Keep on the good work!
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https://www.youtube.com/watch?v=594UW0Bip8I
When i shoot someone who is running away from me and i shoot them in the back it looks im hitting them with anti tank artillery. Is this supposed to be happening?
I use these mods/DLL/scripthook:
- improvements in blood
- penetration
- just bleed already
- bloodlust (the heftiest version =-p)
- scripthook RDR V2
- dinput8.dll
- LML
But I recommend you to remove the bleed out mod, since the bleed reactions on this mod arent good.
And when I say flying, it's flying like 2-3 meters. When i hit them with a revolver in the back it literally looks like a soccer player kicks them a few meters forward in a spinning flow. Nothing like your showcase when you shoot ppl from behind.
You mean the just bleed already (bleed out as you call it ;-D) mod i guess???
And do you, or does someone know in which order I have to place my mods in LML mod loader to get the best results? As far as I know is the one you put on the bottom of the modlist is the one with the highest priority...
But some upscaled textures mods (Such as Terrain Textures Overhaul) or either visual mod cost some performance, so you should put them at the top of the priorities, since it will give you more performance than lower priority!
But some upscaled textures mods (Such as Terrain Textures Overhaul) or either visual mod cost some performance, so you should put them at the top of the priorities, since it will give you more performance than lower priority!
I dropped both bleed mods and PDO and downloaded Rededrunk's combat mod (+ the rest, lot's thanks to rededrunk). And O.M.G. your euphoria mod is now working perfectly!!! Guess i had to heavy damage/bleed outputs for your mod. But your ragdoll physics are truly one of the best I've seen so far :-) Keep on the good work!