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No Reticle Spread V2
Prevents your HUD reticle from spreading out.
04/11/2025 — Added Support for Custom Ammo (V1.4)
Added support for mods that add custom ammo types, such as Munitions.
03/30/2025 — Included Additional Items (V1.3)
Added support for throwables and a few Red Dead Online items.
03/10/2025 — Bug Fix (V1.2)
Fixed a bug where the reticle would spread out on regular repeater ammo.
Works based on ammo type — Script checks the player's ammo type to determine whether or not your reticle will spread out.
Where will my HUD reticle spread out and where will it not? (✅ = Reticle spread disabled ❌ = Reticle spread remains enabled)
✅Regular Ammo ✅Express Ammo ✅High Velocity Ammo ✅Split Point Ammo ✅Explosive Ammo ✅Shotgun Slug Ammo ✅Explosive Shotgun Slug Ammo ✅Nitro Express Ammo ✅.22 Varmint Rifle Ammo ✅.22 Tranquilizer Varmint Rifle Ammo
❌Shotgun Shell Ammo ❌Incendiary Shotgun Ammo
Why this change?
Previously, we've made it so your HUD reticle won't spread out no matter what. We were only able to stop your reticle form visually spreading out on shotgun shell ammo and incendiary shotgun ammo, meaning bullets still went everywhere, despite your reticle not visually spreading out. This change aims to make everything more dynamic. We've also optimized the script's source code to ensure performance is being impacted as little as possible for you!
Legacy Edition
In the Files tab, under Old Files, a No Reticle Spread V2 - Legacy Edition file is available. It is not recommended to use this, as it's unoptimized and may cause issues. However, if you still want to stop your HUD reticle form spreading out no matter the ammo type, you can use this edition.
No Reticle Spread V2 is compatible with any mod/YMT. It's an ASI script, so no need to worry about merging anything. Just drop it into your game directory! No Reticle Spread V2 also supports Regular and Explosive ammo while still only affecting the player. NPCs will stay as inaccurate as they normally are!