Since many of you have requested a file just for AI behavior changes, I've taken some time to create and upload this. You can find it under optional files. Do NOT mix with the main mod!
Hi, i have a lot of fps drops when unholstering my gun in gunfights, but if i holster the gun fps came back to normal, independently of the amount of npc, it would be possible that is caused by npc picking guns or the posibility of player dropping gun, if thats so, how can i deactivate this mechanic, sorry for bad english
Hi Draco, it's unlikely that it is caused by this mechanic since they would have to be disarmed off all their firearms and are close enough to picking it up. The player getting disarmed can only happen during melee fights with others, and this mod doesn't mess with that mechanic.
hey its me again, i still feel i don't take much damage, could you tell me what files do i need to edit to make me take more? like 3 times more, thank you!
Hello, I have recently become more accustomed to the combat experience brought by this MOD. Can we consider adding PED in future updates to longer burning time and Additional 25% of money lost after death?So I don't have to install too many mods.
Wishing you all the best, thank you for your creation!
Question about blipdata.ymt... have you been able to figure out how to remove the red edge that appears on the radar when an enemy is just outside the radar range? It's cool that the enemy/law blips are gone but you can still kinda figure out where they are because of this.
In case it's useful I figured out how to make the red search area invisible, which adds to the tension when running from the law. Just change the value for "BM_SetAlpha" to 0 under <Item key="BLIP_STYLE_WANTED_RADIUS">
Nice find! I usually have the radar off so I didn't realize this was a thing about the red edge. I'll look into this when I have some time. If you find out, let me know! I'd like to remove that red edge for other people.
Hi Red, is the modification mentioned by the user enough? It also bothers me to see when for example I open the weapon wheel and see on the radar that the bounty hunters of your mod are coming (Red has been hunted) for example or any other enemy. A hug Red and good work!
Salut, merci beaucoup pour ce mod. Cependant, je trouve les ennemis trop faciles à éliminer, car ils ratent beaucoup de balles, alors que je suis très précis. Savez-vous comment je pourrais les rendre aussi précis que moi, voire plus précis ? (Je suis un joueur qui aime les défis.)
Pour rendre cela plus précis, augmentez <WeaponAccuracy value= dans combatbehaviour.meta. Cette valeur décimale représente un pourcentage, où 0.25 = 25 %, jusqu'à 1.00 = 100 %. Vous devez modifier chaque type de PNJ. Il est conseillé d’utiliser Notepad++ pour faciliter la visualisation de chaque type par élément.
hey love your mod been using for a while, i just wonder if i wanted to use it with PDO do you recommend deleting peddamageinfo from either mod or just put one over the other on the mod loading list? also does pedaccuracy effect the peds being less accurate while wounded or just acurracy on general?
For peddamageinfo, this mod changes chances of bleedout, duration of writhe and bleedouts are randomized. This also almost eliminates the fetal position bleed out sequence of NPCs. Not to sure what changes are in PDO.
Pedaccuracy does take being wounded in consideration.
Hi Jing! Sorry, that's part of the mod. They are coded to act smarter and one of the tactics they have is flanking. If you want to adjust some accuracies so they don't kill you right away, you can change weaponaccuracy value in combatbehaviour.meta. You may also remove pedhealth.meta if you want the vanilla hp and stamina back.
Thank you for taking the time to respond to us in such a timely manner we appreciate all your effort! Can you tell me what files affect the players cores? I want to be more vulnerable in fights.
323 comments
Do NOT mix with the main mod!
Thanks for all the feedback! I've made a few changes based on community input to help balance the gameplay.
<Item key="HEALTH_SP_PLAYER">
<DefaultEnergy value=
You need to change it for John as well:
<Item key="HEALTH_JOHN">
<DefaultEnergy value=
Wishing you all the best, thank you for your creation!
In case it's useful I figured out how to make the red search area invisible, which adds to the tension when running from the law. Just change the value for "BM_SetAlpha" to 0 under <Item key="BLIP_STYLE_WANTED_RADIUS">
Thanks!
Cependant, je trouve les ennemis trop faciles à éliminer, car ils ratent beaucoup de balles, alors que je suis très précis.
Savez-vous comment je pourrais les rendre aussi précis que moi, voire plus précis ? (Je suis un joueur qui aime les défis.)
<WeaponAccuracy value=
dans combatbehaviour.meta.
Cette valeur décimale représente un pourcentage, où 0.25 = 25 %, jusqu'à 1.00 = 100 %.
Vous devez modifier chaque type de PNJ. Il est conseillé d’utiliser Notepad++ pour faciliter la visualisation de chaque type par élément.
There are no changes in damage from weapons, but it relies on the player's health and stamina being lowered in pedhealth.meta.
Pedaccuracy does take being wounded in consideration.
Hope this helps!
Sorry, that's part of the mod. They are coded to act smarter and one of the tactics they have is flanking. If you want to adjust some accuracies so they don't kill you right away, you can change weaponaccuracy value in combatbehaviour.meta. You may also remove pedhealth.meta if you want the vanilla hp and stamina back.
Can you tell me what files affect the players cores? I want to be more vulnerable in fights.