Since many of you have requested a file just for AI behavior changes, I've taken some time to create and upload this. You can find it under optional files. Do NOT mix with the main mod!
This mod seems super neat! The only problem I'm having is that I feel like I have too much health. In pedhealth.meta, I've tried lowering <DefaultEnergy value="35.000000" /> under <Item key="HEALTH_SP_PLAYER"> (and John's), but that didn't seem to change incoming bullet damage.
Is there anything else I should try changing? I'm not using any other mods that touch damage or health.
Have you checked out the great Bolmin's Basic Needs mod? His other mods are truly amazing as well! He has brought the survival mechanics in RDR2, you should check it out if you haven't already!
I have been looking at Basic needs and survival mechanics.
Basic needs doesn't have a comment or bug reporting section which always puts me off installing a mod. Survival mechanics has a lot of unresolved bug reports.
I will do some more research into them. Thanks for replying.
I would recommend Survival Mechanics because of the injuries section, you can set the injury chance for getting shot at 100% then ragdoll chances for more realistic and difficult experience then increase the injury time to like 1000, then change the healing healing to 2 (So, you have to sleep with reinforced cores to cure injuries), this is a little less realistic as injury heals really quickly but it's the best I can do as injuries overhaul does not have separate modifiers for getting shot and getting hit in a fistfight at the saloon, however it does have a little more realistic injury recovery time, anyways also get Enemy Healing mod as the enemies also use tonics and it's highly customizable too, then you can also install 1899Ballistics (only the asi and .ini file) for the staggering/fall effect while running/walking when hit, also remember to at least get two tonics for health and one for reinforced cores, now the gameplay will be really difficult.
Everything looks good, but there's no .ini file included. You can't force players to play without Deadeye slow-motion or without enemy indicators on the minimap. There should be an .ini file so players can enable or disable these features based on their preference.
Just wanted to leave an appreciative comment for creating a seperate file with just the AI changes. Looking forward to your Euphoria mod, if you ever find the time!
Question: I've noticed enemies rarily doing almost full-auto mag dumps while using lever actions. I'm using the AI base in combination with Munitions, which adds a few additional lever action variants with custom ammo - could that possibly lead to weird behaviour like that? Or does that just happen in vanilla in general?
It might be something from Munitions as I made no changes to weapons and how they are used. NPC behavior does contain changes to peek out timing, but it should not have changed the type they use.
It's minor enough to not be a bother, and only really seems to happen when enemies take a small hit and transition from a minor stagger into shooting behaviour. I'll probably install some Euphoria mod as well, and that should fix the entire issue
That's strange. I've tested this in multiple locations and it works for me. Maybe you have a conflicting mod. BTW, this behavior is contained in the asi, I hope you find out what's causing the issue.
It's a pretty cool mod as I'm using it with Critical Hits and PDO Continued. The game is much more harder and requires patience and strategy now, I've asked the creator of Injuries Overhaul that is it possible to have separate settings for firefights and fistfights as I want Arthur to have a chance to get an injury 100% when shot and the default ones when fist fighting, anyways great mod.
hey its me again, i still feel i don't take much damage, could you tell me what files do i need to edit to make me take more? like 3 times more, thank you!
Ah-ha. found it. :) thanks, Rededrunk! These were the exact values I found, but it's good to have confirmation from the creator. lol. The way the npcs act with this mod is so good.
This is weird because I am dying in 2 or 3 shots from a bounty hunter at medium range. I also have Rededrunk's Realistic Law Dispatch Response enabled. I was at the start of Act 2 and I just freed a prisoner from a guarded wagon, while killing the three guards. About a minute later a couple of O'Driscolls rode up at lightning speed and killed me. I don't have any other mods that affect health.
My list of mods (please ignore the missing combat overhaul folder, JustBleed too) Could you please tell me what might be the problem, because when I'm installing your Combat Overhaul mod, it makes humans very spongy. See for yourself With https://youtu.be/nY8x2x6A3k0 (charging me with bare hands after 2 hits) Without https://youtu.be/iAu1FOF0tF0
Hi Sal, Please check the mods that change HP or damage. I've lowered enemy HP and threshold so they should not be bullet sponges, actually should be the opposite. Let me know if you find out what's conflicting.
Peddamageinfo is the only conflicting file with that mod. For peddamageinfo, this mod changes chances of bleedout, duration of writhe and bleedouts are randomized. You can increase hp by editing pedhealth.meta and increasing values for each "item" (specific enemy type such as lawmen) DefaultEnergy value for each item's "Health" .
For example, player's HP is determined by this: <Item key="HEALTH_SP_PLAYER"> <DefaultEnergy value=
408 comments
Do NOT mix with the main mod!
Thanks for all the feedback! I've made a few changes based on community input to help balance the gameplay.
Is there anything else I should try changing? I'm not using any other mods that touch damage or health.
Do you have any plans to make a survival mod where you have to eat, sleep etc. It would fit in nicely with the mods you have made.
Have you checked out the great Bolmin's Basic Needs mod? His other mods are truly amazing as well! He has brought the survival mechanics in RDR2, you should check it out if you haven't already!
Basic needs doesn't have a comment or bug reporting section which always puts me off installing a mod. Survival mechanics has a lot of unresolved bug reports.
I will do some more research into them. Thanks for replying.
You can delete these to restore them to vanilla:
playerspecialabilities.ymt - deadeye
blipdata.ymt - blips
The ini suggestion is great but for this particular mod, most changes are from the lml files and the asi only contains some combat behavior/reaction.
Question: I've noticed enemies rarily doing almost full-auto mag dumps while using lever actions. I'm using the AI base in combination with Munitions, which adds a few additional lever action variants with custom ammo - could that possibly lead to weird behaviour like that? Or does that just happen in vanilla in general?
Thanks again for the mod!
.... no crowds watching
<Item key="HEALTH_SP_PLAYER">
<DefaultEnergy value=
You need to change it for John as well:
<Item key="HEALTH_JOHN">
<DefaultEnergy value=
My list of mods (please ignore the missing combat overhaul folder, JustBleed too)
Could you please tell me what might be the problem, because when I'm installing your Combat Overhaul mod, it makes humans very spongy. See for yourself
With https://youtu.be/nY8x2x6A3k0 (charging me with bare hands after 2 hits)
Without https://youtu.be/iAu1FOF0tF0
Please check the mods that change HP or damage. I've lowered enemy HP and threshold so they should not be bullet sponges, actually should be the opposite. Let me know if you find out what's conflicting.
You can increase hp by editing pedhealth.meta and increasing values for each "item" (specific enemy type such as lawmen) DefaultEnergy value for each item's "Health" .
For example, player's HP is determined by this:
<Item key="HEALTH_SP_PLAYER"> <DefaultEnergy value=