Thanks mate! I'll post this at the top so that other players can customize recharge. It was tricky and took a little bit to figure out but the entry names are as follows:
STAMINA_SP_PLAYER + STAMINA_JOHN (These recharge numbers took lots of testing to understand, I used negatives for Sprinting and Running as it was easier to get working.) <RechargeProperties> <BaseRechargeRate value="0.6" /> (2.4 Default) <RechargeSprintingMultiplier value="-4.0" /> (0.595 Default) <RechargeRunningMultiplier value="-2.0" /> (0.75 Default)
STAMINA_SP_HORSE <BaseRechargeRate value="1.0" /> (2.85 Default) <RechargeSprintingMultiplier value="0.17" /> (0.338 Default) <RechargeRunningMultiplier value="-0.1" /> (0.8 Default) <RechargeMeleeMultiplier value="-0.1" /> (1.2 Default - This entry is the horse drain rate when it is following behind you, on missions, trains, or generally not being ridden.)
This is very interesting! Is there a way to just effect the DeadEye as you have stated here:
Deadeye slow-motion speed has been increased from 15% to 30%. This small change lends itself to a greater challenge and a more cinematic action experience.
Eagle Eye slow-motion speed has been increased from 40% to 70%. This prevents the player from almost 'pausing' the hunting experience and interrupting the flow of the game. Hunting tiny birds for example should now require faster decision making and sharper execution.
How do I customize and edit the player's health? Is it this code: xml <Item key="HEALTH_SP_PLAYER"><DefaultEnergy value="40.000000" /> <CoreEnergy value="100.000000" /> <OverPowerEnergy value="100.000000" /> <GoldCoreEnergy value="100.000000" /><EnergyReserveProperties> <Reserves content="float_array"> Why does it still feel very durable in the game after modification? Even if I change the to , it doesn't seem to differ much from the default.DefaultEnergy value5.00000
Could you please explain what DefaultEnergy value, CoreEnergy value, OverPowerEnergy value, GoldCoreEnergy value, and EnergyReserveProperties represent? I would like to understand the player's health calculation method in more detail so that I can better customize the player's health. Because there are various interpretations from AI parsing, I don't know how to calculate the player's health. Specifically, I want Arthur's health to be 120 when his health core is in the normal state and the outer health is full, and 150 when the gold core is active. Could you help me figure out how to configure this? Thank you.
I couldn’t tell you which numbers are responsible for that, but on my other mod scroll down the bottom there is a Mod called Softercores that prevents deadeye reload and I use it!
Since I don't use Hardcore Stamina anymore because of your mod, I would find it cool if you increase the energy consumption of sprinting etc. even more! Or when fighting! Thank you.
It seems like this could be incompatible with FWOC (https://www.nexusmods.com/reddeadredemption2/mods/1173?tab=description)
Stamina only drains when tapping the sprint button repeatedly, FWOC sets speed based off each button press, so a full sprint doesn't acquire additional tapping, but here it's not draining stamina at this point.
I am also running hardcore stamina, but I don't think that is the issue, I'll keep testing. It would amazing if you incorporated verticality based stamina drain similar to that mod.
Yea you'll definately encounter issues if your using an ASI alongside it. Best advice is to change the STAMINA_SP_PLAYER and STAMINA_JOHN entries in my mod back their vanilla recharge values.
First of all, I want to thank you for creating this mod! I've been looking for a way to adjust the default values of mechanics like Eagle Eye and Dead Eye for a long time, and this mod finally makes it possible. However, I encountered an issue when trying to slow down Dead Eye beyond its default speed. When I set it slower, Arthur is unable to fire bullets neither by marking targets nor by manually pressing the left mouse button. This is the only bug I’ve noticed so far. Do I need to change any other values in the file to make him fire properly when Dead Eye is slower? I'd really appreciate any guidance on this! Thanks again for your work on this mod!
Unfortunately I don’t know what any of the hashed numbers denote, so best advice is just stick to the regular 0.1500000 speed that the default game provides and assume that lowering it further than this will create problems :)
Hi, Do you suggest use Basic Need Final Cut with your mod?:https://www.nexusmods.com/reddeadredemption2/mods/322 Only for the Equiment Weight?i think could be more hardcore experience, but i don't know if is compatible for the stamina effects.
Yea it should work mostly fine and is worth testing! My mod mostly changes the Health Circle, and the Deadeye Speed. Even if this mod wrote over my stamina it would still be cool.
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Could you please tell me which values should I edit in the "pedhealth" file to customize the health/stamina regen?
I'll post this at the top so that other players can customize recharge.
It was tricky and took a little bit to figure out but the entry names are as follows:
PLAYER_HEALTH_RECHARGE_SP + HORSE_HEALTH_RECHARGE (both almost identical)
<BaseRechargeRate value="0.15" /> (3.000000 Default Vanilla)
<RechargeInCoverMultiplier value="1.0" /> (2.0 Default)
<RechargeMovementMultiplier value="1.0" /> (0.5 Default)
STAMINA_SP_PLAYER + STAMINA_JOHN
(These recharge numbers took lots of testing to understand, I used negatives for Sprinting and Running as it was easier to get working.)
<RechargeProperties>
<BaseRechargeRate value="0.6" /> (2.4 Default)
<RechargeSprintingMultiplier value="-4.0" /> (0.595 Default)
<RechargeRunningMultiplier value="-2.0" /> (0.75 Default)
STAMINA_SP_HORSE
<BaseRechargeRate value="1.0" /> (2.85 Default)
<RechargeSprintingMultiplier value="0.17" /> (0.338 Default)
<RechargeRunningMultiplier value="-0.1" /> (0.8 Default)
<RechargeMeleeMultiplier value="-0.1" /> (1.2 Default - This entry is the horse drain rate when it is following behind you, on missions, trains, or generally not being ridden.)
This is very interesting! Is there a way to just effect the DeadEye as you have stated here:
xml
<Item key="HEALTH_SP_PLAYER"><DefaultEnergy value="40.000000" /> <CoreEnergy value="100.000000" /> <OverPowerEnergy value="100.000000" /> <GoldCoreEnergy value="100.000000" /><EnergyReserveProperties> <Reserves content="float_array">
Why does it still feel very durable in the game after modification? Even if I change the to , it doesn't seem to differ much from the default.
DefaultEnergy value
5.00000
And make sure you set the reserves to the same amount.
Specifically, I want Arthur's health to be 120 when his health core is in the normal state and the outer health is full, and 150 when the gold core is active. Could you help me figure out how to configure this? Thank you.
But my question is , wont I lose every horse chase mission when I install this ?
Stamina only drains when tapping the sprint button repeatedly, FWOC sets speed based off each button press, so a full sprint doesn't acquire additional tapping, but here it's not draining stamina at this point.
I am also running hardcore stamina, but I don't think that is the issue, I'll keep testing. It would amazing if you incorporated verticality based stamina drain similar to that mod.
"STAMINA_SP_PLAYER
<RechargeProperties>
<BaseRechargeRate value="2.4" />
<RechargeSprintingMultiplier value="0.595000" />
<RechargeRunningMultiplier value="0.75" />
<RechargeMeleeMultiplier value="1.150000" />
</RechargeProperties>
"STAMINA_JOHN
<RechargeProperties>
<BaseRechargeRate value="2.4" />
<RechargeSprintingMultiplier value="0.595000" />
<RechargeRunningMultiplier value="0.75" />
<RechargeMeleeMultiplier value="1.150000" />
</RechargeProperties>
However, I encountered an issue when trying to slow down Dead Eye beyond its default speed. When I set it slower, Arthur is unable to fire bullets neither by marking targets nor by manually pressing the left mouse button. This is the only bug I’ve noticed so far.
Do I need to change any other values in the file to make him fire properly when Dead Eye is slower? I'd really appreciate any guidance on this!
Thanks again for your work on this mod!
Do you suggest use Basic Need Final Cut with your mod?:
https://www.nexusmods.com/reddeadredemption2/mods/322
Only for the Equiment Weight?i think could be more hardcore experience, but i don't know if is compatible for the stamina effects.