Please note: Extra Tip has been updated to say: "If you're using FSR Upscaling on an Nvidia GPU, head into your Nvidia Control Panel, and then Manage 3D Settings, and then Program Settings, and select/add Launcher.exe in the RDR2 folder. Only use Launcher. exe, not RDR2.exe (or you will have image problems). Then go toImage Scaling, and switch it to On, at 100%. This will boost performance further, increase FSR image resolution, and reduce ghosting. Then also in the Nvidia Control Panel, change theTexture Filtering setting from Quality to High Quality instead.Then set Trilinear Optimization to Off. This will further enhance textures for a more surreal and photorealistic experience with the 2025 Enhanced Edition mod, with no performance loss. This will also give you greater control of image sharpness by allowing you to then adjust FSR sharpness and TAA sharpness in game, to achieve a smoother image, if you desire, but now with higher quality textures and a performance boost. See images below, for recommended FSR and TAA settings after applying these enhancements. These particular Nvidia Control Panel tweaks for RDR2 should also work with DLSS, but I have not tested them with DLSS. FSR does also seem to be the superior solution.
Now, if Intel's and AMD's GPU driver control panels have similar settings for sharpening, enabling High Quality Texture Filtering, and disabling Trilinear optimization, I suggest Intel GPU and AMD GPU users make those driver control panel settings adjustments as well, for RDR2's Launcher.exe."
Note: If you only have RDR2.exe in your root folder, then you can use RDR2.exe, but you will need to turn Image Scaling off in the control panel, to avoid the image looking very sharp and strange.
Recommended FSR & TAA Settings After Following Above Instructions
These settings, after following the instructions in Extra Tip, should result in superb image quality, with optimum FSR image resolution and TAA antialiasing. I have placed straight yellow lines, to highlight reference points at which the FSR sharpening and TAA sharpening percentage bars should rest, just in case it wasn't obvious.
Help please!!! How to OPEN the reshade menu when in game? I have read and followed the instructions to the T. And tried moving the Open key to other locations but NOTHING works. I can't get reshade menu to open so I can finish with the installation of (RDR2_Enhanced_Edition_2025)
Make sure to run your game as an administrator. Also, try disabling full screen optimizations. Right click on the game shortcut and go to properties, and then go the compatibility tab. You will find the options for running as an administrator and disabling full screen optimizations there. First select run as admin. If that alone doesn't work, then also select disable full screen optimizations.
Thanks for your fast reply. My game at start up alway asking me if I want to run as Admin. which I alway do. I tried your suggestion but unfortunately that didn't work either. Everything is working correctly with all my mod's in LML and asi. in main folder. Just don't understand why I can't get the reshade menu to open with any key I assign to it. But Reshade is new to me. I never used it before until this mod. I ran the reshad.setup as admin. even tried the reshade.addon one too. both install just fine. start the game as to your instructions and try to open reshade with...
Do you have any other overlays like Steam, GeForce Experience, or Discord running? if so, they could be causing a conflict. Also, have you tried different Reshade versions? Also try running the game in windowed or borderless mode.
And when you launch the game though, do you see Reshade compiling shaders at the top of the screen, or is there no activity from Reshade at all?
Lastly, make sure you've installed Reshade according to the API you're using. For example, choose Vulkan in your RDR2 in-game settings, and then select Vulkan during the Reshade installation for RDR2.
I have GeForce Experience. I'll will revert it and turn it off and give that a try. The game starts in Borderless mode. And when I start the game there is nothing at the top from reshade or any activity from reshade at all. I tried both the new ReShade versions that they have to download from their website.
OMG.. LOL... Just found the problem! My error!!! Api is Vulkan!!! I installed reshade DirectX!! D-Ho!!! uninstalled and reinstalled Vulkan! The ReShade is working! Thank for your help and time.
Absolutely love the reshade settings, you did amazing work. But I cant for the life of me get the Upscaled Vegetation/Horses/Terrain to work, they just wont load thru LML (it shows the mods are installed, but I noticed LVL always says "waiting for game"). If you've got any ideas please let me know, or if i anyone reading this had the same issue and found a fix please hit me up!
It's because you're using the mod managing component of LML. Don't use that, it will cause issues. Only copy the contents of the ModLoader folder to your RDR2 root folder. Nothing else. So make sure you've only got:
lml folder
_PLACE ALL THIS IN THE GAME ROOT file
lml.ini file
ModManager.Core.dll file
ModManager.NativeInterop.dll file
NLog.dll file
vfs.asi file
Then place the texture mods in the lml folder.
For LML, the files listed above, and the LML folder, are all you need. Nothing else. Don't copy any of the ModManager files into your rdr2 root folder. Only the contents of ModLoader folder. Only that. So you need to delete the ModManager files you copied to the folder.
Thank you for such a quick reply. You were right, I did originally install those files in my rdr2 directory, I removed them as you suggested but it still isn't working, I'm an idiot so maybe I missed something ( I wouldn't be surprised ). Is there a discord or something we can chat on to make things easier? If you are willing of course
Likely your use of the mod manager created new LML files or made changes to existing files. Delete every file associated with LML and start over. Copy contents of the ModLoader folder again. Make sure the only LML related items you have, are the lml folder, the _PLACE ALL THIS IN THE GAME ROOT file, lml.ini file, ModManager.Core.dll file, ModManager.NativeInterop.dll file, NLog.dll file, and vfs.asi file.
Also, try and see if any new files were created when you used the mod manager. If you do that, it will work. If it doesn't work, it means you've still got some files there that you shouldn't, and/or you've made changes likely to an ini file, that needs to be reversed. So, you'd need to investigate that.
Did you delete your RDR2 root folder after uninstalling the game prior to re-install? If not, sort the files and folders within your RDR2 root folder, by date, and check to see which files are older than the new files which were re-installed. These may be the LML files that you had mistakenly modified and should have deleted, prior. Also, make sure you're putting the mod files in the correct directory. For example for the Upscaled Terrain, place the Upscaled Terrain folder inRed Dead Redemption 2\lml\WickedHorseMan\Textures\
So it should look like: Red Dead Redemption 2\lml\WickedHorseMan\Textures\UpscaledTerrain
Yep I deleted root folder so I could start fresh. Just curious, why do I need a "WickedHorseMan" folder?. Currently my texture mods are "Red Dead Redemption 2\lml\\Upscaled Textures\UpscaledTerrain" (Vegetation and Horses are in there too).
Just to be clear, ModManager see's and recognizes the mods, but when I launch the game, ModManager still says "Waiting for Game" when I click that tab on the left side.
Sorry for being so useless! and thank you for continuing to try and help me
EDIT I fixed it, it was because I didn't have ScriptHook installed, I didn't know it was required but found someone having the same issue on forums. Thank you again for helping
Scripthook is not a requirement for LML, and it shouldn't be required in your case, unless you've got any mods which are dependant on Scripthook. But anyway, at least you've got it fixed.
No other mods, just what you had suggested. I google the issue I had and came across a couple forum posts of people having the same exact issue I was having despite having installed everything correctly, and they linked to scripthook as a fix that worked for several people 🤷♂️ i dunno man. Thank you for all the time you took making this mod and collection and all the help you gave me. Cheers
I think I discovered why Scirpthook fixed the problem for you. It might not have been Scripthook in it's entirety, but the presence of the ASI loader (dinput8.dll). As an experiment, move your Scripthook files to the recycle bin or another folder, but keep dinput8.dll. Then launch the game to see if the upscaled textures still load. An ASI loader is not required for LML, but it will still interact with LML and help initialize it. Likely this help was what you needed. So try deleting all the Scripthook files, but keeping only the ASI loader, dinput8.dll.
Another ASI loader you can try is version.dll. The preferred ASI loader is dinput8.dll, as some people have issues with version.dll, but if dinput8.dll doesn't work for you without the rest of Scripthook, download version.dll, and see if that works.
Just wanted to hop in and report that I'm experiencing the same issue as many others, when I install the latest reshade (Vulkan, same as my game is set to) - with all shaders checked, when i boot the game I see 'reshade installed' then a black screen and ultimately my game goes 'not responding' and crashes. Sucks cause your mod is the one I was most looking forward to. I've also tried Reshade 6.3.3.
Only a few users have had this issue actually, but the fix is quite easy.
Firstly: If you have Scripthook, that is likely the cause of your issue. Scripthook causes such problems with certain mods for some users. Try using a different ASI loader for your Scripthook, or perhaps change your Scripthook version. There's Scripthook, and then ScriphookV2. Likely, as it is, it's one of your other mods which is causing this conflict. You need to, one by one, remove any of your other mods which requires Scripthook, and see which one of those mods is causing the problem. Or alternatively, just remove Scripthook altogether, and your game will start working. You can try keeping the ASI loader (dinput8.dll), though. Generally, I don't recommend using Scripthook, because it causes performance issues for quite a few users.
Now, if you don't have Scripthook and are having any other kind of issue, then continue reading: There are four kinds of issues a user might experience.
The first kind of issue would be a crash due to low VRAM. This kind of crash would happen, while loading into the game world from the main menu, and usually happens to GPUs with 4GB VRAM or less. If you've got 6GB VRAM or more, you definitely won't run into this problem. If VRAM is the cause, then try replacing Upscaled Vegetation with Higher Resolution Vegetation, instead. Higher Resolution Vegetation is much smaller than Upscaled Vegetation, and doesn't upscale anywhere near as many plants, but it consumes much less VRAM, and still looks much better than Vanilla.
The second kind of issue would be a crash which returns a virtual memory error. To fix that, simply enable a page file for your operating system. This is very easy to do. See the conversation between the user, "Andriatheguy123" and myself, for more information.
The third type of issue would be the Reshade not being detected due to your PC needing to use a different version of Reshade and/or GPU driver. To fix that, try different versions of Reshade. I am using Reshade version 6.3.3. If trying different Reshade versions doesn't fix it, then try Dx12 instead of Vulkan, or Vulkan instead of Dx12. Remember to change to Dx12/Vulkan in-game first, and uninstall Reshade for RDR2 before re-installing Reshade for the different API. Remember to select ALL shaders during installation. Also, don't forget to change all your other graphics settings back to your liking, after changing API version in-game, because changing from one API to another in RDR2, resets your graphics settings for some reason. If doing that doesn't fix it, then make sure you've got the latest GPU driver, and try increasing shader cache in your GPU control panel. Note that it's preferrable to use Vulkan in RDR2 and to install the Vulkan shaders in Reshade for RDR2, because Vulkan performs better than Dx12 in RDR2.
Now, this is an odd one, but, the fourth type of issue, would be your game not detecting the upscaled texture mods. A user has reported below, that for them, the texture mods only started being detected by their game after they installed Scripthook for RDR2. This user previously did not have Scripthook though, and it's odd that their game required it in order for the texture mods to work for them, but that was their fix. If you don't have Scripthook, and you've done everything right, but the game isn't detecting the texture mods for some reason, try installing Scripthook as well. Scripthook is not needed for this mod, and I typically don't recommend Scripthook because it causes performance problems (and other issues) for many users. But if you've done everything right and the texture mods are not loading for some reason, try adding Scripthook for RDR2. There is Scripthook and then Scripthook V2. See which one works best for you. Note that using the Mod Manager of Lenny's Mod Loader, might also cause it not to work, although using the Mod Manager in combination with Scripthook may possibly resolve the issue. See the conversation between the user, "KurtisSubnautica" and myself, in this comments section, for more information. In their situation, the Reshade was working, but the user's game wasn't detecting the texture mods. However, the issue was resolved by copying only the files in the ModLoader folder of Lenny's Mod Loader and then also installing Scripthook for RDR2. Oh, and remember that texture quality needs to be set to Ultra, in-game.
Just as a heads up - after around 12 hours of testing I can conclude that the upscaled / high res textures you link here in fact still do cause spawn issues. I haven't tested every constellation, I am very sure it starts to happen after a certain amount of textures was added, but it's definitely happening.
Fresh install, only mods installed are the ones linked on this page. Tested with and without Scripthook installed. Tested with and without the linked gameconfig.xml. Tested with and without pagefile increase. Graphics card used was a RTX 4090.
It is worth mentioning though that the spawn issue is not fully explored - it is still unclear when and in which constellations it starts to happen. So it might very well be that one user simply doesn't face these issues while others do. I would be very surprised though if there are no spawn issues occuring after installing all of your recommended texture packs - since thats around 30-40GB of data, in my testing it should be almost impossible
I just want to mention this for future users trying this mod - this collection of mods not causing spawn issues with all recommendations installed will not be true for most users.
Actually, that's not possible with these particular textures, which is why you are actually the only person to experience this issue. So, if you are experiencing such a problem, this means there is something else about your system or configuration which is causing it. It's certainly not the RDR2 2025 Enhanced Edition texture mods.
Note, that it's not the quantity of textures, nor the totality of their size in your game folder that determines if you will experience spawn issues. Rather, it's the manner of their construction that dictates this. For example, I personally have 65GB of high res, upscaled texture mods, and have zero issues. Additionally, I have been particular about the upscaled textures I selected for the RDR2 2025 Enhanced Edition mod. These textures are guaranteed not to cause any problem with spawning. If you are experiencing that, then there is something about your system and your individual game, which you need to look at and fix. But tell me, at which resolution do you game, and what are your game settings? Is it with or without FSR? Have you configured the launch parameters for the executable, and have you followed ALL instructions?
Lastly, not to pick on you or anything, but it's odd to have spent 12 hours testing, and not have determined at which point the issue arises for you. 12 hours is an awful lot of time to allow you to have been able to tell at which point you experienced the issue. I suggest you re-examine your system configs and the combination of mods which you feel introduced your issue.
Hi, I see, I consider you the expert and just want to share my findings, so I am glad to provide some more information. My assumption is the result of said 12 hour testing, which is why I was pretty confident in sharing my findings, but I won't deny that there could be flaws or errors in my testing setup. I consider myself an experienced modder - not especially for RDR2 though.
Resolution 2560x1440, Settings: Exactly as provided in your description (most stuff on Ultra, except the settings you mention in the description), FSR settings as provided in your screenshots. Launch parameters exactly as provided, I play on Steam so those parameters are set in a different way than you describe in your description, but through log entries I have verified via the launcher.log that those launch parameters work: [2025-04-25 15:23:28.200] [DISPLAY] [Main ] [main] Command line: "C:\Program Files\Rockstar Games\Launcher\Launcher.exe" -skipPatcherCheck -steamAppId=1174180 -steamLocation "D:\SteamLibrary\steamapps\common\Red Dead Redemption 2" -USEALLAVAILABLECORES -high -cpuLoadRebalancing -malloc=system @args.txt
Power throttling policy is set as provided in your description. 32GB pagefile in addition to 32GB of physical RAM. I currently run the game on Vulkan since I had better experiences with other mods using Vulkan. NVIDIA drivers are up to date, settings you recommend within the NVIDA Control panel are set exactly as provided
I have read your modpage and pretty much all comments about 20 times within the last 48 hours, so I can say that I hopefully followed all given instructions :D.
Could you maybe go a little into detail as to what exactly about the construction of texture files causes the spawn issues? My understanding for this, even after researching quite a bit, is very limited. I only know the problem does exist and has very likely to do with .ytd files which cause issues within the engine when loading peds / world objects. I do not know why and when certain ytd files cause this issue.
I am busy this weekend but I will try to test again later this night - I haven't refreshed my installation since my tests started at the beginning of the week so I will start a reinstall on a different drive now and hopefully test again a little later.
Well, Texture mods which used to cause spawning issues were typically much older ones, where textures were stored in a manner which differed from the vanilla game in areas of compression, mipmaps, and file type. Resolution makes not much difference other than making the textures larger and higher quality. They'll just consume more space for storage and during runtime. The .ytd is just the file type RDR2 likes to work with. What's inside the .ytd, if not done properly, is what would cause issues. Also streaming vs file replacement makes a difference, with file replacement preferred, at the cost of VRAM, but with additional I/O performance gains over streaming. At this point, most modders have caught up and rectified issues with their textures, but still, I have limited the scope of texture mods to ensure that there is absolutely no problem with the ones I have chosen. Also the memory pool booster will serve as an additional safeguard, but I recommended it to boost performance, not to safeguard against any spawn issues, since there should be none.
I see... in that case, how do the textures get loaded into your game? My understanding LML is as follows:
LML provides the vfs.asi as a virtual file system for the game. This file system replaces the stuff we as users place inside the lml folder. You can clearly see this process happening when watching the vfs.log.
The thing is though - this vfs.asi can only be loaded with an active ASI loader. Without installing one, the vfs.asi isn't loaded and no textures get replaced. LML itself doesn't come with an ASI loader - which is odd in my opinion, especially since it also isn't listed as an requirement on the LML mod page. You can verify if the vfs.asi gets loaded by checking if an vfs.log file is created after starting the game. If its not, no files get injected.
Do your textures get injected into the game, without either dinput8.dll or version.dll present? In my understanding, that shouldn't be possible... do you have an vfs.log file present in your RDR2 directory?
If my understanding of this is wrong, I am sorry - in that case I would be very grateful for a quick explaination, if you don't mind
You don't need an ASI loader for LML unless you're trying to run external plugins and custom scripts (which is why Scripthook includes an ASI loader, but LML does not). The vfs.asi manages the file system, which allows LML to replace textures. Only if you wanted to run external code, would you need an ASI loader.
You are probably right... I am wondering though, how does the vfs.asi replace the textures if its never called (because there is no ASI loader that could call it). I would love to make comparison screenshots of a supposedly replaced texture with and without an ASI loader to confirm this, but I need to go to bed now... maybe I am wrong, but the fact that there is no vfs.log created without an ASI loader seems odd to me.
LML depends on vsf.asi at it's core, and uses it to replace the default file system for RDR2. It doesn't rely on an ASI loader to do this. I don't know how technical you want to get, but the game engine will search for a .asi by default when you launch the game. Why? It's a part of the initialization process. This is how LML inserts itself to control the game's file management system, allowing us to add texture mods. But I think we're getting a bit too deep here.
Essayez de changer de version de Reshade et assurez-vous que les pilotes de votre carte graphique sont à jour. Si le problème persiste, essayez Vulkan et DX12 pour le jeu et Reshade. Assurez-vous que Reshade est installé avec Vulkan si votre RDR2 est configuré sur Vulkan, et avec DX12 si votre RDR2 est configuré sur DX12. Désinstallez Reshade avant de l'installer pour l'autre API (Vulkan ou DX12), et assurez-vous d'avoir effectué les modifications de paramètres (Vulkan ou DX12) dans le jeu avant d'installer Reshade.
Assurez-vous d'avoir défini la bonne API dans RDR2 avant d'installer Reshade pour cette API. Exemple : définissez l'API sur Vulkan dans les options graphiques de RDR2, puis installez Reshade pour RDR2 et choisissez Vulkan lors de l'installation de Reshade.
Ensuite, assurez-vous que Lenny's Mod Loader est correctement installé. Téléchargez-le et copiez le contenu du dossier « ModLoader » à la racine de votre RDR2. Copiez UNIQUEMENT le contenu du dossier « ModLoader ». Ignorez les autres dossiers. Copiez donc les fichiers suivants:
lml dossier, _PLACE ALL THIS IN THE GAME ROOT fichier, lml.ini fichier, ModManager.Core.dll fichier, ModManager.NativeInterop.dll fichier, NLog.dll fichier, vfs.asi fichier
Placez ces fichiers ci-dessus dans le dossier racine de votre jeu (où se trouve votre RDR2.exe)
Placez ensuite les mods de texture dans le dossier lml.
Un utilisateur a également signalé ci-dessous que le problème n'a été résolu qu'après l'installation de Scripthook pour RDR2. Si vous avez tout fait correctement et que cela ne fonctionne pas, essayez d'installer également Scripthook. Scripthook n'est pas requis pour ce mod, et je ne le recommande pas, car il entraîne des problèmes de performances pour certains utilisateurs. Cependant, si vous avez tout fait correctement et que, pour une raison quelconque, vous ne constatez aucun changement, essayez d'ajouter Scripthook à votre RDR2. Il existe Scripthook et Scripthook V2. Trouvez celui qui vous convient le mieux.
Je comprends maintenant pourquoi vous rencontrez des difficultés. C'est parce que vous utilisez le gestionnaire de mods (menu de téléchargement) de Lenny's Mod Loader. N'utilisez pas ce gestionnaire. C'est pourquoi je vous ai conseillé de copier UNIQUEMENT les fichiers du dossier ModLoader de Lenny's Mod Loader.
Supprimez donc les fichiers du gestionnaire de mods et réessayez. Le menu mods n'est pas nécessaire. Si, après avoir supprimé ces fichiers et conservé uniquement les fichiers du chargeur de mods, le problème persiste, installez également Scripthook pour RDR2. Un autre utilisateur a résolu le même problème en ajoutant Scripthook. Recherchez le message de "KurtisSubnautica" sur cette page et lisez la conversation entre lui et moi.
Hello, im not sure if its just me but I am unable to see any of the images in the main page. I have checked, and I am able to see the images on other mods, but sadly not on this one. I am curious to see your graphic settings which are mentioned, so its a shame that its not visible. :c
Thanks for the quick reply, however I have tried clearing my browser cache and using a different browser/device. The issue still persists sadly... I have also tried opening other mod pages and their images displays normally. Not quite sure why this is happening.
Thanks for the hard work and the deep and clear instructions ! <3
So for my part, I think I got the image right, but the shader's are taking something like 10 to 20 fps. So there it is what I did and my specs:
I have Texture Terrain Overhaul; Upscale terrain 2k; Character texture overhaul and "upscaled all-in-one Megapart". I'm forcing DLSS 4 and using it as upscale method - pretty happy with (no more blurry when moving). So i didnt follow any of your instruction about FSR and TAA (I'm using DLSS anti aliasing). I'm using xtrem grass and Horse overhaul too.
I did all you're optimization (memory mod + instruction for the exe)
I'm using the latest reshade app.
My specs are: 9800x3d + 4070S. The game run in between 120 - 140 fps. With reshade enable 100 to 120. It's not a problem in itself, but since it was suppose to not take performance away, I feel I may did something wrong, but don't know what.
https://ibb.co/MyBfjHJ7 Vanilla https://ibb.co/whg5mVFk with Reshade (oh, fps are not showing in this screen, it's 110) https://ibb.co/h5G4s8W what I have in reshade
Well, in addition to not following all the instructions, you are using a host things which are not mentioned at all in the instructions, and that is costing you performance. Firstly, you're using DLAA, which will cost you in terms of performance. Also the Extreme grass you're using will cost you in terms of performance. As for the "upscaled all-in-one Megapart", I believe you're referring to the megapack by garbageman. That will include a bunch of other things (including a different upscaled animals pack). These things will all interact differently with the Reshade preset, Therefore, you've got a hybrid implementation of the mod which will behave differently in terms of performance from what is expected.
I know by using DLSS quality + DLAA methode for AA cost more. But what you're saying is the interaction between xtrem grass and my upscale pack probably make a messy interaction that impact the performance when enabling reshade, that's correct?
I'll give it a try using the upscaled texture from you're guide.
Oh and just a last question. I tried numerous reshade, and the one you did is by far the best one for my taste. But I would like to tune down a bit the brightness - specially when it's sunshine, it can be in some case very bright. I tried to tweak some values but ended with terrible results :D Is it possible? <3
Yes, Reshade will interact differently with different things. I suggest you first use only the texture mods for the RDR2 2025 Enhanced Edition, as well as all the optional additional texture mods listed on the main page. Also follow all instructions, including the FSR, TAA, instructions etc. Yes, follow all instructions. Once you've set the mod up correctly, then you can start trying to add some of your other things, to see how they affect performance.
As for reducing brightness, simply change the Brightness Calibration setting in the graphics options menu for RDR2.
Yes, you can use this in 4k and DLSS, and yes, you will see a big performance and visual improvement. Just make sure to follow all the setup instructions, and download all Upscaled Texture mods on the main page. And yes, the texture mods will improve your performance as well as improve graphics quality.
I installed everything as you said and the truth is that when testing I realized that your reshade activated eats up about 7/8 fps and having the fsr in quality (I had it balanced) and with quite high sharpness including TAA also causes the fps to be considerably reduced, I imagine that is the cost for it to look so incredible or maybe I am doing something wrong, what do you think?
Your performance should improve, not go down. Did you follow all the optimization setup instructions like setting the launch parameters, disabling power throttling, memory pool management, etc?
If it seems to me that I did everything right, I will check just in case, but the most relevant thing is simply that the reshade options (clarity, curves...) are what affect the fps the most.
Well, that's quite unusual. Try using the latest version of Reshade. And if you're using DX12, use Vulkan instead. Obviously change to Vulkan in-game, before re-installing Reshade via Vulkan. In the mean time, here's another tip: Drop tree quality to high, instead of ultra, because there is no difference whatsoever between high and ultra, but there is a performance hit. Also, turn tree tessellation off, because it looks the very same as on, but turning it on needlessly affects performance.
201 comments
Now, if Intel's and AMD's GPU driver control panels have similar settings for sharpening, enabling High Quality Texture Filtering, and disabling Trilinear optimization, I suggest Intel GPU and AMD GPU users make those driver control panel settings adjustments as well, for RDR2's Launcher.exe."
Note: If you only have RDR2.exe in your root folder, then you can use RDR2.exe, but you will need to turn Image Scaling off in the control panel, to avoid the image looking very sharp and strange.
Recommended FSR & TAA Settings After Following Above Instructions
These settings, after following the instructions in Extra Tip, should result in superb image quality, with optimum FSR image resolution and TAA antialiasing. I have placed straight yellow lines, to highlight reference points at which the FSR sharpening and TAA sharpening percentage bars should rest, just in case it wasn't obvious.
"Home key"
[INPUT]GamepadNavigation=0KeyOverlay=112,0,1
Then your tip on...
[INPUT]KeyMenu=113,0,1 (Shift+F2) even tried
KeyMenu=112,0,1 (Shift+F1)Nothing worked.
And when you launch the game though, do you see Reshade compiling shaders at the top of the screen, or is there no activity from Reshade at all?
Lastly, make sure you've installed Reshade according to the API you're using. For example, choose Vulkan in your RDR2 in-game settings, and then select Vulkan during the Reshade installation for RDR2.
Then place the texture mods in the lml folder.
For LML, the files listed above, and the LML folder, are all you need. Nothing else. Don't copy any of the ModManager files into your rdr2 root folder. Only the contents of ModLoader folder. Only that. So you need to delete the ModManager files you copied to the folder.
Also, try and see if any new files were created when you used the mod manager. If you do that, it will work. If it doesn't work, it means you've still got some files there that you shouldn't, and/or you've made changes likely to an ini file, that needs to be reversed. So, you'd need to investigate that.
So it should look like: Red Dead Redemption 2\lml\WickedHorseMan\Textures\UpscaledTerrain
Just to be clear, ModManager see's and recognizes the mods, but when I launch the game, ModManager still says "Waiting for Game" when I click that tab on the left side.
Sorry for being so useless! and thank you for continuing to try and help me
EDIT
I fixed it, it was because I didn't have ScriptHook installed, I didn't know it was required but found someone having the same issue on forums. Thank you again for helping
Another ASI loader you can try is version.dll. The preferred ASI loader is dinput8.dll, as some people have issues with version.dll, but if dinput8.dll doesn't work for you without the rest of Scripthook, download version.dll, and see if that works.
Firstly: If you have Scripthook, that is likely the cause of your issue. Scripthook causes such problems with certain mods for some users. Try using a different ASI loader for your Scripthook, or perhaps change your Scripthook version. There's Scripthook, and then ScriphookV2. Likely, as it is, it's one of your other mods which is causing this conflict. You need to, one by one, remove any of your other mods which requires Scripthook, and see which one of those mods is causing the problem. Or alternatively, just remove Scripthook altogether, and your game will start working. You can try keeping the ASI loader (dinput8.dll), though. Generally, I don't recommend using Scripthook, because it causes performance issues for quite a few users.
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Now, if you don't have Scripthook and are having any other kind of issue, then continue reading:
There are four kinds of issues a user might experience.
The first kind of issue would be a crash due to low VRAM. This kind of crash would happen, while loading into the game world from the main menu, and usually happens to GPUs with 4GB VRAM or less. If you've got 6GB VRAM or more, you definitely won't run into this problem. If VRAM is the cause, then try replacing Upscaled Vegetation with Higher Resolution Vegetation, instead. Higher Resolution Vegetation is much smaller than Upscaled Vegetation, and doesn't upscale anywhere near as many plants, but it consumes much less VRAM, and still looks much better than Vanilla.
The second kind of issue would be a crash which returns a virtual memory error. To fix that, simply enable a page file for your operating system. This is very easy to do. See the conversation between the user, "Andriatheguy123" and myself, for more information.
The third type of issue would be the Reshade not being detected due to your PC needing to use a different version of Reshade and/or GPU driver. To fix that, try different versions of Reshade. I am using Reshade version 6.3.3. If trying different Reshade versions doesn't fix it, then try Dx12 instead of Vulkan, or Vulkan instead of Dx12. Remember to change to Dx12/Vulkan in-game first, and uninstall Reshade for RDR2 before re-installing Reshade for the different API. Remember to select ALL shaders during installation. Also, don't forget to change all your other graphics settings back to your liking, after changing API version in-game, because changing from one API to another in RDR2, resets your graphics settings for some reason. If doing that doesn't fix it, then make sure you've got the latest GPU driver, and try increasing shader cache in your GPU control panel. Note that it's preferrable to use Vulkan in RDR2 and to install the Vulkan shaders in Reshade for RDR2, because Vulkan performs better than Dx12 in RDR2.
Now, this is an odd one, but, the fourth type of issue, would be your game not detecting the upscaled texture mods. A user has reported below, that for them, the texture mods only started being detected by their game after they installed Scripthook for RDR2. This user previously did not have Scripthook though, and it's odd that their game required it in order for the texture mods to work for them, but that was their fix. If you don't have Scripthook, and you've done everything right, but the game isn't detecting the texture mods for some reason, try installing Scripthook as well. Scripthook is not needed for this mod, and I typically don't recommend Scripthook because it causes performance problems (and other issues) for many users. But if you've done everything right and the texture mods are not loading for some reason, try adding Scripthook for RDR2. There is Scripthook and then Scripthook V2. See which one works best for you. Note that using the Mod Manager of Lenny's Mod Loader, might also cause it not to work, although using the Mod Manager in combination with Scripthook may possibly resolve the issue. See the conversation between the user, "KurtisSubnautica" and myself, in this comments section, for more information. In their situation, the Reshade was working, but the user's game wasn't detecting the texture mods. However, the issue was resolved by copying only the files in the ModLoader folder of Lenny's Mod Loader and then also installing Scripthook for RDR2. Oh, and remember that texture quality needs to be set to Ultra, in-game.
Fresh install, only mods installed are the ones linked on this page. Tested with and without Scripthook installed. Tested with and without the linked gameconfig.xml. Tested with and without pagefile increase. Graphics card used was a RTX 4090.
It is worth mentioning though that the spawn issue is not fully explored - it is still unclear when and in which constellations it starts to happen. So it might very well be that one user simply doesn't face these issues while others do. I would be very surprised though if there are no spawn issues occuring after installing all of your recommended texture packs - since thats around 30-40GB of data, in my testing it should be almost impossible
I just want to mention this for future users trying this mod - this collection of mods not causing spawn issues with all recommendations installed will not be true for most users.
Note, that it's not the quantity of textures, nor the totality of their size in your game folder that determines if you will experience spawn issues. Rather, it's the manner of their construction that dictates this. For example, I personally have 65GB of high res, upscaled texture mods, and have zero issues. Additionally, I have been particular about the upscaled textures I selected for the RDR2 2025 Enhanced Edition mod. These textures are guaranteed not to cause any problem with spawning. If you are experiencing that, then there is something about your system and your individual game, which you need to look at and fix. But tell me, at which resolution do you game, and what are your game settings? Is it with or without FSR? Have you configured the launch parameters for the executable, and have you followed ALL instructions?
Lastly, not to pick on you or anything, but it's odd to have spent 12 hours testing, and not have determined at which point the issue arises for you. 12 hours is an awful lot of time to allow you to have been able to tell at which point you experienced the issue. I suggest you re-examine your system configs and the combination of mods which you feel introduced your issue.
Resolution 2560x1440,
Settings: Exactly as provided in your description (most stuff on Ultra, except the settings you mention in the description),
FSR settings as provided in your screenshots.
Launch parameters exactly as provided, I play on Steam so those parameters are set in a different way than you describe in your description, but through log entries I have verified via the launcher.log that those launch parameters work:
[2025-04-25 15:23:28.200] [DISPLAY] [Main ] [main] Command line: "C:\Program Files\Rockstar
Games\Launcher\Launcher.exe" -skipPatcherCheck -steamAppId=1174180
-steamLocation "D:\SteamLibrary\steamapps\common\Red Dead Redemption 2"
-USEALLAVAILABLECORES -high -cpuLoadRebalancing -malloc=system @args.txt
Power throttling policy is set as provided in your description.
32GB pagefile in addition to 32GB of physical RAM.
I currently run the game on Vulkan since I had better experiences with other mods using Vulkan.
NVIDIA drivers are up to date, settings you recommend within the NVIDA Control panel are set exactly as provided
I have read your modpage and pretty much all comments about 20 times within the last 48 hours, so I can say that I hopefully followed all given instructions :D.
Could you maybe go a little into detail as to what exactly about the construction of texture files causes the spawn issues? My understanding for this, even after researching quite a bit, is very limited. I only know the problem does exist and has very
likely to do with .ytd files which cause issues within the engine when loading peds / world objects. I do not know why and when certain ytd files cause this issue.
I am busy this weekend but I will try to test again later this night - I haven't refreshed my installation since my tests started at the beginning of the week so I will start a reinstall on a different drive now and hopefully test again a little later.
LML provides the vfs.asi as a virtual file system for the game. This file system replaces the stuff we as users place inside the lml folder. You can clearly see this process happening when watching the vfs.log.
The thing is though - this vfs.asi can only be loaded with an active ASI loader. Without installing one, the vfs.asi isn't loaded and no textures get replaced. LML itself doesn't come with an ASI loader - which is odd in my opinion, especially since it also isn't listed as an requirement on the LML mod page. You can verify if the vfs.asi gets loaded by checking if an vfs.log file is created after starting the game. If its not, no files get injected.
Do your textures get injected into the game, without either dinput8.dll or version.dll present? In my understanding, that shouldn't be possible... do you have an vfs.log file present in your RDR2 directory?
If my understanding of this is wrong, I am sorry - in that case I would be very grateful for a quick explaination, if you don't mind
Ensuite, assurez-vous que Lenny's Mod Loader est correctement installé. Téléchargez-le et copiez le contenu du dossier « ModLoader » à la racine de votre RDR2. Copiez UNIQUEMENT le contenu du dossier « ModLoader ». Ignorez les autres dossiers. Copiez donc les fichiers suivants:
lml dossier, _PLACE ALL THIS IN THE GAME ROOT fichier, lml.ini fichier, ModManager.Core.dll fichier, ModManager.NativeInterop.dll fichier, NLog.dll fichier, vfs.asi fichier
Placez ces fichiers ci-dessus dans le dossier racine de votre jeu (où se trouve votre RDR2.exe)
Placez ensuite les mods de texture dans le dossier lml.
Un utilisateur a également signalé ci-dessous que le problème n'a été résolu qu'après l'installation de Scripthook pour RDR2. Si vous avez tout fait correctement et que cela ne fonctionne pas, essayez d'installer également Scripthook. Scripthook n'est pas requis pour ce mod, et je ne le recommande pas, car il entraîne des problèmes de performances pour certains utilisateurs. Cependant, si vous avez tout fait correctement et que, pour une raison quelconque, vous ne constatez aucun changement, essayez d'ajouter Scripthook à votre RDR2. Il existe Scripthook et Scripthook V2. Trouvez celui qui vous convient le mieux.
Supprimez donc les fichiers du gestionnaire de mods et réessayez. Le menu mods n'est pas nécessaire. Si, après avoir supprimé ces fichiers et conservé uniquement les fichiers du chargeur de mods, le problème persiste, installez également Scripthook pour RDR2. Un autre utilisateur a résolu le même problème en ajoutant Scripthook. Recherchez le message de "KurtisSubnautica" sur cette page et lisez la conversation entre lui et moi.
So for my part, I think I got the image right, but the shader's are taking something like 10 to 20 fps.
So there it is what I did and my specs:
I have Texture Terrain Overhaul; Upscale terrain 2k; Character texture overhaul and "upscaled all-in-one Megapart".
I'm forcing DLSS 4 and using it as upscale method - pretty happy with (no more blurry when moving). So i didnt follow any of your instruction about FSR and TAA (I'm using DLSS anti aliasing).
I'm using xtrem grass and Horse overhaul too.
I did all you're optimization (memory mod + instruction for the exe)
I'm using the latest reshade app.
My specs are: 9800x3d + 4070S. The game run in between 120 - 140 fps. With reshade enable 100 to 120. It's not a problem in itself, but since it was suppose to not take performance away, I feel I may did something wrong, but don't know what.
https://ibb.co/MyBfjHJ7 Vanilla
https://ibb.co/whg5mVFk with Reshade (oh, fps are not showing in this screen, it's 110)
https://ibb.co/h5G4s8W what I have in reshade
I know by using DLSS quality + DLAA methode for AA cost more. But what you're saying is the interaction between xtrem grass and my upscale pack probably make a messy interaction that impact the performance when enabling reshade, that's correct?
I'll give it a try using the upscaled texture from you're guide.
As for reducing brightness, simply change the Brightness Calibration setting in the graphics options menu for RDR2.