There was previously an issue with the mod where it would not work with DirectX12. I have since fixed this, be sure to download the latest version of the mod if you were affected by this
Great mod, but I have an issue with it, it doesn't show the circles to select the pages and the weapons, is there anyway to fix it? Like remove a file or something?
The circles specifically iirc are embedded into the catalog model itself. I did release a version of this mod (Version 1.01) that has them brought back, however. You can also restore the pointers and such by deleting elements.ytd as I mentioned in the description.
The UI descriptions for the guns? Those were blanked out via a text edit in Real Gun Names, you should be able to go into the strings.gxt2 file from that mod and delete the entire <!-- Gun Description Prompts --> section
Really? I know that any mention of fake gun names were blanked, but I thought that this mod cut half the functions for the catalog (such as showing the gun on the table and reading the descriptions) but that makes more sense.
Hey, first of all great mod, really appreciate the time and effort u put into this.
Seems like ur mod causes issue with DX12, prolly related to texture. Here's what it looks like after i enter the shop and leave (this happens to any shop that has catalogue) 123.
I really hope u can address this issue and make us DX12 users be able to play with this mod.
I don't have access to see those images but I'll try testing it out with DX12 later, if you'd like you could try taking out some of the textures from the mod to try and narrow down exactly which one is causing the problem.
I have updated the image so now u should be able to see them. Okay i will be waiting on ur findings and perhaps i'll maybe try finding the texture thats causing the issue.
Alright, so I just now tested it and I figured out that it is s_sp_catalogue01x.yft that is causing the issue. It's not an issue on Vulkan. For now, just delete that file from the Textures folder and the rest of the mod should work.
EDIT: I have since figured out the cause of the issue (one of the embedded textures had mipmaps it shouldn't have had and the texture formats were slightly off. I have released a fix for this now). Thanks for letting me know about it!
Unless you delete the catalog model from this mod you can't recover it without Codex (the lock texture is embedded inside the catalog model), I took it out to make the catalog look more realistic looking and it didn't seem important since you could easily tell which items are locked just by clicking on them
Edit: The locks are added back in version 1.01 if you want them
It's compatible with Red Dead Offline but you may see a couple Wheeler & Rawson Co. logos when using that mod due to some of the textures it uses being from Online
Have you ever looked at the catalog in this game and felt like something was just.. off? Well, think no more! This amazing little mod is going to completely change the way you view the catalog, and it'll completely turn the "Wheeler & Rawson Co" catalog into a Sears & Roebuck one! I spent a long time going through each and every aspect of the catalog to make it perfect, so enjoy this awesome mod!
It's not required but I heavily recommend using Golden's Realistic Economy so the catalog prices will reflect what they were in 1899.
MOD COMPATIBILITY: This mod should be compatible with most every mod but does not edit catalog entries from Red Dead Online or cut entries, so mods that use those will be unchanged.
FAQ: The circles and pointers being gone makes the catalog harder for me to navigate. How do I add them back? You can add these features back if you need them by simply deleting elements.ytd from the textures folder
Why am I still seeing Wheeler & Rawson logos in the firearms section? Be sure you have the Real Gun Names mod, they will hopefully be gone in a future update to that mod.
Version History: 1.001: Changed some instances of Sears & Roebuck Co. to say Sears, Roebuck & Co. and made the saddle names more historically accurate.
27 comments
There was previously an issue with the mod where it would not work with DirectX12. I have since fixed this, be sure to download the latest version of the mod if you were affected by this
I am almost certain it is your mod.
Edit, that seems to be it. I deleted all 4 of those lines and regained all catalog functionality back.
Seems like ur mod causes issue with DX12, prolly related to texture. Here's what it looks like after i enter the shop and leave (this happens to any shop that has catalogue) 1 2 3.
I really hope u can address this issue and make us DX12 users be able to play with this mod.
Best regards,
Joee
EDIT: I have since figured out the cause of the issue (one of the embedded textures had mipmaps it shouldn't have had and the texture formats were slightly off. I have released a fix for this now). Thanks for letting me know about it!
Edit: The locks are added back in version 1.01 if you want them
Thanks.
It's not required but I heavily recommend using Golden's Realistic Economy so the catalog prices will reflect what they were in 1899.
MOD COMPATIBILITY:
This mod should be compatible with most every mod but does not edit catalog entries from Red Dead Online or cut entries, so mods that use those will be unchanged.
FAQ:
The circles and pointers being gone makes the catalog harder for me to navigate. How do I add them back?
You can add these features back if you need them by simply deleting elements.ytd from the textures folder
Why am I still seeing Wheeler & Rawson logos in the firearms section?
Be sure you have the Real Gun Names mod, they will hopefully be gone in a future update to that mod.
Version History:
1.001: Changed some instances of Sears & Roebuck Co. to say Sears, Roebuck & Co. and made the saddle names more historically accurate.