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helgot

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helgot256

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About this mod

Allows the user to arbitrarily set their mouse sensitivity for both first and third person modes.

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Using the 'Raw Input' mouse mode in RDR2, the user can only select from 21 possible mouse sensitivities. This range is often too narrow. That is, the desired sensitivity can often be out-of-range. This forces the user to change their DPI to get close to their desired mouse sensitivity.

This mod allows the user to set their mouse sensitivity to arbitrarily.
Source/Quake sensitivity is used as a reference sensitivity (in the 'CustomMouseSensitivity.ini' file), which is used to compute the correct conversion value, and then the game binary is patched using a script. 

This mod also negates the sensitivity offset that is applied (probably for immersion reasons) when your stamina core is depleted. 

Prerequisites:
  • Install Script Hook RDR2
  • Use the 'Raw Input' mouse input setting in-game.
  • Set "Mouse Look Sensitivity" and  "Mouse Aim Sensitivity" for both first and third person modes to the 0 silder value in the game. (The mod patches the backend values upon starting the game, but it's best to set them to 0 to avoid interference).

Installation Steps:


  • Download the '.zip' archive for the mod. 
  • Extract the '.zip' archive.
  • Copy the Contents of 'CustomMouseSensitivity/' to your RDR2 game directory. (This should be the files "CustomMouseSensitivity.asi" and "CustomMouseSensitivity.ini")
  • Open 'CustomMouseSensitivity.ini' and change the sensitivity options to your desired Source/Quake sensitivity.
  • Upon starting the game, the mod will be loaded.
Note: debug information for the mod can be toggled using the F9 key


To verify that you sensitivity matches your Source Engine sensitivity, you can use a tool like Kovaak's Sensitivity Matcher: https://www.kovaak.com/sensitivity-matcher/

Also, the mod expects the "Mouse Look Sensitivity" and  "Mouse Aim Sensitivity" to be set to 0 in the 'Controls' menu for both the first and third person modes, though the mod does patch the values on start-up, so this is only something to worry about if you change the slider values when game is running.

Update: First-person sensitivity options and scoped-specific options are now supported! Worth noting: due to some weirdness, with how the first person character rotates (it might be a physics issue) you must maintain >= 70 FPS for the sensitivity to be consistent (this behaviour is in the base-game also from my testing).

Please leave a 'Post' or message me if you have any issues or questions.

Source Code