Greetings, As many players are using Whyem, EEE, and many others. I would like to inform you that I have already been working on version 2.0 of my current mod, where I am adding everything from Red Dead Online. Once that is done, then I will start with WhyEM, EEE, etc. merge patches.
I been using this mod for about 2 days and I'm loving it
It adds a lot of Qol to the game Like I never understood how you cud not donate herbs to pearson or how the trapper needs legendary animals for simple coats and hats 1 suggestion I have is to maby add items like stolen hats special hats and Hats around the map like the nevada hat purchasable in general stores
Thanks Bro. I have added all Unique/Stealable Hats to the purchase menu at trapper. It is possible to add them to general stores, but there are way too many hats in the game, and it will become boring to browse. The second issue is that they don't have dedicated icons. It gives missing texture icons when I add them. Alternatively, I can add generic hat icons to unique hats, but it still remains boring to browse.
Yeah, I have added online weapons to this mod. I am in the testing phase and making everything seamless and bug-free. I am unable to give enough time (hardly an hour every day) as we are expecting twins next month. My complete focus is now on family. Don't worry, I haven't dropped any of my plans. Slowly I will create and release all the mods and patches that I have planned.
Congrats in advance for your twins. It's understandable to focus on family matters as it is more important. I will be waiting patiently for your realeases.
Hey is there any chance you can add a mode without the free guns n horses and free money at the fence? i love the mod but it feels a bit like im cheating with all the free stuff.
I tried several things to remove the free feature for guns but couldn't. The game automatically registers the Ultimate/Special version and makes them free. Maybe if I dig deep into different game files I could find a way or some pro modder could do it easily through script. For the horses, I had to keep them free because, after replacing Valentine's default cheap horses with powerful ones, I found that if your player character doesn't have enough money ($925 minimum), then you will be stuck in the mission "Exit Pursued by a Bruised Ego" where you are forced to sell your horse and buy a new one.
For free money at the fence, I will remove it now. To balance the game and prevent money exploitation, I inflated prices for many items and realized that players might become angry. Hence, I added that feature to the fence. But it seems like nobody is complaining, so you can say bye-bye to free money in the next update (today itself).
Best mod for the game. you've made horses AND guns avalible. trying to get mods to work using the same catalog.sp file was a f*#@ing nightmare. Thankyou so much if you linked a patreon id buy you a coffee. the i only thing id like to change is the gun prices specifically making it so the 3 free guns you get with the ultimate edition are back to normal price (Varmint rifle,volcano pistol,pump action shotgun) ill edit if i figure it out. Edit 1:So you cant start again with special and ultimate edition disabled on steam i tried it and that dosnt work.
Thanks for the coffee Gunslinger, but i have never used it hence i don't know how it works. Also I don't want to monitize, If I keep on creating mods then I want to be known as good person not a greedy mean offensive modder.
Your doin it for the love basically thats noble of you, Well i gave a kudos thats the liest i can do. As for my issue ive found the entries in "catalog_sp.ymt" but im not sure which values to change so the catalog entries for the weapons can be found here:
ive found the values to change item cost here: <acquirecosts itemType="ItemAcquireCosts"> <Item> <key>cost_shop_default</key> <quantity value="1" /> <costtype>cost_type_price</costtype> <items itemType="ItemCostDef"> <Item> <item>currency_cash</item> <quantity value="21000" />
Changeing the "21000" value works to change the price for other weapons ive tested this but not the free ones. Do you know what value to change to make it so that the free items with ultimate edition are no longer free?
Do I have to start a new game for this? Pearson's items are still locked. I've used the auto challenges mod that unlocks all but one challenge and unlock all wardrobe on rampage.
New game is not required. Check other places like Valentine Horse shop should have Arabian (Rose grey bay), Gunsmith should be selling Gambler revolver, etc. If it's not showing than entire mod is not activated or overwritten.
I just want to clarify what this "All Camp upgrades and Satchel’s crafting requirements are removed from Pearson's crafting menu" is. Because crafting requirements/recipe is still needed to craft. I've already created a new game.
I have not removed recipe requirement, only removed other requirements like leather working tools, upgrade Medicine Wagon Twice, Donate 3 Valuables, etc.
122 comments
Second - any ETA on the updated mod?
This could be greatest mod for rdr2 since Read Dead Offline is basically....well...dead. Looking forward to your update! : )
It adds a lot of Qol to the game
Like I never understood how you cud not donate herbs to pearson or how the trapper needs legendary animals for simple coats and hats
1 suggestion I have is to maby add items like stolen hats special hats and Hats around the map like the nevada hat purchasable in general stores
Other then that perfection
For free money at the fence, I will remove it now. To balance the game and prevent money exploitation, I inflated prices for many items and realized that players might become angry. Hence, I added that feature to the fence. But it seems like nobody is complaining, so you can say bye-bye to free money in the next update (today itself).
Yeah theres a DLC file there im going to go digging there ill edit if i find something.
the i only thing id like to change is the gun prices specifically making it so the 3 free guns you get with the ultimate edition are back to normal price (Varmint rifle,volcano pistol,pump action shotgun) ill edit if i figure it out.
Edit 1:So you cant start again with special and ultimate edition disabled on steam i tried it and that dosnt work.
As for my issue ive found the entries in "catalog_sp.ymt" but im not sure which values to change so the catalog entries for the weapons can be found here:
<Item type="CatalogItem" key="weapon_rifle_varmint">
<Item type="CatalogItem" key="weapon_shotgun_pump">
<Item type="CatalogItem" key="weapon_pistol_volcanic">
ive found the values to change item cost here:
<acquirecosts itemType="ItemAcquireCosts">
<Item>
<key>cost_shop_default</key>
<quantity value="1" />
<costtype>cost_type_price</costtype>
<items itemType="ItemCostDef">
<Item>
<item>currency_cash</item>
<quantity value="21000" />
Changeing the "21000" value works to change the price for other weapons ive tested this but not the free ones. Do you know what value to change to make it so that the free items with ultimate edition are no longer free?
I hope you can offer a version that feels as vanilla as possible like red dead offline mod!