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The authors - saravaksa2 and MaxLuk -merge by Chunk

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ChunkLeChuck

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17 comments

  1. ChunkLeChuck
    ChunkLeChuck
    • supporter
    • 32 kudos
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    In case you want to optimize exotic grips a little bit, you can delete the 'hd' folder from the mod. This only contains
    slightly higher resolution vanilla icons (so no added icons), by
    deleting this you lose nothing as you won't notice the resolution
    difference for your pineneapple can icon for example.


  2. AleDaiRento13
    AleDaiRento13
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    could you add the Navy Revolver?
    Or could you help me merge another mod that adds it?
  3. Ddd06
    Ddd06
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    • 0 kudos
    Helppp im having trouble :sob: I downloaded all mods that was linked to this mod. Can u please tell me the only ones I need and how to oragnize them. That would be really nice. 
    1. Ddd06
      Ddd06
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      Also not sure if I need to put thhis mod file in lml or just in game file
    2. ChunkLeChuck
      ChunkLeChuck
      • supporter
      • 32 kudos
      When installing RDR2 mods they always go into lml (unless they are .asi mods)

      THe order you install Exotic Grips and Realistic Weapon rebalance does not matter.
      But make sure that after you download Exotic Grips and Realistic Weapon Rebalance merge use the mod manager and put this mod UNDER exotic grips and realistic weapon rebalance. that way it will get priority over both of them and the merge will be active
  4. lewisofthehoood
    lewisofthehoood
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    god bless vanilla + thank you for not being tasteless
    1. ChunkLeChuck
      ChunkLeChuck
      • supporter
      • 32 kudos
      thanks very much and I hope you'll enjoy
  5. TheWhiskyJack
    TheWhiskyJack
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    An amazing job, good sir.

    How about the next modification is Munitions & Kiddo's Economic Rebalance?
    I would be very glad to see and support you.

    Have a nice day or evening, sir.
    1. ChunkLeChuck
      ChunkLeChuck
      • supporter
      • 32 kudos
      Hi, I love munitions myself but the problem is that even with the new versions it still causes missing tram passengers (even when running just munitions and nothing else) for myself and a lot of others. I don't want to spend  countless hours supporting a mod that unfortunately has issues. If they reduce some of the texture resolution of those weapons (Which might fix the bug) then it will be worth considering
    2. TheWhiskyJack
      TheWhiskyJack
      • member
      • 0 kudos
      I understand you sir.

      I'm sorry for continuing to bother you, but I keep hearing about the NPC spawn bug, so I understand it has something to do with high-quality textures that load the game?
      It's just that I haven't noticed anything like this for how long I've been playing with mods and with Munitions by Wockenheimer, but maybe I don't have many mods and therefore don't have this problem.

      Anyway, have a nice day or evening and good luck with the next merges.
  6. Josiahtrelawny82
    Josiahtrelawny82
    • member
    • 2 kudos
    Does this merge participate in the spawn issue, I have watched ur vid on the topic but I dont really know how to merge mods
    1. ChunkLeChuck
      ChunkLeChuck
      • supporter
      • 32 kudos
      I use this mod personally and it doesnt cause spawn issues by itself. Now depending on what u pair this with spawn issues can occur but this will definitely not cause them
    2. Josiahtrelawny82
      Josiahtrelawny82
      • member
      • 2 kudos
      Thank you!
  7. Rarinx1
    Rarinx1
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    https://imgur.com/G4Tj5sF
    where can I get this gun?
    1. ChunkLeChuck
      ChunkLeChuck
      • supporter
      • 32 kudos
      this is the Lemat Revolver, and I customized it in St. Denis but I think you can get it at any gunsmith? Not sure but just check the one nearest to you in the story
    2. Rarinx1
      Rarinx1
      • member
      • 0 kudos
      EDIT: Nevermind. I have the whyem's merge and im only using the light version thats why it's not showing in my shop.
      Thanks for the reply!
  8. Vrte
    Vrte
    • member
    • 0 kudos
    install.txt must be renamed to .xml, otherwise mod manager will not recognize it. I'm looking forward to trying it out!
    1. ChunkLeChuck
      ChunkLeChuck
      • supporter
      • 32 kudos
      oh s#*! :D

      thanks for looking out, fixed now