Is your mod compatible with the mod for disabling invisible snipers? I often use mods to travel around the island of Guarma, so I need a mod to disable ALL invisible snipers.
you should set up a maximun bounty on the area so pinkertons come straight away as bounty hunters instead of usual lowly bounty hunters
the area should be swarming with pinkertons after all, the mod works but if you go to the west there will be zero pinkertons unless you become "wanted"
since your script is also running a lot, it wouldn't hurt to spawn pinkertons/lawmen on the roads instead of only normal NPC's
There is nothing wrong, you installed it correctly. The mod only disables the Pinkertons and the sniper who kill you instantly. There are occasionally lawmen patrolling the roads, and you are still wanted, so they will react if they see you.
The reason I made this was so I can get the legendary animals/fish and do stuff like the Herbalist 9 challenge as Arthur. I don't really care about the Guarma bounds, afaik there isn't anything worthwhile to find there anyway.
Very good, I was just looking for a mod that does this. However in my brief testing I noticed that once you're wanted in New Austin you're pretty much dead with the game spawning hordes of 100% accurate Pinkertons near you. Which isn't an issue with this mod, that's just default game behavior, so I'd suggest pairing this with the crime and law rebalance mod or any other mod that makes the Pinkertons not 100% accurate.
I also appreciate bundling in the script's source code, it's always interesting to me to see how the game does things and how modders are able to skirt around it.
Thanks for sharing. I've noticed the law response is kind of inconsistent across the whole area. Usually Pinkertons will spawn, but in certain places like Armadillo and Manzanita Post, regular lawmen appear instead.
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the area should be swarming with pinkertons after all, the mod works but if you go to the west there will be zero pinkertons unless you become "wanted"
since your script is also running a lot, it wouldn't hurt to spawn pinkertons/lawmen on the roads instead of only normal NPC's
*getGlobalPtr(1879534 + 44) = INT_MAX;
*getGlobalPtr(1835011 + 1 + 40 + 1) = -1;
Run that in update(). Every frame.
I also appreciate bundling in the script's source code, it's always interesting to me to see how the game does things and how modders are able to skirt around it.