0 of 0

File information

Last updated

Original upload

Created by

vkope

Uploaded by

vkope

Virus scan

Safe to use

Tags for this mod

29 comments

  1. DanTist144
    DanTist144
    • member
    • 0 kudos
    Is your mod compatible with the mod for disabling invisible snipers? I often use mods to travel around the island of Guarma, so I need a mod to disable ALL invisible snipers.
    1. vkope
      vkope
      • premium
      • 10 kudos
      Yes, that should be fine
  2. TruePooshmeu
    TruePooshmeu
    • member
    • 0 kudos
    you should set up a maximun bounty on the area so pinkertons come straight away as bounty hunters instead of usual lowly bounty hunters

    the area should be swarming with pinkertons after all, the mod works but if you go to the west there will be zero pinkertons unless you become "wanted"

    since your script is also running a lot, it wouldn't hurt to spawn pinkertons/lawmen on the roads instead of only normal NPC's
  3. j1448042976
    j1448042976
    • member
    • 0 kudos
    你好,这个 mod 的想法很棒,但是我安装它后,警察出现在西方,而不是平克顿侦探。我的安装有问题吗?我把所有文件都放在根目录中。
    1. vkope
      vkope
      • premium
      • 10 kudos
      There is nothing wrong, you installed it correctly. The mod only disables the Pinkertons and the sniper who kill you instantly. There are occasionally lawmen patrolling the roads, and you are still wanted, so they will react if they see you.
    2. 2607613565
      2607613565
      • member
      • 0 kudos
      我的朋友,你应该再安装一个法律大修mod,这样就非常完美
  4. 2607613565
    2607613565
    • member
    • 0 kudos
    非常好的MOD,我爱它
  5. Lycanthis99
    Lycanthis99
    • member
    • 0 kudos
    Does it disable achievements?
    1. vkope
      vkope
      • premium
      • 10 kudos
      Not to my knowledge.
    2. Lycanthis99
      Lycanthis99
      • member
      • 0 kudos
      Your knowledge can now be up to date. It does NOT disable achievements. Did the Marco Dragic quest with the robot, and got that achievement.
  6. lexo1000
    lexo1000
    • premium
    • 117 kudos
    Thanks for the update. Does it makes this mod redundant?
    1. vkope
      vkope
      • premium
      • 10 kudos
      For traveling to New Austin, yes. I don't have a Ch5 save to test if it also works in Guarma though.
    2. MonsieurGremlin
      MonsieurGremlin
      • premium
      • 71 kudos
      No, that mod eliminates all the hidden snipers. The one I shared was only for New Austin. You can use both together though.
    3. lexo1000
      lexo1000
      • premium
      • 117 kudos
      Would be nice to include Guarma too. Play with fewer asi's always better ;)
    4. MonsieurGremlin
      MonsieurGremlin
      • premium
      • 71 kudos
      Then just use Western's mod for removing all hidden snipers. 
    5. lexo1000
      lexo1000
      • premium
      • 117 kudos
      Why not remove all snipers in THIS mod? Not only the half?
    6. vkope
      vkope
      • premium
      • 10 kudos
      The reason I made this was so I can get the legendary animals/fish and do stuff like the Herbalist 9 challenge as Arthur. I don't really care about the Guarma bounds, afaik there isn't anything worthwhile to find there anyway.
  7. civicboy
    civicboy
    • member
    • 1 kudos
    Do I need Scripthook V2 or can I use V1?
    1. vkope
      vkope
      • premium
      • 10 kudos
      I've only tested it with v2, the other one probably works, but let me know if it doesn't.
  8. MonsieurGremlin
    MonsieurGremlin
    • premium
    • 71 kudos
    Globals to remove the NA sniper: Hope this find you well.

    *getGlobalPtr(1879534 + 44) = INT_MAX;
    *getGlobalPtr(1835011 + 1 + 40 + 1) = -1;

    Run that in update(). Every frame.
    1. vkope
      vkope
      • premium
      • 10 kudos
      Thanks for this. I'll include it in an update. :) 
    2. MonsieurGremlin
      MonsieurGremlin
      • premium
      • 71 kudos
      You're welcome. I was given them so I figured I'd pay it forward.
  9. lexo1000
    lexo1000
    • premium
    • 117 kudos
    Man you're on fire. Already 2 classic mods :)
  10. AcceptTheTruth
    AcceptTheTruth
    • member
    • 1 kudos
    Very good, I was just looking for a mod that does this. However in my brief testing I noticed that once you're wanted in New Austin you're pretty much dead with the game spawning hordes of 100% accurate Pinkertons near you. Which isn't an issue with this mod, that's just default game behavior, so I'd suggest pairing this with the crime and law rebalance mod or any other mod that makes the Pinkertons not 100% accurate.

    I also appreciate bundling in the script's source code, it's always interesting to me to see how the game does things and how modders are able to skirt around it.
    1. vkope
      vkope
      • premium
      • 10 kudos
      Thanks for sharing. I've noticed the law response is kind of inconsistent across the whole area. Usually Pinkertons will spawn, but in certain places like Armadillo and Manzanita Post, regular lawmen appear instead.