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Juliet G

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PixieV

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43 comments

  1. khorvair
    khorvair
    • member
    • 8 kudos
    actually really good idea, i've always imagined deadeye as some sort of super adrenaline rush/concentration arthur gets, so having him be out of it after using it fits perfectly with my headcanon. wish i found this mod earlier!
  2. aidornexus
    aidornexus
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    • 4 kudos
    The 'Reloaded' has been abandoned faster that the first one xd
    1. PixieV
      PixieV
      • supporter
      • 254 kudos
      absolutely not
  3. TruePooshmeu
    TruePooshmeu
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    • 0 kudos
    cool down too short, can you make the duration available at .ini?
  4. dreamrhytm
    dreamrhytm
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    • 2 kudos
    is it compatible with Injuries Overhaul ?
    1. PixieV
      PixieV
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      • 254 kudos
      Of course it is?
    2. dreamrhytm
      dreamrhytm
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      yes it is,,
      can you make it turn off when in mission?
    3. TruePooshmeu
      TruePooshmeu
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      • 0 kudos
      is injuries overhaul working there?
  5. TrukoJara
    TrukoJara
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    • 0 kudos
    Hi, thanks for creating this mod. Have you thought about creating one that allows you to use Dead Eye only if you are in first person? Or that forces you to go into first person when you use it.
  6. aidornexus
    aidornexus
    • member
    • 4 kudos
    Hi PixieV, any progress with the looking back issue and the editable .ini file to set the cooldown time? Thanks in advance!
  7. parkerpar10
    parkerpar10
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    Sorry but why is the bug being ignored?
    1. PixieV
      PixieV
      • supporter
      • 254 kudos
      Drop the entitlement 
    2. parkerpar10
      parkerpar10
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      • 3 kudos
      Sorry
    3. PixieV
      PixieV
      • supporter
      • 254 kudos
      It’s okay :)
  8. iNikotin
    iNikotin
    • member
    • 0 kudos
    Hey man, great mod! I hope in the future you could fix the bug when you can still use the deadeye without cooldown if you get into dead eye and only tap 1 shot (i mean without tagging), maybe you could make it that when someone enters deadeye no matter if you shoot or not the cooldown applies anyways, it's just a suggestion. Great work in this mod!
    1. aidornexus
      aidornexus
      • member
      • 4 kudos
      With the last version v1.1 it works that way, no matter if we shoot/tad or not, the cooldown starts. This is much better and makes more sense, in my opinion: if we activate dead eye, that means we have use it, so the cooldown starts whether we shoot or not.
  9. aidornexus
    aidornexus
    • member
    • 4 kudos
    The no tagging issue has been fixed, thanks! Still no ini to choose cooldown time, and there's still the issue when looking back [a mini dead eye effect flashes. This only happens with a controller, when we press R3 to look back. With the keyboard this does not happens and It works fine] 
    1. PixieV
      PixieV
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      • 254 kudos
      IDK What you mean by no tagging 
    2. aidornexus
      aidornexus
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      • 4 kudos
      I mean the issue turtlepoke1015 commented on november 22. With the last version, now it doesn't matter if we don't tag or if we don't shoot while in dead eye, and also in those cases the cooldown starts (like in the old cooldown mod, and that's the way I like It).
  10. turtlepoke1025
    turtlepoke1025
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    My dead eye cooldown only works for me if I mark targets and shoot. If I shoot during dead eye (no tagging), I can spam it again. 

    Is this intentional?

    Thank you!
    1. PixieV
      PixieV
      • supporter
      • 254 kudos
      Partially I’ll see if I can fix it
    2. turtlepoke1025
      turtlepoke1025
      • member
      • 0 kudos
      Thank you so much, looking forward to the update. This would be one of my favorite mods.
    3. turtlepoke1025
      turtlepoke1025
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      • 0 kudos
      Will this get updated?
    4. PixieV
      PixieV
      • supporter
      • 254 kudos
      yes, just fixed it last night, I am testing it today
    5. aidornexus
      aidornexus
      • member
      • 4 kudos
      Looking forward to that fix about cooldown only working when tagging. Also, will the ini option be implemented?

      Thanks for bringing this must-have mod back to live! I like a 1-2 minute cooldown, so really looking forward to that ini!