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HybridJoe

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HybridJoe

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12 comments

  1. That1guy1121
    That1guy1121
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    • 2 kudos
    This requires red dead offline? Also why change prices?
    1. HybridJoe
      HybridJoe
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      Sorry for the delay, life stuff and... stuff.
      Yes, it requires both.
  2. This was actually something I always wanted to change, but was just to complex to look into for long, as I got easily confused. The original author wasnt much of a help, but maybe you are. Can you tell me where exactly you found those lines to change the indiviudal ammo sizes?
    1. HybridJoe
      HybridJoe
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      Of course man, if you open the catalog_sp.ymt in a notepad, or something (i use sublime, but people use notepad++, its all the same), you can search for item keys, like for exemple, if you want to change the value of the regular revolver ammo, you just search for AMMO_REVOLVER, and keep searching until you find the line like this: <item key="AMMO_REVOLVER">
      then, inside this tag you will have the value of the item and the quantity per box, like so:<item>
                  <key>COST_SHOP_DEFAULT</key>
                  <quantity value="12" /> # Quantity per box
                  <costtype>COST_TYPE_PRICE</costtype>
                  <items>
                    <item>
                      <item>CURRENCY_CASH</item>
                      <quantity value="250" /> # Price in cents
                    </item>
                  </items>

      And to change the ammo you can carry, you scroll a little more in the tag to find the <multiplicity> tag, inside you can change the max ammo you can carry of that ammo type and how much each upgrade can give you:

              <multiplicity>
                <item>
                  <quantity value="30" /> # Max ammo without upgrades
                  <slotid>0xD7E2D44A</slotid>
                </item>
                <item>
                  <quantity value="0" /> # Ammo added with the upgrade, in this case the Belt
                  <slotid>0xE655E53D</slotid>
                </item>
                <item>
                  <quantity value="0" /> # Ammo added with the upgrade, in this case the Bandolier
                  <slotid>0xD4774180</slotid>
                </item>
              </multiplicity>

      And you can do the same with any other ammo really, just change the <item key="AMMO_REVOLVER in your search bar to whatever ammo you like, like <item key="AMMO_SHOTGUN, then search until you find the ammos, note that you will also find ammo boxes searching like this, these i didnt change it, but i guess is related to the ammo you can pick up on the world, but for the ammo cap and shop price, you'll just want the ammos, not the boxes.

      Just for reference, here's the whole tag for the regular revolver ammo, so you can see how it's structured, feel free to ask anything, about it, im glad to help:

            <item key="AMMO_REVOLVER">
              <key>AMMO_REVOLVER</key>
              <category>0xDBB9ABD6</category>
              <group>AMMO</group>
              <UNK_MEMBER_0x093520C7 />
              <flags>0xD5BDA008 0xFF00A20E</flags>
              <model>S_AMMO_45MM</model>
              <priorityaccess />
              <tags>
                <item>
                  <key>0xA9716CE6</key>
                  <type>0x42D03BDE</type>
                </item>
              </tags>
              <acquirecosts>
                <item>
                  <key>COST_SHOP_DEFAULT</key>
                  <quantity value="12" />
                  <costtype>COST_TYPE_PRICE</costtype>
                  <items>
                    <item>
                      <item>CURRENCY_CASH</item>
                      <quantity value="250" />
                    </item>
                  </items>
                  <unlocks />
                </item>
              </acquirecosts>
              <sellprices />
              <satchel>
                <size>0xBCD7F097</size>
              </satchel>
              <ui>
                <key>AMMO_REVOLVER</key>
                <description>0xE14435DC</description>
                <localization>
                  <item>
                    <type>LABEL_TYPE_BRAND</type>
                    <values>
                      <item>0xB89BCAF9</item>
                    </values>
                  </item>
                  <item>
                    <type>LABEL_TYPE_CATALOGUEDESC</type>
                    <values>
                      <item>0xEDB13231</item>
                    </values>
                  </item>
                </localization>
                <textures>
                  <item>
                    <id>BULLET_NORMAL</id>
                    <dict>AMMO_TYPES</dict>
                    <type>AMMO_TYPES</type>
                  </item>
                  <item>
                    <id>AMMO_BULLET_NORMAL</id>
                    <dict>INVENTORY_ITEMS</dict>
                    <type>INVENTORY</type>
                  </item>
                  <item>
                    <id>UI_AMMO_REVOLVER</id>
                    <dict>ITEM_TEXTURES</dict>
                    <type>GRID_OF_4_LAYOUT_0</type>
                  </item>
                </textures>
              </ui>
              <multiplicity>
                <item>
                  <quantity value="30" />
                  <slotid>0xD7E2D44A</slotid>
                </item>
                <item>
                  <quantity value="0" />
                  <slotid>0xE655E53D</slotid>
                </item>
                <item>
                  <quantity value="0" />
                  <slotid>0xD4774180</slotid>
                </item>
              </multiplicity>
              <effectids />
              <expiry>
                <abs value="0" />
                <purge value="0" />
              </expiry>
            </item>
    2. Yes Mister, thank you. But I think its even more important, to change the effect of Booze, as you get +Deadeyecore. You know how to change that?
    3. Yea, I applied this now. Works fine Sir, thanks. Keep it on.
    4. sanwu
      sanwu
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      • 1 kudos
      This has been really helpful in editing the file to my personal liking! Can the satchel sizes be edited in the catalog file as well? I tried a couple of searches but all i was able to find were pamphlets for them.
    5. evilPaolo
      evilPaolo
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      • 0 kudos
      Hi, Thank you for this! one more thing i gotta ask is how to change the quantity carried for special ammos? and also the Nitro Express?
    6. you look for:

      <item key="AMMO_REVOLVER_Explosive_Express">
      <item key="AMMO_Pistol_Explosive_Express">
      <item key="AMMO_Repeater_Explosive_Express">

      and so on. Or if its Split Point:

      <item key="AMMO_REVOLVER_split_point">
  3. Ascaris1337
    Ascaris1337
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    • 1 kudos
    Would a patch for Smoak's Mega Arsenal be possible please?
  4. jebis03
    jebis03
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    Would it be possible to increase the max ammo amount including things like throwing weapons?? I am trying to find the ymt file name you mentioned with openIV but it's a lot of files to go through.
    1. HybridJoe
      HybridJoe
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      I didn't try it, but i think its possible, i personally don't care much for throwables but if you want to take a shot, tell me what you've changed later!
      You can find the file in ..\Red Dead Redemption 2\lml\red_dead_offline\catalog, or you can just simple download and edit my file and then overwrite the one you have installed, just make sure to make a backup first.