W mod, Got it working very easily even with whyems trip e merge. Love how it has the new animation as well. Two suggsetions. Could you make a cross drawing animation and maybe different styles? Like a black variant or maybe John Marston's belt and holsters?
yoo trying to merge with whyems+eee+gonpachiros atelier im having a hard time finding the lines i need to delete in the assetsdrawable.ymt can you help bro?
Hello, I also have WhyEm's+EEE+Gonpachiro's Atelier, and it works for me. I placed the "lml" folder and the file in the game directory. Then, I went to \lml\Dual_Holster and deleted the YMT file. After that, I went to the "lml" folder and looked for assets_drawable.ymt. There was a file named like that, so I made a backup of it.
I opened it with Notepad++ and searched for player_zero_holster_cup_000. I scrolled down a bit until I found COMPONENT_HOLSTERS and deleted the entire line where COMPONENT_HOLSTERS was, meaning I deleted: <expressionSet>COMPONENT_HOLSTERS</expressionSet> I did the same for the other "component holst" mentioned in the mod description. When I launched the game and tested it with Rampage, I thought it didn’t work. However, when I selected Arthur’s gun belt and holster, it worked.
I hope this helps, though I’m not sure if my explanation is the best since English is not my native language.
Andreeww0000 J'ai Gonpachiro avec EEE, mais ton explication est vraiment bizarre. Je n'ai rien compris. J'aurais aimé que les belles ceintures holster de Gonpachiro soit attachées à ma jambe, mais je ne trouve rien à ce sujet. Quand les gens expliquent comment trouver une ligne, il serait sympa de préciser le numéro de la ligne concernée, car la liste du fichier asset_drawable est immense.
Votre mod est génial, mais on ne peut plus porter de manteaux, car ils ne sont pas prévus pour le holster de la jambe gauche. J'aurais adoré que les ceintures holsters du mod de ( Gonpachiro ) soient incluses dans votre mod. Ce sont pour moi, les plus belles ceintures holster jamais faites. Mais elles bougent trop quand on se déplace. Elles ballotent.
No fault of the modder but trying to change the bad offhand holster breaks too many things. It might be ugly but at least it works properly. Hopefully this mod gets better over time (unlikely but we'll see).
Just merged this with Whyems RDO version yesterday so posting it here in case it helps anyone.
I would recommend editing the Whyem's asset_drawable.ymt file using notepad++ as it allows you to search the entire document at once which makes identifying the hashs easier.
Regardless of which you use, once the file is open, search for 0x737D98EF (if using notepad ++ you can use search current document option). Under the 3rd search result, you should see "<expressionSet>0xDA59F244</expressionSet>" about 3 lines below your search, you want to delete the 0xDA59F244. Then just repeat this for steps 5 (2nd search result) and 6 (2nd search result - the expression code is a bit further down for this one, approx. 17 lines) as listed by the author under descriptions.
That helped in the first place, but what to do after..? "1. Delete assets_drawable.ymt file from this mod" What is "this Mod"? Delete the one from WhyEm or the one thats in his own Mod? " Open assets_drawable.ymt file from another mod with text editor (notepad)" From which other mod i should open the file.. Im sorry but thats like rocket science to me because dont understand it. English is not my mother language too so it may makes it harder but the infomation is not clear enough for me... Please help me, would be grat.
He means: replicate what he explained for step 5 and 6 from this mod's description, where it's written how to merge. After you deleted the first expression set, look at this mod's description, copy the step 5 0x code and search it in the same asset_drawable From the second search result, go down 3 lines, youll find another expression set, delete that code as well. Now go back to the description and get the step 6 0x code to search in the file, still second search result. This time, go down 17 lines, this is the last expression set code you gotta delete.
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I opened it with Notepad++ and searched for player_zero_holster_cup_000. I scrolled down a bit until I found COMPONENT_HOLSTERS and deleted the entire line where COMPONENT_HOLSTERS was, meaning I deleted:
<expressionSet>COMPONENT_HOLSTERS</expressionSet>
I did the same for the other "component holst" mentioned in the mod description. When I launched the game and tested it with Rampage, I thought it didn’t work. However, when I selected Arthur’s gun belt and holster, it worked.
I hope this helps, though I’m not sure if my explanation is the best since English is not my native language.
I would recommend editing the Whyem's asset_drawable.ymt file using notepad++ as it allows you to search the entire document at once which makes identifying the hashs easier.
Regardless of which you use, once the file is open, search for 0x737D98EF (if using notepad ++ you can use search current document option). Under the 3rd search result, you should see "<expressionSet>0xDA59F244</expressionSet>" about 3 lines below your search, you want to delete the 0xDA59F244. Then just repeat this for steps 5 (2nd search result) and 6 (2nd search result - the expression code is a bit further down for this one, approx. 17 lines) as listed by the author under descriptions.
After you deleted the first expression set, look at this mod's description, copy the step 5 0x code and search it in the same asset_drawable
From the second search result, go down 3 lines, youll find another expression set, delete that code as well.
Now go back to the description and get the step 6 0x code to search in the file, still second search result. This time, go down 17 lines, this is the last expression set code you gotta delete.
can anyone help?