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alfabravozapa

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312 comments

  1. Sadistically
    Sadistically
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    W mod, Got it working very easily even with whyems trip e merge. Love how it has the new animation as well. Two suggsetions. Could you make a cross drawing animation and maybe different styles? Like a black variant or maybe John Marston's belt and holsters?
    1. RichieWeed420
      RichieWeed420
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      +1 Please??? Black Variants of the Belt and Holsters would be dope!!!!!
    2. 357hassen
      357hassen
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      yoo trying to merge with whyems+eee+gonpachiros atelier im having a hard time finding the lines i need to delete in the assetsdrawable.ymt can you help bro?
    3. Sadistically
      Sadistically
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      I didn't have to delete anything, sorry bro. I wish I could help
    4. Andreeww0000
      Andreeww0000
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      Hello, I also have WhyEm's+EEE+Gonpachiro's Atelier, and it works for me. I placed the "lml" folder and the file in the game directory. Then, I went to \lml\Dual_Holster and deleted the YMT file. After that, I went to the "lml" folder and looked for assets_drawable.ymt. There was a file named like that, so I made a backup of it.

      I opened it with Notepad++ and searched for player_zero_holster_cup_000. I scrolled down a bit until I found COMPONENT_HOLSTERS and deleted the entire line where COMPONENT_HOLSTERS was, meaning I deleted:
      <expressionSet>COMPONENT_HOLSTERS</expressionSet>
      I did the same for the other "component holst" mentioned in the mod description. When I launched the game and tested it with Rampage, I thought it didn’t work. However, when I selected Arthur’s gun belt and holster, it worked.

      I hope this helps, though I’m not sure if my explanation is the best since English is not my native language.
    5. Sadistically
      Sadistically
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      Thank you for you exlanation, hope it helps someone. Me personally though I didn't have to edit or delete anything
    6. Olivier8768
      Olivier8768
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      Andreeww0000  J'ai Gonpachiro avec EEE, mais ton explication est vraiment bizarre. Je n'ai rien compris. J'aurais aimé que les belles ceintures holster de Gonpachiro soit attachées à ma jambe, mais je ne trouve rien à ce sujet. Quand les gens expliquent comment trouver une ligne, il serait sympa de préciser le numéro de la ligne concernée, car la liste du fichier asset_drawable est immense.
  2. Olivier8768
    Olivier8768
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    Votre mod est génial, mais on ne peut plus porter de manteaux, car ils ne sont pas prévus pour le holster de la jambe gauche. J'aurais adoré que les ceintures holsters du mod de ( Gonpachiro ) soient incluses dans votre mod. Ce sont pour moi, les plus belles ceintures holster jamais faites. Mais elles bougent trop quand on se déplace. Elles ballotent.
  3. MrStan01
    MrStan01
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    really hope you add more holster options
  4. Caucasian666
    Caucasian666
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    No fault of the modder but trying to change the bad offhand holster breaks too many things. It might be ugly but at least it works properly. Hopefully this mod gets better over time (unlikely but we'll see).
  5. Legion179
    Legion179
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    Can you add support for the bandit gear?
  6. fqwffewwef
    fqwffewwef
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    чет не очень нравится расположение ножен, есть ли возможность это исправить?
  7. sanwu
    sanwu
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    Just merged this with Whyems RDO version yesterday so posting it here in case it helps anyone.

    I would recommend editing the Whyem's asset_drawable.ymt file using notepad++ as it allows you to search the entire document at once which makes identifying the hashs easier.

    Regardless of which you use, once the file is open, search for 0x737D98EF (if using notepad ++ you can use search current document option). Under the 3rd search result, you should see "<expressionSet>0xDA59F244</expressionSet>" about 3 lines below your search, you want to delete the 0xDA59F244. Then just repeat this for steps 5 (2nd search result) and 6 (2nd search result - the expression code is a bit further down for this one, approx. 17 lines) as listed by the author under descriptions.
    1. SpeedySpy
      SpeedySpy
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      thank you i was looking for a why ems related comment
    2. WhiteWitcher420
      WhiteWitcher420
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      That helped in the first place, but what to do after..? "1. Delete assets_drawable.ymt file from this mod" What is "this Mod"? Delete the one from WhyEm or the one thats in his own Mod? " Open assets_drawable.ymt file  from another mod with text editor (notepad)" From which other mod i should open the file.. Im sorry but thats like rocket science to me because dont understand it. English is not my mother language too so it may makes it harder but the infomation is not clear enough for me... Please help me, would be grat.
    3. QuaintAlex126
      QuaintAlex126
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      The one that is in this mod, as in the dual holsters mod. You're meant to edit the file in WhyEm's.
    4. Doctorbose
      Doctorbose
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      I dont understand, can you please help with this, i dont know what to delete when you say steps 5 seconds search and 6
    5. Luke1902
      Luke1902
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      He means: replicate what he explained for step 5 and 6 from this mod's description, where it's written how to merge. 
      After you deleted the first expression set, look at this mod's description, copy the step 5 0x code and search it in the same asset_drawable
      From the second search result, go down 3 lines, youll find another expression set, delete that code as well.
      Now go back to the description and get the step 6 0x code to search in the file, still second search result. This time, go down 17 lines, this is the last expression set code you gotta delete.
  8. Mars11Tonx
    Mars11Tonx
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    does this mod work with john marston?
    1. RipVanWinkle13
      RipVanWinkle13
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      yes
  9. Land0Hyd0
    Land0Hyd0
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    i seriously don't get this, i did everything and the holster don't show up
    can anyone help?
  10. AssassinAguilar
    AssassinAguilar
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    is there any way to use sadie's dual holsters?