This is amazing! So much work must have gone into this, thank you for sharing! How does the population setting work? Does it multiply the population by the value? E.g. does setting the population to 0.5 halve the population, 2 double it, and 100 increase by a hundredfold? Or does it limit the number of peds in the area to an integer provided, e.g. 100 = 100 peds? I've only just tried the mod and it seemed to be the former, but I just want to confirm.
Asking because my PC is not powerful (a handheld) and I want to reduce the population in areas like Saint Denis. Otherwise it has a tendency to crash occasionally if I don't reduce the settings (which are fine for the rest of the map). I think it's a result of the sheer amount of peds and 'stuff' that's going on in one are, but changing from Vulkan to DirectX made a big difference.
Your mods are really intricate, you seem to know what you're doing! Thanks for providing an open source version too - I always respect open source because it helps the community develop further as a whole. I'm also looking to start delving into modding (I have to teach myself from scratch, I don't know any C++ and only have a vague understanding of the logic behind scripting, so there's a lot of basic learning to do first). You look experienced so it will be helpful for me to look at it as an example to help understand what's going on. I also hope it helps other modders with ideas and solutions with their own mods.
Thank you very much for the kind words. I hope the source code can help you start your coding journey! It was a lot of work, but it couldn't have been possible without the work of Alexander Blade and his original open source mod menu.
The main thing to note if you're going into modding, especially for Rockstar games, is that we're mostly all just experimenting with these native functions. GTA 5 has a lot of documentation out, but it was all gotten through modders going through them all one by one and seeing what they do. Rockstar hasn't released what these ped functions do, I just know they have a good effect at higher values.
The Script Hook V2 has better labeling and documentation. This is built on the original by AB, but that's how I found a lot of the functions like "_0xBA0980B5C0A11924" for human ped density, for example.
Also, I've only been coding about two years. I learned how to make an ASI for the first time maybe two-three months ago. The key is GPT. I learned everything I know about coding from that AI, and it wrote the basis for a lot of the complex sections. I just tweaked and reorganized it a bit, made sure it all worked right, etc. The hardest part with these games is finding the right parameters to send to the functions, which is where I hope the test values will come in handy for future modders (perhaps yourself) working off of this.
I hope you don’t mind me jumping in, but if you’re looking for another open source mod menu to learn from, you might want to check out RageMenu: RageMenu on NexusMods. RageMenu On Github We also have a Discord community where you can ask questions and get support if needed. Feel free to join if you’d like to dive deeper into modding or discuss ideas. :)
Hey I have a question about your stealth/law mod, is there a way to merge the self defense feature of the LAW mod with your mod? keep the good work up and I hope to see a response :)
25 comments
are they really modifiers or multipliers?
if they are modifiers then the -1 is actually minus 1 to the stats or disabled?
if so, can you add please a damage multipliers? or point me to a mod that has damage multiplier? PDO has too much bugs and janky features
Asking because my PC is not powerful (a handheld) and I want to reduce the population in areas like Saint Denis. Otherwise it has a tendency to crash occasionally if I don't reduce the settings (which are fine for the rest of the map). I think it's a result of the sheer amount of peds and 'stuff' that's going on in one are, but changing from Vulkan to DirectX made a big difference.
Your mods are really intricate, you seem to know what you're doing! Thanks for providing an open source version too - I always respect open source because it helps the community develop further as a whole. I'm also looking to start delving into modding (I have to teach myself from scratch, I don't know any C++ and only have a vague understanding of the logic behind scripting, so there's a lot of basic learning to do first). You look experienced so it will be helpful for me to look at it as an example to help understand what's going on. I also hope it helps other modders with ideas and solutions with their own mods.
The main thing to note if you're going into modding, especially for Rockstar games, is that we're mostly all just experimenting with these native functions. GTA 5 has a lot of documentation out, but it was all gotten through modders going through them all one by one and seeing what they do. Rockstar hasn't released what these ped functions do, I just know they have a good effect at higher values.
The Script Hook V2 has better labeling and documentation. This is built on the original by AB, but that's how I found a lot of the functions like "_0xBA0980B5C0A11924" for human ped density, for example.
Also, I've only been coding about two years. I learned how to make an ASI for the first time maybe two-three months ago. The key is GPT. I learned everything I know about coding from that AI, and it wrote the basis for a lot of the complex sections. I just tweaked and reorganized it a bit, made sure it all worked right, etc. The hardest part with these games is finding the right parameters to send to the functions, which is where I hope the test values will come in handy for future modders (perhaps yourself) working off of this.
We also have a Discord community where you can ask questions and get support if needed. Feel free to join if you’d like to dive deeper into modding or discuss ideas. :)