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Llama

Uploaded by

SirLlama420

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About this mod

A collection of various mods within one mod.

Requirements
Permissions and credits
I have decided in light of the NPC counter suddenly failing on known good versions and my own desire to see more mods for this game, that update 11.6 will be open source. I only ask that you credit me where possible, and consider open sourcing your own versions for everyone to improve on.

INI File for 11.6:

; ------------------------------ Main ------------------------------ ;
; This section (Main) is excluded from the backup, and is not included in the mod menu.
; ------------------------------------------------------------------ ;

LINI Enabled=true
; All effects can be toggled with this. False will have no effect on the game regardless of all settings.

Transfer Old Settings If Any=true
; Any disabled value in "lini.ini" ("-1" or "false") will be replaced with your old value from "lini_backup.ini" if it was previously enabled on the first boot of a new version.
; Your values are backed up once on each boot, after any INI restorations.
; The above value is set to false automatically when restoring your old settings to the new INI on the first new boot.
; Values are always backed up on boot regardless of this setting.

; ------------------------------ Important ------------------------------ ;

; The code checks for a lowercase "false" to consider a feature disabled, and "true" for enabled.

; Setting any of the values below to less than 0 (-1) will disable that function. All are disabled by default. 1.0 is typically vanilla, but could override multipliers set by other mods back to vanilla.

; Numbers work best with single decimals like 0.1-9999.9. Values like "0.19" or "9999.91" may lead to issues.

Mod Menu Disabled=false
; Activated/deactivated with the "Page Down" key.
; Includes all but Main and Debugging sections.
; Saves settings automatically to the main INI.
; Can reload all settings from the main INI.
; Up/down arrow keys scroll through the options.
; Backspace will go back.

; ------------------------------ Wagon Rides ------------------------------ ;
; Both of these effects trigger via hanging onto the sides of wagons (with spacebar instead of E).
; Driver is disarmed and told to wander in both cases.
; Not all wagons can be hung onto.
; ------------------------------------------------------------------------- ;

Infinite Wagon Rides=false
; This protects hanging on the side only.
; Best to hang from the passenger's side to avoid stealing the wagon.

Luxury Wagon Rides=false
; When attempting to hang on the side of most common wagons, the player is warped into one of the back seats.
; Some wagon types have been excluded to avoid the player getting trapped in the back or robbing the driver when warping.
; For excluded and otherwise incompatible wagon types that support hanging, or for cases where the three targeted seats are taken, the logic of "Infinite Wagon Rides" will be used.
; Only three potential seats were used due to mixed compatability between some wagon types and seating assignments.

; ------------------------------ Horses ------------------------------ ;

Max Stamina For Player Horse=false

Max Stamina Core For Player Horse=false

God Mode For Player Horse=false

Max Health Core For Player Horse=false
; Horses can fake die with this, but can then be recovered at the stables. Pretty awesome. Not extensively tested, though.

Player Horse Never Ragdolls=false

; ------------------------------ Deadeye ------------------------------ ;

Max Dead Eye Ability=false

Infinite Deadeye=false

Infinite Deadeye Core=false

; ------------------------------ Stamina ------------------------------ ;

Infinite Swimming=false
; Max stamina whenever swimming. Fully protects John.

Infinite Stamina=false

Infinite Stamina Core=false

Stamina Recharge Multiplier=-1.0

; ------------------------------ Damage ------------------------------ ;

Player Weapon Damage Modifier=-1.0
; Conflicts with Llama's Police Overhaul if used together with the stealth damage modifier. Setting this to -1 will allow LPO to run normally. Setting LPO to 0 will allow this value to run normally.
; Conflicts with Ped Damage Overhaul's ASI, but not the LML.

Player Melee Damage Modifier=-1.0

AI Weapon Damage Modifier=-1.0

AI Melee Damage Modifier=-1.0

; ------------------------------ Combat ------------------------------ ;

Infinite Health Core=false
; It's still possible to die with this, especially if "AI Weapon Damage Modifier" is set high.

Infinite Ammo=false

Weapons Won't Degrade=false

Player Health Recharge=-1.0

Player Lock On Range=-1.0

Nearby NPC Accuracy=-1.0
; Not a multiplier. Most likely has diminishing returns past 100.0.
; Only targets humans.

Disarm Nearby NPCs=false

; ------------------------------ UI ------------------------------ ;

Horizontal UI Prompts=false
; Looks cool, but occasionally conflicts with subtitles.

Disable HUD=false
; Radar included.

Disable Radar=false

; ------------------------------ Audio ------------------------------ ;

Disable Music=false
; Disables most music. Sounds a bit more realistic and natural, but also less lively.

Disable Scripted Sounds=false
; Now separate from music.

Disable Train Whistles=false

; ------------------------------ Population ------------------------------ ;
; I personally set all of these to 1000.0 and accept the occasional pop-ins. There should be no need to go that high. Even 100 could be too high. It all depends on your PC's capabilities and how many texture/graphics mods you have. The point of diminishing returns is most likely anywhere from 10 to 100.
; ------------------------------------------------------------------------ ;

Keep Population Full=false
; Instantly fills the population if not already full.

Ambient Ped Density=-1.0
; Modifies ambient and scenario peds. Targets two generic ped density modifiers.

Human Ped Density Multiplier=-1.0
; Modifies ambient and scenario human peds.

Animal Ped Density Multiplier=-1.0
; Modifies ambient and scenario animal peds.

Vehicle Density Multiplier=-1.0
; Modifies vehicle, random vehicle, and parked vehicle multipliers.

No Trains=false
; Deletes all trains.

; ------------------------------ Bounties ------------------------------ ;
; For bounty prices, the decimal moves down two numbers for cents. This native is not designed for decimals.
; "100" = "$1"
; "1" = "$0.01"
; Values past 150000 ($1500.00) would not be considered by the game.
; ---------------------------------------------------------------------- ;

Max Allowed Bounty=-1
; Caps the bounty at the defined value.

Keep Bounty At=-1
; Sets and keeps the bounty at the same price all the time.

; ------------------------------ Graphics ------------------------------ ;

Nearby NPC Level Of Detail Multiplier=-1.0
; Better quality nearby NPCs.

; The two functions below only apply to vehicles being driven by a nearby NPC at the moment.

Nearby NPC Vehicle Level Of Detail Multiplier=-1.0
; Better quality nearby vehicles.

Force HD Vehicles For Nearby NPCs=false
; Uses a native function "SET_FORCE_HD_VEHICLE".

Player Level Of Detail Multiplier=-1.0
; Better player quality, in theory. I assume this value would be set pretty high regardless.

Player Horse Level Of Detail Multiplier=-1.0

HD Area Radius=-1.0
; The radius around the player in which the game needs to render things in HD.
; May reduce sniping/binocular render quality, as well as game stability.
; For reference, Valentine has a radius of ~ 200 units.

; ------------------------------ Misc ------------------------------ ;

GTA 4 Walking Ragdoll Effect=false
; When not in combat or on a vehicle, and within touching distance, the NPC ragdolls.

Clear NPC Tasks=false
; Clears tasks like NPCs putting their hands up or being knocked out.

Resurrect Dead NPCs=false
; Brings dead nearby NPCs back to life.

; ---------------------------------------------------------------------------------- ;
; ---------------------------------------------------------------------------------- ;
; ------------------------------ End Of Main Features ------------------------------ ;
; ---------------------------------------------------------------------------------- ;
; ---------------------------------------------------------------------------------- ;

; ------------------------------ Over Powered ------------------------------ ;

Everything Mode=false
; God mode, stamina, deadeye, all cores, max ammo, ragdoll protections, etc. for player and player horse.

God Mode=false

Max Player Health=false
; Now separated from God Mode and integrated with Everything Mode.

Never Wanted=false

Player Never Ragdolls=false

Explode Nearby NPCs=false
; Only targets humans.

Knock Out NPCs=false

NPCs Put Hands Up=false

Now I Am Become Death=false
; All nearby human NPCs die.

Nearby NPCs Ragdoll=false
; Only targets humans.

Light Nearby NPCs On Fire=false
; Only targets humans.

Set Nearby NPCs To Ragdoll On Collision=false
; Makes NPCs hilariously clumsy, especially when running.
; Only targets humans.

Everyone Ignores Player=false

; ------------------------------ NPC Effect Filters ------------------------------ ;

Touchable NPCs Only=false
; Only targets NPCs close enough to touch.

Combative NPCs Only=false
; Only targets NPCs in combat with the player.

Armed NPCs Only=false
; Still needs work.

Disable All Human Checks=false
; WARNING: Nearby NPC effects will hurt your horse with this true.

Human NPCs Only=false
; Adds an early human check before any effects trigger, affecting more obscure settings like NPC LOD.

Include Dead NPCs In Count=false
; The native NPC counter may filter dead bodies out automatically.
; This excluides dying NPCs as well.

NPC Effect Radius=70.0
; WARNING: Could lead to crashes with certain effects if set too high.
; Base counting radius is always 100.

; ------------------------------ Experimental ------------------------------ ;
; These and all other functions have no impact on the game if disabled.
; Not directly included in the mod menu.
; -------------------------------------------------------------------------- ;

NPCs Fight Player=false

Fires Spread More=false
; Now working pretty well.
; Old versions reduced the effectiveness of nearby ped effects, this one seems good so far.

Gangs Won't Hassle Player=false
; Doesn't seem to work, but there's a slight chance it could help stealth somehow, so I'm leaving it in.

An Armed Society Is A Polite Society=false
; Once a wanted level begins, sets all nearby NPCs as cops, and all armed NPCs attack. Cleaned up a bit, but still doesn't work very well.

No Ragdoll Due To Falling=false
; Still ragdolls when hit with a wagon/explosion, unlike "Player Never Ragdolls".

Stamina Sprint Depletion Multiplier=-1.0
; No noticable effects so far.

Heath Recharge Time Modifier=-1.0
; No noticable effects so far.

; ------------------------------ Testing ------------------------------ ;

Test Value 1=-1.0
Test Value 2=-1.0
Test Value 3=-1.0
Test Value 4=-1.0
Test Value 5=-1.0
Test Value 6=-1.0
Test Value 7=-1.0
Test Value 8=-1.0
Test Value 9=-1.0
Test Value 10=-1.0
Test Value 11=-1.0
Test Value 12=-1.0
Test Value 13=-1.0
Test Value 14=-1.0
Test Value 15=-1.0
Test Value 16=-1.0
Test Value 17=-1.0
Test Value 18=-1.0
Test Value 19=-1.0
Test Value 20=-1.0

; ------------------------------ Debugging ------------------------------ ;
; This section (Debugging) is excluded from the backup, and is not included in the mod menu.
; ----------------------------------------------------------------------- ;

Logging Enabled=false
; WARNING: No Log limits. Back to recording lines every frame. Easier to tell what's happening when developing.

Log Player Coordinates=false