INI File for 11.6:
; ------------------------------ Main ------------------------------ ;
; This section (Main) is excluded from the backup, and is not included in the mod menu.
; ------------------------------------------------------------------ ;
LINI Enabled=true
; All effects can be toggled with this. False will have no effect on the game regardless of all settings.
Transfer Old Settings If Any=true
; Any disabled value in "lini.ini" ("-1" or "false") will be replaced with your old value from "lini_backup.ini" if it was previously enabled on the first boot of a new version.
; Your values are backed up once on each boot, after any INI restorations.
; The above value is set to false automatically when restoring your old settings to the new INI on the first new boot.
; Values are always backed up on boot regardless of this setting.
; ------------------------------ Important ------------------------------ ;
; The code checks for a lowercase "false" to consider a feature disabled, and "true" for enabled.
; Setting any of the values below to less than 0 (-1) will disable that function. All are disabled by default. 1.0 is typically vanilla, but could override multipliers set by other mods back to vanilla.
; Numbers work best with single decimals like 0.1-9999.9. Values like "0.19" or "9999.91" may lead to issues.
Mod Menu Disabled=false
; Activated/deactivated with the "Page Down" key.
; Includes all but Main and Debugging sections.
; Saves settings automatically to the main INI.
; Can reload all settings from the main INI.
; Up/down arrow keys scroll through the options.
; Backspace will go back.
; ------------------------------ Wagon Rides ------------------------------ ;
; Both of these effects trigger via hanging onto the sides of wagons (with spacebar instead of E).
; Driver is disarmed and told to wander in both cases.
; Not all wagons can be hung onto.
; ------------------------------------------------------------------------- ;
Infinite Wagon Rides=false
; This protects hanging on the side only.
; Best to hang from the passenger's side to avoid stealing the wagon.
Luxury Wagon Rides=false
; When attempting to hang on the side of most common wagons, the player is warped into one of the back seats.
; Some wagon types have been excluded to avoid the player getting trapped in the back or robbing the driver when warping.
; For excluded and otherwise incompatible wagon types that support hanging, or for cases where the three targeted seats are taken, the logic of "Infinite Wagon Rides" will be used.
; Only three potential seats were used due to mixed compatability between some wagon types and seating assignments.
; ------------------------------ Horses ------------------------------ ;
Max Stamina For Player Horse=false
Max Stamina Core For Player Horse=false
God Mode For Player Horse=false
Max Health Core For Player Horse=false
; Horses can fake die with this, but can then be recovered at the stables. Pretty awesome. Not extensively tested, though.
Player Horse Never Ragdolls=false
; ------------------------------ Deadeye ------------------------------ ;
Max Dead Eye Ability=false
Infinite Deadeye=false
Infinite Deadeye Core=false
; ------------------------------ Stamina ------------------------------ ;
Infinite Swimming=false
; Max stamina whenever swimming. Fully protects John.
Infinite Stamina=false
Infinite Stamina Core=false
Stamina Recharge Multiplier=-1.0
; ------------------------------ Damage ------------------------------ ;
Player Weapon Damage Modifier=-1.0
; Conflicts with Llama's Police Overhaul if used together with the stealth damage modifier. Setting this to -1 will allow LPO to run normally. Setting LPO to 0 will allow this value to run normally.
; Conflicts with Ped Damage Overhaul's ASI, but not the LML.
Player Melee Damage Modifier=-1.0
AI Weapon Damage Modifier=-1.0
AI Melee Damage Modifier=-1.0
; ------------------------------ Combat ------------------------------ ;
Infinite Health Core=false
; It's still possible to die with this, especially if "AI Weapon Damage Modifier" is set high.
Infinite Ammo=false
Weapons Won't Degrade=false
Player Health Recharge=-1.0
Player Lock On Range=-1.0
Nearby NPC Accuracy=-1.0
; Not a multiplier. Most likely has diminishing returns past 100.0.
; Only targets humans.
Disarm Nearby NPCs=false
; ------------------------------ UI ------------------------------ ;
Horizontal UI Prompts=false
; Looks cool, but occasionally conflicts with subtitles.
Disable HUD=false
; Radar included.
Disable Radar=false
; ------------------------------ Audio ------------------------------ ;
Disable Music=false
; Disables most music. Sounds a bit more realistic and natural, but also less lively.
Disable Scripted Sounds=false
; Now separate from music.
Disable Train Whistles=false
; ------------------------------ Population ------------------------------ ;
; I personally set all of these to 1000.0 and accept the occasional pop-ins. There should be no need to go that high. Even 100 could be too high. It all depends on your PC's capabilities and how many texture/graphics mods you have. The point of diminishing returns is most likely anywhere from 10 to 100.
; ------------------------------------------------------------------------ ;
Keep Population Full=false
; Instantly fills the population if not already full.
Ambient Ped Density=-1.0
; Modifies ambient and scenario peds. Targets two generic ped density modifiers.
Human Ped Density Multiplier=-1.0
; Modifies ambient and scenario human peds.
Animal Ped Density Multiplier=-1.0
; Modifies ambient and scenario animal peds.
Vehicle Density Multiplier=-1.0
; Modifies vehicle, random vehicle, and parked vehicle multipliers.
No Trains=false
; Deletes all trains.
; ------------------------------ Bounties ------------------------------ ;
; For bounty prices, the decimal moves down two numbers for cents. This native is not designed for decimals.
; "100" = "$1"
; "1" = "$0.01"
; Values past 150000 ($1500.00) would not be considered by the game.
; ---------------------------------------------------------------------- ;
Max Allowed Bounty=-1
; Caps the bounty at the defined value.
Keep Bounty At=-1
; Sets and keeps the bounty at the same price all the time.
; ------------------------------ Graphics ------------------------------ ;
Nearby NPC Level Of Detail Multiplier=-1.0
; Better quality nearby NPCs.
; The two functions below only apply to vehicles being driven by a nearby NPC at the moment.
Nearby NPC Vehicle Level Of Detail Multiplier=-1.0
; Better quality nearby vehicles.
Force HD Vehicles For Nearby NPCs=false
; Uses a native function "SET_FORCE_HD_VEHICLE".
Player Level Of Detail Multiplier=-1.0
; Better player quality, in theory. I assume this value would be set pretty high regardless.
Player Horse Level Of Detail Multiplier=-1.0
HD Area Radius=-1.0
; The radius around the player in which the game needs to render things in HD.
; May reduce sniping/binocular render quality, as well as game stability.
; For reference, Valentine has a radius of ~ 200 units.
; ------------------------------ Misc ------------------------------ ;
GTA 4 Walking Ragdoll Effect=false
; When not in combat or on a vehicle, and within touching distance, the NPC ragdolls.
Clear NPC Tasks=false
; Clears tasks like NPCs putting their hands up or being knocked out.
Resurrect Dead NPCs=false
; Brings dead nearby NPCs back to life.
; ---------------------------------------------------------------------------------- ;
; ---------------------------------------------------------------------------------- ;
; ------------------------------ End Of Main Features ------------------------------ ;
; ---------------------------------------------------------------------------------- ;
; ---------------------------------------------------------------------------------- ;
; ------------------------------ Over Powered ------------------------------ ;
Everything Mode=false
; God mode, stamina, deadeye, all cores, max ammo, ragdoll protections, etc. for player and player horse.
God Mode=false
Max Player Health=false
; Now separated from God Mode and integrated with Everything Mode.
Never Wanted=false
Player Never Ragdolls=false
Explode Nearby NPCs=false
; Only targets humans.
Knock Out NPCs=false
NPCs Put Hands Up=false
Now I Am Become Death=false
; All nearby human NPCs die.
Nearby NPCs Ragdoll=false
; Only targets humans.
Light Nearby NPCs On Fire=false
; Only targets humans.
Set Nearby NPCs To Ragdoll On Collision=false
; Makes NPCs hilariously clumsy, especially when running.
; Only targets humans.
Everyone Ignores Player=false
; ------------------------------ NPC Effect Filters ------------------------------ ;
Touchable NPCs Only=false
; Only targets NPCs close enough to touch.
Combative NPCs Only=false
; Only targets NPCs in combat with the player.
Armed NPCs Only=false
; Still needs work.
Disable All Human Checks=false
; WARNING: Nearby NPC effects will hurt your horse with this true.
Human NPCs Only=false
; Adds an early human check before any effects trigger, affecting more obscure settings like NPC LOD.
Include Dead NPCs In Count=false
; The native NPC counter may filter dead bodies out automatically.
; This excluides dying NPCs as well.
NPC Effect Radius=70.0
; WARNING: Could lead to crashes with certain effects if set too high.
; Base counting radius is always 100.
; ------------------------------ Experimental ------------------------------ ;
; These and all other functions have no impact on the game if disabled.
; Not directly included in the mod menu.
; -------------------------------------------------------------------------- ;
NPCs Fight Player=false
Fires Spread More=false
; Now working pretty well.
; Old versions reduced the effectiveness of nearby ped effects, this one seems good so far.
Gangs Won't Hassle Player=false
; Doesn't seem to work, but there's a slight chance it could help stealth somehow, so I'm leaving it in.
An Armed Society Is A Polite Society=false
; Once a wanted level begins, sets all nearby NPCs as cops, and all armed NPCs attack. Cleaned up a bit, but still doesn't work very well.
No Ragdoll Due To Falling=false
; Still ragdolls when hit with a wagon/explosion, unlike "Player Never Ragdolls".
Stamina Sprint Depletion Multiplier=-1.0
; No noticable effects so far.
Heath Recharge Time Modifier=-1.0
; No noticable effects so far.
; ------------------------------ Testing ------------------------------ ;
Test Value 1=-1.0
Test Value 2=-1.0
Test Value 3=-1.0
Test Value 4=-1.0
Test Value 5=-1.0
Test Value 6=-1.0
Test Value 7=-1.0
Test Value 8=-1.0
Test Value 9=-1.0
Test Value 10=-1.0
Test Value 11=-1.0
Test Value 12=-1.0
Test Value 13=-1.0
Test Value 14=-1.0
Test Value 15=-1.0
Test Value 16=-1.0
Test Value 17=-1.0
Test Value 18=-1.0
Test Value 19=-1.0
Test Value 20=-1.0
; ------------------------------ Debugging ------------------------------ ;
; This section (Debugging) is excluded from the backup, and is not included in the mod menu.
; ----------------------------------------------------------------------- ;
Logging Enabled=false
; WARNING: No Log limits. Back to recording lines every frame. Easier to tell what's happening when developing.
Log Player Coordinates=false