i know i'm a bit late, but you can do it yourself, by merging the edited visualsetting.dat values from this mod with another clean file:
- find a clean visualsettings.dat file, from a mod like no glow for pickups. if you do want pickups to still have the glow, search for the "// Pickup light" entry in both files, and copy over the vanilla visuals plus values into the .dat file you will be editing.
- search for "// Temporal AA" in the file from this mod, copy over all lines in its entry, and paste them into the file you're editing, right underneath the "fxaa.forceDisable" line. then, copy over the value for "ssdo.temporal_blend_taa_on" as well.
- save the file, and use it to replace the one from vanilla visuals plus.
- now delete every file from vanilla visuals plus, except for: your edited visualsettings.dat, the folder it resides in, and install.xml.
Solved the overcast and thunderstorm tanking fps(went from 4k 70fps no dlss to 20fps during thunder on a 4080) by yoinking said files from Collyrium. (timecycles). Looks close enough, a bit less contrast but id rather have that then a slideshow.
Hi, could you possibly tell me which files exactly did you replace? Is it all of the ones with 'overcast,' 'thunder,' and 'thunderstorm' in their names?
Yea, 6x overcast files, 1x thunder and 2x thunderstorm. However i actually didn't replace "thunderstorm" files yet as they didn't tank the fps as much, only a couple of fps or so, with gsync its not noticeable. Its probably more visually similar if you replace both, i will test them later today when i have time. Tbh, now that im looking at the files, they're pretty self explanatory. Could probably compare the files and figure out why the fps drop is so drastic. Its obviously something related to volumetric resolution/lighting as if you crank those down the issue isnt as notable. Playing at 4K ultra and alot of highres textures probably doesn't help either.
I got a 4070ti super and you getting this issue with an 80 made me second-guess this mod. I'll just pre-emptively replace them now, although I haven't faced any overcast or thunder weather conditions yet in the game since I installed this 2 days ago.
Ps. Disable both the in-game filters and nvidia overlay from the settings in the app. It's tanking like 4% across all games and GPUs, many Hardware YT channels confirmed and suggested this. It'll give you back those few frames you're losing in thunderstorms.
Oh s#*!, i forgot to disable that cancer when i heard about it. Thanks for reminding me. For me it was a huge upswing, gained 15 fps in some cases. Average went up from that 70 to 77.
Oh and, Hail and Hurricane have the same issue, replaced them too with the Collyrium files. Theres still one that drops it by 20fps, i forgot the name, ill update when i check.
I haven't encountered them ingame(only at chapter 2 currently) but hurricane shows up in a bunch of the biomes. Hail was omitted completely so i added it myself to Big Valley(visuals/weather/weatherclimates.xml). Heres the code. If you edit it, ensure the probabilities total to 100. I suppose it can be added to the base weather too(first in the list). The weathergraphs include it by default but if its not in wheatherclimates i doubt it'l spawn.
EDIT; Both Sunny and Cloudy drops about 20 frames. Pretty wild that 8 out of what, 20? weatherstates have massive framedrops. I suspect the mod author plays at 1080p or something, idk what else could be the reason. If someone knows whats up, do tell. The rest of the mod is very nice.
Hello to the creator of this mod, who is also the creator of "Collyrium mod". I have a request, could you add an optional file in the "Collyrium mod" where the night remains dark (*for immersion), especially during bad weather? If that’s not possible, could you add the other lower version of the mod that still has the realistic night? This is a request from a fan of your mods :)
I wouldnt count onnit man Collyrium is completely broken, the mod itself is prolly a mess to work with given how he's abandoned it n did this one instead
76 comments
- find a clean visualsettings.dat file, from a mod like no glow for pickups. if you do want pickups to still have the glow, search for the "// Pickup light" entry in both files, and copy over the vanilla visuals plus values into the .dat file you will be editing.
- search for "// Temporal AA" in the file from this mod, copy over all lines in its entry, and paste them into the file you're editing, right underneath the "fxaa.forceDisable" line. then, copy over the value for "ssdo.temporal_blend_taa_on" as well.
- save the file, and use it to replace the one from vanilla visuals plus.
- now delete every file from vanilla visuals plus, except for: your edited visualsettings.dat, the folder it resides in, and install.xml.
Ps. Disable both the in-game filters and nvidia overlay from the settings in the app. It's tanking like 4% across all games and GPUs, many Hardware YT channels confirmed and suggested this. It'll give you back those few frames you're losing in thunderstorms.
Oh and, Hail and Hurricane have the same issue, replaced them too with the Collyrium files. Theres still one that drops it by 20fps, i forgot the name, ill update when i check.
I haven't encountered them ingame(only at chapter 2 currently) but hurricane shows up in a bunch of the biomes. Hail was omitted completely so i added it myself to Big Valley(visuals/weather/weatherclimates.xml). Heres the code. If you edit it, ensure the probabilities total to 100. I suppose it can be added to the base weather too(first in the list). The weathergraphs include it by default but if its not in wheatherclimates i doubt it'l spawn.
EDIT; Both Sunny and Cloudy drops about 20 frames. Pretty wild that 8 out of what, 20? weatherstates have massive framedrops. I suspect the mod author plays at 1080p or something, idk what else could be the reason. If someone knows whats up, do tell. The rest of the mod is very nice.
<Item>
<name>bigValley</name>
<climateWaitMultiplier value="1" />
<regionInfos>
<Item>
<weatherName>HIGHPRESSURE</weatherName>
<probability value="14.00" />
</Item>
<Item>
<weatherName>SUNNY</weatherName>
<probability value="14.00" />
</Item>
<Item>
<weatherName>Misty</weatherName>
<probability value="12.00" />
</Item>
<Item>
<weatherName>fog</weatherName>
<probability value="10.00" />
</Item>
<Item>
<weatherName>CLOUDS</weatherName>
<probability value="14.00" />
</Item>
<Item>
<weatherName>OVERCASTDARK</weatherName>
<probability value="11.00" />
</Item>
<Item>
<weatherName>RAIN</weatherName>
<probability value="11.00" />
</Item>
<Item>
<weatherName>SLEET</weatherName>
<probability value="3.00" />
</Item>
<Item>
<weatherName>shower</weatherName>
<probability value="4.00" />
</Item>
<Item>
<weatherName>HAIL</weatherName>
<probability value="7.00" />
</Item>
</regionInfos>
</Item>