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goldenplaysterraria

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goldenplaysterraria

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37 comments

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    Ensure you have the latest version of the mod before reporting any bugs
  2. kylejustgots
    kylejustgots
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    followed the instructions to fix the neck seam and when I load a John save or switch to his model the game crashes
    1. goldenplaysterraria
      goldenplaysterraria
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      That's odd, it could be an issue with JMRE. Try switching to the John save without the models, save the game and reload with them to see if they are responsible for the issue
    2. kylejustgots
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      okay I just tried using the basic version of you mod without the neck fix and its still crashing when I load so I guess one of the other files is doing it 
    3. goldenplaysterraria
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      That's odd. You don't happen to have another mod that edits player_three.ymt or the player _manifest do you? If not try removing player_three_ms1_head_1000.ydd and ensure that there isn't another mod potentially causing problems
    4. kylejustgots
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      I realized I had project new austin installed which has a _manifest.ymf file so I tried without it but unfortunately it is still crashing, I did manage to get the neck seam to go away using the method you gave with another beta head file from nexus but its making his chest clip through his other outfits ;( thanks for the help Ill keep trying stuff

      edit: player_three_ms1_merge_4 or player_three_ms1_merge_4+hi is causing the crashing, what do these do?
    5. Lebomber45
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      I found a solution. If u already have JMRP, don't delete it, as it is indeed the cause of the seam issue, but you can keep it if you don't want to lose the outfits and stuff. Instead, download Beta Head mod, which replaces the head with his beta model, and although they're the same heads, this one has a SIGNIFICANTLY less noticeable seam, only a tiny amount on the sides of the neck, no longer infront of the neck.
  3. PERICO12PPP
    PERICO12PPP
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    Game crashes
    1. goldenplaysterraria
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      Does it crash immediately? I've been using the mod without issues so far so if there's an issue like that I would think it probably has to do with your installation or possibly another mod
    2. PERICO12PPP
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      Loading John save - crash. Arthur (Chapter 2) - fine. Last updated version.
    3. PERICO12PPP
      PERICO12PPP
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      It might be better to upload each fix separately. Then you won't have to guess which file causes the crash.
    4. goldenplaysterraria
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      To give you a full breakdown;

      -player_three_ms1_merge_13.ydd is for the fixed gloves
      -the pants ydd is for the fixed pants
      -the player_three_ms1_merge_4 ytds fix the face textures
      -the horse files fix Rachel
      -the "nude" files are for the shirtless and bathing models
      -player_three.ymt fixes the chest clipping with the JMRE torsos
      -manifest gives John the correct head model
    5. PERICO12PPP
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      all right, after 2 days I finally found a time to check it - face textures somehow causes a crash
    6. kmil0oo
      kmil0oo
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      you can fix it searching in the JMRE stream folder the same files:
      player_three_ms1_merge_4+hi.ytd
      player_three_ms1_merge_4.ytd
      then copy and past in Gloves + Pants + Rachel from this mod
  4. FrankJH
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    .
  5. PERICO12PPP
    PERICO12PPP
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    His "umbrella" pants are made that way so they won't get clipped by spurs. But there's no excuse for gloves.
  6. RickyJoee
    RickyJoee
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    Hey, i hv followed the tutorial but the seam still present, i tried changing graphic API but still the seams still there
    1. goldenplaysterraria
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      It has nothing to do with the graphics API, try verifying the spelling of the files, make sure you got all of them, and you could also try dropping the torso files in LML > stream to ensure that they're being streamed
  7. imspec
    imspec
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    your fix cause this bug for Athur. See the picture

    bug at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com)
    1. goldenplaysterraria
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      Yes I'm aware, I made it clear in the tutorial that as a result of not editing shop_items you would need to remove the torso models when playing as Arthur
  8. AcceptTheTruth
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    Finally someone addresses the neck seam issue, however the YDD files you say to add to your mods John folder from the JMRE mod don't exist in the version you linked in the tutorial, please advise.
    1. goldenplaysterraria
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      Thanks for the note, I'll continue looking for a working link to it but people may just have to wait for the mod to come out if you weren't able to get it during the limited release

      EDIT: Found the link, thanks again
  9. LordCrantz
    LordCrantz
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    The JMRE mod does not exist anymore. Could you add a file that adds the required files to make the body and head seemless?
    1. goldenplaysterraria
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      I cannot because I do not have permission to use those models. The mod may have been taken down but I included a link to it in the tutorial that still works
  10. LordCrantz
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    Could you add the open vest and the NPC holster?
    1. goldenplaysterraria
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      I think the NPC holster requires the gunbelt and I didn't include the gunbelt because the belt buckle is flipped in a way that I think isn't physically possible.

      The vest I left out for similar reasons because it just sort of juts out awkwardly and doesn't make sense but you can get the ydds for it in "The Classic Cowboy" if you really want.
  11. Schnetzler07
    Schnetzler07
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    why cant we get the exact 1.00 john with no neck gap so his body is fine
    1. goldenplaysterraria
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      I released a patch and tutorial on how to fix the neck gap
    2. Schnetzler07
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      but its npc head 
      not 1.00 head
    3. goldenplaysterraria
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      As far as I know there's no such thing as a "1.00 John Head Model". The face textures were changed but the head model wasn't

      He has a beta head that also has a broken seam, the NPC heads, and the one used in the final game and nothing else to my knowledge.