Well for the online animal unlocks I've got one more done I know it would work but just I'm finding it hard to test as I can't test as it's taking me too much time and the rest of the online animal unlocks, I'm stuck accurately adding them at the moment. I didn't want to waste too much time on them right now as there's other unlocks I can do so I'm doing the ones I find and have ideas for. Some people when I do make a collection might only want the online animal unlocks not the cut content ones so not sure yet on that as I'd have to pick the best versions of online animal mods to put together.
No the spawning responsible for that would be an internal file not known to me to know but the way these files work is its already set spawning actions and such. Each file has an alternating pattern to it to which for it's basic variants the only way to actually add is to one basic variant and so the albino deer has to wait it's turn in the cycle with other variants having more chances, it's the way the files work.
I actually learnt how to do these mods after doing my first horse mod, turns out the concept is basically the same in some ways, if it was a case of variations of coats they could be added but I don't know how consistent that would make the game, I've not actually looked at the horse files much and after a headache of a mod I decided to have a break from horses.
How do you create these mods? Which tool do you use? I am curious about how mod development for Red Dead works. I am currently a C# Web developer, mostly focused on .Net Core. I have a lot of knowledge in the language.
Well I help and explain with my mods more than enough but I don't think it's right really after what I experienced in past comments as well to tell people everything I do as I had to learn on my own as the information is out there, not just that I started out learning everything I could about how my mods worked first before anything to be able to know what to search. I have no really skills in computer or web design, I just taught myself over a very long period of time through just fun of the game and being interested in doing it. I'm not really going to give everything away to the point there would be no want for me to continue, if I just had people take what I learnt in such a sort amount of time and my ideas. I don't mind the comment but to abuse the comments by repeatedly putting the same comment on different mods, just feels less so appreciating of the work I've done and more so just wanting what I know. Unfortunately I will only help with my mods themselves not all my work, I'm sorry.
I'm sorry if I introduced myself poorly, but I am a great admirer of your mods. Basically, you are doing what I've always wanted in the game, expanding the range of species in RDR offline. Sorry for the repeated messages; I really thought you hadn't seen them. I'm doing a lot of research on how to create mods for Red Dead because I want to develop things like you and help the community. However, I'm having a lot of difficulty finding explanations on how things work behind the game. I'm using OpenIV to look at the codes, but I'm very lost with these hashes. But I'm sorry for the inconvenience and thank you very much for what you do in the community; your mods are some of the best we have today.
I started out with openiv, I made my first 3 mods with it. I already learnt then the most important things, such as what files are priority over others and how do they install, extract and be able to use. You are going to be limited with that but there is other things out there but that already is a good start. But do you think I know what the hashes exactly mean, I use patterns in the files I suppose its like ocd, I get how things work and use patterns from other files and use how they work in others. There's so much to learn but once you can make a mod of anything, you then test over a very long time what does what, then once learnt, next time you look at the files you'll just know what they mean and know exactly what does what.
I will tell you a trick, once I discovered if you delete certain parts of commands/text in files, you get certain results. My first two mods are based mostly on only really deleting text out, not adding as such and doing something like that made mods that was my most popular at the time. Studying other popular mods you can see simple ideas and what would be small changes for big results. The point I'm making is deleting isn't hard you just need to get what parts to take out right and have it still function. Just a simple idea like that set me off on the right path.
Thank you very much for the tips. At the moment, I am studying and trying to understand what things do in the game. I will start doing that: deleting and adding some things to see how the game reacts. Playing with the game scripts is being very fun. I hope I can contribute to the community.
13 comments
I love how it's a simple mod that adds more variety and not something that requires 50 other mods to work.
I wish you could add some more variation to the horses without having to add additional mods to get it to work.