Default values: day_time=2 night_time=2 .... day_start=7 day_end=19-the day(7-19) and night(19-7) cycle is set after 12 game hours, and day_time and night_time are the number 2. -day_time and night_time is a number that expresses how many real minutes it takes to make one hour in the game. -this means that 1 game hour passes in 2 real minutes. to pass 12 game hours, I need 24 real minutes. -it's default.
To make one day 6 real hours, that's 360 minutes, or 180 minutes for day/night, I calculate 180 minutes divided by 12 game hours. Day_time and night_time is the number 15.
I'm sorry if that's wrong. I'm just installing this mod for the first time.
The mod doesn't work for me. I have the message apearing when the game starts but time runs fast. Nothing I change, either in rampage trainer or in the config file from the mod does anything.
Nevermind, I am just new to windows11 and didn't know you have to close the tab in the text editor to save and closing the notes app doesn't do that. Great mod, and a necessary one for me, 1h days are way to short. Works fine.
I am an older man who is getting into computers and video games as a new hobby so I am very illiterate when it comes to this stuff.
Can anyone explain to me how to activate this mod? I was able to download and install it and it says "Longer Days" when the game boots up. But I have no idea how to change the times.
Hello. When you installed this Mod it came with a "Longer_days configuration file". This should have been installed in the same place that you placed the longer_days.asi. Simply find that in your directory and use word (or similar) to edit the file. Happy gaming. :)
The real help should come from proper modding instructions, so far the really worse ones I found are for the M&B II "ecosystem", unfortunately that also comes from the status that Taleworlds has put the game in and modding scene not facilitating modding etc etc. But in general modders do really a terrible job at making their stuff accessible and compatible with other mods, the real issue is modders not really working with players and especially between them. Nexus Games must impose a standard to all or anyway a nexus mod tutorial where a video always up to date teaches how to install the most used 50-100 mods, should be the norm. I told them .. but Nexus Games mods don't listen... need more ppl to suggest it.
I had some fun finding the file too. it was down in the main RDR2 folder in the ">steamapps>common>Red Dead Redemption 2>" folder and it's called "longer_days" and it's described as a "configuration file" just open with notepad and change the seconds per minute values to where you want them.
15 should stretch days 3x longer? ... 15 seems to crash my system. I set it to 10, and they're 2x long. You can't just sit and watch the minutes go like a second hand now.
Do you think you could add a time pause function, or slower time progression for minigames and the shows? This is already partly in the game, for example when playing Dominoes in the camp, but not when playing minigames outside of the camp.
Also, this mod Consistent Timeflow and Custom Timescale has a feature that increases the timeflow based on the players movement speed, so that horse rides make the time pass faster, while things like poker make it pass slower (at the base timescale). This mod is quite less complex than yours and outdated, but It would be cool to have something like this in your mod.
At least I would like to have a hotkey for a second timescale, that I can activate while I'm playing poker, or anything time consuming. It would be nice if you could add something like that.
Just a quick question, Is there any way i am able to enable this mod during missions? I would love to combine this with the Jobs (expanding and enhanced) mod for immersion but this recognises doing those jobs as missions and disables itself.
Some missions has time of day changes built into them and this mod would cause major problems with that system. If there is a way do it at your own risk
601 comments
Please only report time jumping issues when they occur outside of a mission, or when transitioning from a mission to free roam.
Please report bugs/crashes to the bugs section.
Please include the following in your bug report:
Just wanna thank u you again for this mod, many kudos 👍👍 and lots of loves ❤️❤️!!!
I am super grateful for the ability to see the virtual sun rising and sundown moments, just as if it's in real life
Vanilia game feels as if its a time-lapse x20 lmao, now i get to enjoy the sunset or sunrise
day_time=10.0
andnight_time=10.0
this gives me 4 hours of real-life time == 24 hours of in-game time
If I want a ingame day to be 6 hours, what number do I have to enter in the mod ini file?
day_time=2
-the day(7-19) and night(19-7) cycle is set after 12 game hours, and day_time and night_time are the number 2.night_time=2
....
day_start=7
day_end=19
-day_time and night_time is a number that expresses how many real minutes it takes to make one hour in the game.
-this means that 1 game hour passes in 2 real minutes. to pass 12 game hours, I need 24 real minutes.
-it's default.
To make one day 6 real hours, that's 360 minutes, or 180 minutes for day/night, I calculate 180 minutes divided by 12 game hours. Day_time and night_time is the number 15.
I'm sorry if that's wrong. I'm just installing this mod for the first time.
The game gives the value "2" for day and night.
Is this "2" the 66 mins for an in-game day?
Nevermind, I am just new to windows11 and didn't know you have to close the tab in the text editor to save and closing the notes app doesn't do that. Great mod, and a necessary one for me, 1h days are way to short. Works fine.
Can anyone explain to me how to activate this mod?
I was able to download and install it and it says "Longer Days" when the game boots up. But I have no idea how to change the times.
Thanks
But in general modders do really a terrible job at making their stuff accessible and compatible with other mods, the real issue is modders not really working with players and especially between them. Nexus Games must impose a standard to all or anyway a nexus mod tutorial where a video always up to date teaches how to install the most used 50-100 mods, should be the norm. I told them .. but Nexus Games mods don't listen... need more ppl to suggest it.
it was down in the main RDR2 folder in the ">steamapps>common>Red Dead Redemption 2>" folder and it's called "longer_days" and it's described as a "configuration file" just open with notepad and change the seconds per minute values to where you want them.
15 should stretch days 3x longer?
... 15 seems to crash my system. I set it to 10, and they're 2x long. You can't just sit and watch the minutes go like a second hand now.
Do you think you could add a time pause function, or slower time progression for minigames and the shows?
This is already partly in the game, for example when playing Dominoes in the camp, but not when playing minigames outside of the camp.
Also, this mod Consistent Timeflow and Custom Timescale has a feature that increases the timeflow based on the players movement speed, so that horse rides make the time pass faster, while things like poker make it pass slower (at the base timescale). This mod is quite less complex than yours and outdated, but It would be cool to have something like this in your mod.
At least I would like to have a hotkey for a second timescale, that I can activate while I'm playing poker, or anything time consuming. It would be nice if you could add something like that.