0 of 0

File information

Last updated

Original upload

Created by

RedPeds

Uploaded by

RedPeds

Virus scan

Safe to use

174 comments

Comments locked

The author has locked this comment topic for the time being
  1. ThePhantom72
    ThePhantom72
    • member
    • 1 kudos
    Locked
    Sticky
    How does this affect the actual epilogue and what members of the gang are left?
    1. RedPeds
      RedPeds
      • premium
      • 103 kudos
      The mod prevents the transition into the epilogue by blocking key missions, maintaining the story in 1899. As a result, the actual epilogue content, including specific missions and events, remains inaccessible. Gang members available in this alternate scenario are everyone except Dutch, Micah, and Lenny. 
  2. 672ersen672
    672ersen672
    • member
    • 7 kudos
    Locked
    Sticky
    Do we remove the replace file containing metapeds in the previous LML for the update?
    1. RedPeds
      RedPeds
      • premium
      • 103 kudos
      Correct 👍🏻. We don’t need metapeds.ymt anymore for this mod. 
  3. 672ersen672
    672ersen672
    • member
    • 7 kudos
    Sticky
    I have a question, when can we go to the Clemens Point camping area? I did Sadie's duty in Beaver Hollow, I thought I would check out Clemens Point, but the camping area was empty.
    1. 672ersen672
      672ersen672
      • member
      • 7 kudos
      Sorry, my mistake, there is an explanation in the video, it says that you need to complete the Mary Linton quest.
  4. Morrgacz
    Morrgacz
    • member
    • 1 kudos
    I like the mod a lot but there is one thing that bothers me ( two if you count legendary aligator from the comment section, but I'm yet to see if he really doesn't spawn) - I can't cook seasoned meat outside the main Gang Camp's scout campfire!

    Whenever personal camp is established in the wilderness there is no way to select and perform cooking seasoned meat ( no matter what herb) due to lack of the grill.  IIRC the grill is a rewarded (alongside with legendary animals map which we have already) by Hosea in ch2 mission "Exit Pursued by a Bruised Ego" - the legendary bear hunt. But it is in Horseshoe Overlook Camp and we are not getting there. 

    Can anyone confirm the issue ? Does it get fixed in next 'chapters'/camps  - Clemens Point or Shady Belle? (Haven't left the Beaver Hollow one yet).
    1. darkwolves321
      darkwolves321
      • premium
      • 24 kudos
      you can use the save editor to add the cooking spit.. i replaced chicks treasure map with the legendary animal map. not sure how to work around the gator issue though. the gator unlocks in chapter 6 and judging how the mod was made it stopped in chapter 4.
    2. Morrgacz
      Morrgacz
      • member
      • 1 kudos
      Thanks for the reply. By save editor you mean Bigbizkit's one? Or are you reffering to another? Personally I've never used save editor in RDR2, cooking spit most likely will be under 'inventory' tab, right? 

      About aligator , I'm not really sure if he gets 'available' in chapter 6, after 'This is murphy country' or later, or even in Epilogue 1? I remember I had trouble to make him appear during my 'normal' playthrough, had to 'lower' the population of nearby normal aligator to finally recieve message about legendary one being around but can't really say if it was with Arthur, I guess . Would be nice to get confirmation from someone who recently killed him. 

      There is legendary animal spawner mod, maybe this can be workaround - only if skin can be used to make outfit, because someone reported that he couldn't use them at Trapper, who knows. 
    3. FreightTrain2
      FreightTrain2
      • member
      • 0 kudos
      Did you find solution to equip the grill? There's no 'cooking spit' in save editor inventory. I've found out that second fire in the camp (not the one in the center) has grill, but it's a long travel to camp just to cook something seasoned. I'm also looking how to equip fishing rod, which is given to Arthur in the story mission.
  5. xtions2
    xtions2
    • member
    • 0 kudos
    Gave me massive lag. Removed and loaded previous save, lag was gone.
  6. FreightTrain2
    FreightTrain2
    • member
    • 0 kudos
    I absolutely love this mod! It helped me to remove bad taste, which original story left me with... I have one question: is there a way to enable Horse Fence, cause i can't complete Bandit challenge. It's marked on the map, the wagon is there but the guys who buy horses are never there.
    1. Morrgacz
      Morrgacz
      • member
      • 1 kudos
      Hey there,  you have to move Camp from Beaver Hollow to Clemens Point by doing Mary's quest in Valentine ( you don't even need to help her, just refuse). This unlocked the Horse Fence for me. 
    2. FreightTrain2
      FreightTrain2
      • member
      • 0 kudos
      Thank you so much!! I've helped Mary and horse fence is now active :)
  7. markxiix
    markxiix
    • member
    • 0 kudos
    how did you allow the shops and stuff to be shown on the map in new austin and unlocked? I want to do that but without the use of this mod, is there a specific thing I can do to get that without using the mod?
  8. waitforyou11
    waitforyou11
    • premium
    • 0 kudos
    Could you add camp Horseshoe Overlook ? 
    If that happens, Arthur's peaceful daily life will likely be restored.
    1. RedPeds
      RedPeds
      • premium
      • 103 kudos
      I am working on a permanent Horseshoe Overlook camp with a happier mood. 
    2. waitforyou11
      waitforyou11
      • premium
      • 0 kudos
      That's gooooood news !!!!!!
      I can't wait.... 
      when do you plan to release?
    3. RedPeds
      RedPeds
      • premium
      • 103 kudos
      Next weekend inshallah
    4. Currygaminginc
      Currygaminginc
      • member
      • 6 kudos
      How's that permanent Horseshoe Overlook coming along?
    5. RyuuzakiL5
      RyuuzakiL5
      • member
      • 0 kudos
      Any progression with Horseshoe Overlook? 
    6. TheDanielOne
      TheDanielOne
      • supporter
      • 0 kudos
      Was this infeasible for some weird dev reason?
  9. coolice9983
    coolice9983
    • member
    • 0 kudos
    Will the mod work if I used my current save file which the save is set during Chapter 2 before doing the Strauss mission?
  10. Kaycred
    Kaycred
    • member
    • 9 kudos
    this unrelated but do you use reshade? your game looks really good and i been trying to find it but theres so many files to look at on nexusmods.
    it kind of looks like whyems visuals.
    1. RedPeds
      RedPeds
      • premium
      • 103 kudos
      No I don’t use reshade. I just use the vanilla settings. I do have HDR on which improves the colour,  contrast and image quality. 
    2. Kaycred
      Kaycred
      • member
      • 9 kudos
      oh yea HDR would explain it lol
  11. gatormh2107
    gatormh2107
    • premium
    • 0 kudos
    Just out of curiosity.... I downloaded the mod 2 weeks ago, and forgot all about it since i was still in the early game. I had left the API file in the game's directory and just removed it... I am now in chapter 6 and have completed the following missions: Icarus and Friends, Visiting Hours and Just a social call.

    My question is, did the API file disable the mission where Arthur gets diagnosed with TB? Because i believe it's supposed to trigger in chapter 5 when you go and visit Sadie at the saloon in St. Denis. 
  12. arthu45631543563
    arthu45631543563
    • member
    • 0 kudos
    does this work just normally i dont neeed to turn on anything in the game itself right?
  13. gatormh2107
    gatormh2107
    • premium
    • 0 kudos
    Hi. 

    I cant seem to load the save... I'm decent at modding games, so I rarely ask for help, but here goes anyway...
    I've had some trouble this time around modding RDR2. Normally, I never have a black screen with the infinite rotating revolver in the bottom right, but that's excacly what happens when i try to load the savefile.

    I apologize in advance, since this comment will be pretty long. :)
    
    Mods Used:
    ScripthookRDR2 - (Using dinput8.dll as ASI Loader)
    Bounties Expansion
    Contracts (Kill people for moneh)
    Jobs - Expanded And Enhanced
    Lenny's Mod Loader
    Rampage Trainer
    Moonshiners (Moonshining business like RDO)
    Basic Needs Final Cut
    **Arthurs Redemption**
    Bandit Hideouts
    Hunting Wagon 
    Hunting Camp (set up camp anywhere)
    Hunting Grounds (Kill too many animals, they respawn at a lesser rate)
    Less Money (Less money for doing heists and etc.)
    Mary Linton Joins The Gang
    More Persistant Weather 
    Ped Damage Overhaul (bullets hurt)
    Quick Draw (Press x or z to quick draw)
    Rustling (Rustle And sell animals)
    Smoking Complete (pressing n smokes)
    Walking Controls Complete (Walking when 1st Person
    Weapon Scope (Toggleable scope)
    Zen (NPC Actions for player)
    AnymYo's Euphoria Physics
    Ambient Gang
    Crime and Law Rebalanced
    Healthy Arthur (not a save file)
    Lasso on belt
    Online Content Unlocker
    Red Dead Offline
    Real Weapon Sounds (RWS)
    WhyEm's DLC (RDO Edition)


    The list is in no particular order, however, Arthur's Redemption is the latest mod added.
    1. RedPeds
      RedPeds
      • premium
      • 103 kudos
      Hi try the game without all your mods and see if it works with arthurs redemption only. I remember that Contracts (Kill people for moneh)
      Jobs - Expanded And Enhanced
      Moonshiners (Moonshining business, were pretty buggy. I think you have a conflicting mod. Good luck! 
    2. gatormh2107
      gatormh2107
      • premium
      • 0 kudos
      Hi again.

      For some reason a mod as simple as introducing a tax on the player's money, was the root of all evil. I'm talking about the Less Money Mod.