I know all it is, is a simple registry edit, but honestly thank you for making it so simple and easy, just gave it a test run for a 45 min'ish sesh, and it's the smoothest I've played RDR2 with Vestigia, I could say 0 stutter, but I'd need to test it some more. I also realized I've used a couple of your other stutter mods for other games, thanks again :)
Well, the problem with stuttering isn’t about what processor you have - with 50GB mods that are mainly file-streamed, it becomes an issue (especially mods that load +hi textures in place of base textures or make the base textures larger than +hi. A large part of the problem comes from there). My point is that no matter what system you have, stuttering will occur due to the very way file streaming works. As I said, spreading this without exaggeration, this is the solution on a global level - I’ve touched on the topic in the link…my system 12 years old with some new features little bit better than standart modern features i spred some information Upscaled Animal AIO at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com)Terrain Textures Overhaul at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com)here to help all internet community about this mods- i have 50gb mods(but with code properly loaded) no frame drops no spawn issues i explain there and other links in that post....spred the info ...im first talking about it
LML not stream textures install file in mode tell textures to load as stream with or without lml the will streamed if you with code in install file tell them to load as filereplace method and write the paths to file ho its must done I would like to point out that it would be beneficial for these large mods to be loaded using a file replacement method. I understand this is a lot of work, but in this case it might be a good fit. The reason is that file streaming is better suited for things that appear and disappear to avoid loading overhead (this is an engine issue because it processes files on the fly). To prove my point, I took the largest terrain texture mod I could find and experimented with loading it. I first loaded the textures with file replacement and then loaded the textures at +hi (I'm not sure why most mods load them at base, as the engine has fewer resources there). So, the idea is that we need to experiment with the pools after that, but my FPS jumped by about 8-12 frames per second difference from stream to file replacement on lardge chunks. File Replacement:
Process: In file replacement, the entire file is loaded into memory at once. This means that all of the data in the file is readily available, but it can also use more memory.
Advantages:
Fast access: Allows for fast and random access to the entire file.
File Streaming:
Process: In file streaming, the file is loaded into memory in chunks rather than the entire file at once. This means that only the parts of the file that are needed at a given time are loaded into memory
This can be taxing for SSDs, as they are not as efficient at handling small files
Frequent Random Access: If rapplication constantly jumps around to different small files on the SSD, then it can be less efficient.
Many Temporary Files: If streaming creates a large number of temporary small files that are constantly written and deleted, it can impact SSD lifespan over time.
Here is a screenshots of the game for comparison after about 50GB of mods have been loaded correctly.4k dlss quality all ultra and "on" The massive visual weather mod is mine, which we are making with the help of experienced meteorologists and the edited game config to blow up fps ...no stair stepping at all perfectly boosted graphics -look at the tree branches even far....but i used and some tricks in visuals..don`t ever seen mods with that kind of solutions like this trains animals poeple in trains
my system for comparison i-7X 15mb cache 4.5ghz x79- costum bios-support above 4g and rebar 64gb-36bit (maximum payload 4096 maximum read request 512) 16gb quad channel (70k+ mb read write-49ns) rtx3080, 4*ssd samsung pro raid0
I too have minor stuttering every 1 min lasts for 1 or 2 seconds. After some research i did find that LML is causing this issue. There was no stuttering once i removed everything from stream folder. Tonight i am gonna follow your technique for file replacement. Could you give stepwise instructions or direct link for tutorial to do this? It does seem like lots of work as i too have lots of texture files.
My Specs: 7600x/3080ti/32gb Dual Channel/Samsung 980 NVME/1440p Gamer
Terrain Textures Overhaul at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com) LML "not guilty" stream folder is for streaming files. They are streamed because the `install.xml` instructs them to be streamed. If you place files in the stream directory with a normal `install.xml`, they won't be streamed. Take a closer look at these two links, especially the (firs post upper links) – there you'll find the link to the `install.xml` for that mod along with the necessary steps. If you examine the code and have some knowledge, you'll know what to do. but read carefully my posts there two links... if you can use PYTON you can write script to generate thouse install xml.... or for the renaming....there is the way(not pro) to replace with one command one directory (if files in mods a in same orig dir) (some big part of mods must be restructured)
you might have solved the biggest problem in red dead 2 modding to date, how impressive! would you mind explaining it in the community discord (over 2000 people) so we can start using your method and make this an official new way of installing and creating mods? please send me a message so i can invite you and you can solve the biggest issue we have had for years!
if you play on laptop its simply - weak cooling system, buy a cooling pad, it should help or uninstall the mod. if u play on computer, try increase fan speed by apps like msi afterburner, if it won't help i don't know lmao
You may have another issue causing the crashes. It is extremely unlikely that this tweak alone is causing it. Having you tried running the "uninstall" file without making any other changes?
I did. I disabled all other mods and only your CPU mod was crashing my game after about 1 min every time. When I uninstalled it it didn't crash anymore. Ryzen 5 5600 CPU
There is literally no way to "make it more stable". This is a simple registry edit that sets the CPU priority for the game executable to "High". If that is causing your game to crash, you have some serious issues in your Windows Operating System or hardware. I have run these tweaks for years across multiple machines, and never had a game crash because of it.
If this made your game crash, it would crash immediately on launching since that is the only time the Operating System "looks" at the information in this mod.
what is a bad CPU for RDR 2 ? i have a Ryzen 5 7600.. i have a few stutters but i think its not my CPU or GPU i think my ssd drive is lil bit old and weak.. cos when i enter Saint Denis i have stutters but since everything is loaded i dont have any stutters.. and i dont have a bottleneck between my CPU and GPU..
my GPU is a RTX 2070Super my ssd is a 500gb 2.5ssd with bad reading and writing numbers ( the factory says it has up to 500mb/s reading and writing but that doesnt mean the ssd always has these numbers.. even if i install a game from steam the ssd mb/s are not higher than 120mb/s mostly its under 50mb/s).. sometimes i see that some things are not loaded texture wise like a dirt path or something and when everything is loaded and the FPS are high again it stays there even if i leave the city and come back in it.. also the loading screen when i start the game takes a little bit time..
but i planned to buy a new GPU ( RX 7600 XT and a new ssd m.2 )..
Do you have lml? If you do, that's probably the issue. That thing is streaming a lot of stuff at the same time and the performance hit is even more noticeable if you use texture mods. Test your game without lml and I guarantee you will see a massive difference.
i have a ryzen 7 2700 and a gtx 3050 8gb. games installed on an adata su720. I stutter as soon as I start adding texture mods. 8gb isn't a lot of vram but i'm pretty sure this game is just bound by the engine. RDR2 will need a heap replacer for modding to advance any further. For what it's worth, FIVEM were able to develop a heap replacer for GTA5, so it might be possible.
JACKxHAMMER I just use script mods. You don't really need lml unless you want textures or something like that. PDO, AMJM Transport, Longer Days, Immersive Minimap etc is all you really need to improve the experience without relying on lml.
Barfcat my game stutters even without texture mods. Installed a few light mods and Collyrium, boom started stuttering as soon as I got on a horse. There's no way around it, lml is just a cancer on performance.
I have a 1080 ti graphics card, i5 9400f CPU, 16 GB RAM, LML has mods such as horse jacket and character textures, Whyhem and I do not experience any lag, fps varies between 50 and 60, I think the lag problem is caused by mods such as reshade.
@milf. Collyrium is broken anyways, there's a reason the comments and bug section got hidden. Rockstar update broke custom weather cycles over a year ago. It's why Vestigia stopped being popular. Dude refuses to acknowledge it.
Also there's a lot of different things that can cause stuttering, that's why we need as much information as possible. Having triple buffering turned on in the game settings can sometimes be enough to cause it.
i believe it is my 2.5ssd.. cos when the area is loaded i dont have any stutters or FPS drops even if i shake the camera like crazy.. i only have stutters when i enter areas where i wasnt before.. but i will give u a answer when i replaced my 2.5ssd with a m.2 ssd if it got better or still is the same problem.. :)
or like argument- "-USEALLAVAILABLECORES -high"...... i spred some information Terrain Textures Overhaul at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com) here to help all internet community about this mods- i have 50gb mods(but with code properly loaded) no frame drops no spawn issues i explain there and other links in that post....spred the info ...im first talking about it
Bruh, you have an I7. Fast processor probably don't have much of a problem with stuttering, but I bet most people here have low to mid range CPUs like myself and that tweak isn't gonna be enough to fix it. I'm gonna test it, doubt it will make much difference but thanks for sharing anyways, appreciate you spreading the word.
Well, the problem with stuttering isn’t about what processor you have - with 50GB mods that are mainly file-streamed, it becomes an issue (especially mods that load +hi textures in place of base textures or make the base textures larger than +hi. A large part of the problem comes from there). My point is that no matter what system you have, stuttering will occur due to the very way file streaming works. As I said, spreading this without exaggeration, this is the solution on a global level - I’ve touched on the topic in the link…my system 12 years old with some new features little bit better than standart modern features 7X 12cores 15mb cache 4.5ghz x79- costum bios-support above 4g and rebar 64gb-36bit (maximum payload 4096 maximum read request 512) 16gb quad channel (70k+ mb read write-49ns) rtx3080, 4*ssd samsung pro raid0
43 comments
LML not stream textures install file in mode tell textures to load as stream with or without lml the will streamed if you with code in install file tell them to load as filereplace method and write the paths to file ho its must done
I would like to point out that it would be beneficial for these large mods to be loaded using a file replacement method. I understand this is a lot of work, but in this case it might be a good fit. The reason is that file streaming is better suited for things that appear and disappear to avoid loading overhead (this is an engine issue because it processes files on the fly).
To prove my point, I took the largest terrain texture mod I could find and experimented with loading it. I first loaded the textures with file replacement and then loaded the textures at +hi (I'm not sure why most mods load them at base, as the engine has fewer resources there). So, the idea is that we need to experiment with the pools after that, but my FPS jumped by about 8-12 frames per second difference from stream to file replacement on lardge chunks.
File Replacement:
- Process: In file replacement, the entire file is loaded into memory at once. This means that all of the data in the file is readily available, but it can also use more memory.
- Advantages:
- Fast access: Allows for fast and random access to the entire file.
File Streaming:my system for comparison
i-7X 15mb cache 4.5ghz
x79- costum bios-support above 4g and rebar 64gb-36bit (maximum payload 4096 maximum read request 512)
16gb quad channel (70k+ mb read write-49ns)
rtx3080, 4*ssd samsung pro raid0
My Specs:
7600x/3080ti/32gb Dual Channel/Samsung 980 NVME/1440p Gamer
Terrain Textures Overhaul at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com)
LML "not guilty" stream folder is for streaming files. They are streamed because the `install.xml` instructs them to be streamed. If you place files in the stream directory with a normal `install.xml`, they won't be streamed. Take a closer look at these two links, especially the (firs post upper links) – there you'll find the link to the `install.xml` for that mod along with the necessary steps. If you examine the code and have some knowledge, you'll know what to do. but read carefully my posts there two links... if you can use PYTON you can write script to generate thouse install xml.... or for the renaming....there is the way(not pro) to replace with one command one directory (if files in mods a in same orig dir) (some big part of mods must be restructured)would you mind explaining it in the community discord (over 2000 people) so we can start using your method and make this an official new way of installing and creating mods? please send me a message so i can invite you and you can solve the biggest issue we have had for years!
If this made your game crash, it would crash immediately on launching since that is the only time the Operating System "looks" at the information in this mod.
but i planned to buy a new GPU ( RX 7600 XT and a new ssd m.2 )..
Also there's a lot of different things that can cause stuttering, that's why we need as much information as possible. Having triple buffering turned on in the game settings can sometimes be enough to cause it.
i believe it is my 2.5ssd.. cos when the area is loaded i dont have any stutters or FPS drops even if i shake the camera like crazy.. i only have stutters when i enter areas where i wasnt before.. but i will give u a answer when i replaced my 2.5ssd with a m.2 ssd if it got better or still is the same problem.. :)
7X 12cores 15mb cache 4.5ghz
x79- costum bios-support above 4g and rebar 64gb-36bit (maximum payload 4096 maximum read request 512)
16gb quad channel (70k+ mb read write-49ns)
rtx3080, 4*ssd samsung pro raid0